Eternity - Missing effects an oversight?
Yes, there is still more work to be done with Eternity. Please add the missing skill animations and make this right, so this thing can be put to bed.
https://forum-en.gw2archive.eu/forum/support/bugs/Eternity-has-no-projectile-effects
Noticed this dev post awhile back and meant to update my post. It appears the projectile effect being generic is not intended, but no time frame for a fix.
Are the downed and drawn effects missing as well though? A lot of us would like to know if you plan to fix these to align with the Twilight/Sunrise effects. This will help many of us to decide if Eternity is worthwhile or if we should just forget about making it.
Unfortunately, the crafting forum hasn’t received a dev response since about a year ago, when someone posted in the precursor thread. Some community feedback would go a long way here, even if every thread can’t be addressed.
Unless Anet makes Eternity shoot fireworks into the sky when you unsheathe it, I don’t think it’s worth it. I mean seriously, you are trading a whole 2nd legendary for a slightly bigger footprint and a little glowing pommel. I would rather keep the 2 swords separate and switch them out depending on my mood or give one to an alt. I mean I guess if you are looking for the “look at me, I got Eternity” attention, then grats but when I see it, I think “that poor guy just wasted a whole legendary”.
Am I legendary yet!?
I agree – I think Eternity should be brought up to the same level of animations as Sunrise and Twilight – and more. the “shoorts fireworks into the sky” is sarcasm, but I don’t disagree with the concept. Eternity should be twice as awesome as Twilight and Sunrise, in my opinion, which includes animations.
Just bumping in the hopes that we might get a ETA on a fix for the missing Eternity effects.
Thrown, downed, and drawn effects.