They already fixed some skipping exploits by sequence checks. Endbosses usually don’t trigger anymore if you didn’t kill some bosses before and if they do you won’t get reward. Thing is, not all bosses are part of the qualification for the reward and that has to change.
It took them months to “fix” CoE, but you can still do fancy jumps for extra chests. They don’t seem to be aware of all of the ways to break dungeons, probably because they never test them. Usually when one fix is used on an exploit, one or 2 more are found pretty soon after the fix is implemented. Then it takes time to be able to put another invisible wall in the way.
They should just fill all the places you’re not supposed to go to with Risen Deadeyes.
I think champion warriors with blade trail that can’t be dodged is a better idea.
Nah, it needs to be technically doable, just really hard.
You could just glitch yourself invulnerable and won’t even notice any difference.
They should simply make every reward qualification fully sequence based that only trigger in the right order.
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