Anyone got tips on...
Stab on deathshroud + shorter CD on it for 4x% uptime.
Goem Elite to CC when everything goes wrong.
Also kite around the wall to avoid the waves.
interrupting each shockwave is key imo, so dagger warhorn+ another cc, staff probably, then transfer weakness after its shout, dual energy sigils, camp ds when staff to maintain a somewhat acceptable dps?
Stab on deathshroud + shorter CD on it for 4x% uptime.
Goem Elite to CC when everything goes wrong.
Also kite around the wall to avoid the waves.
I’m using DS recharge reduction and I’ve tried the stability… not 100% sure the stability is worth the investment in DS line since it only stays around for one projectile hit; maybe, I’ll probably try it again.
Increasing stability uptime doesn’t work since his projectile strips boons…
…except maybe it’s possible to keep a cover boon up? If possible that would be great since currently I’m spending a lot of time dazed and not attacking.
As for the Flesh Golem, the troll’s projectile bounces between you and the golem which makes it really hard to predict when it’ll interrupt you. Plus, the golem makes me sad whenever I seen it now that Anet has neutered its charge.
Kiting the wave I haven’t tried. The trolls jump follows you, right? If I could kite though, that’s save a dodge and would help a lot.
interrupting each shockwave is key imo, so dagger warhorn+ another cc, staff probably, then transfer weakness after its shout, dual energy sigils, camp ds when staff to maintain a somewhat acceptable dps?
Interrupting the shockwave sounds possible… the dodge saved might be good enough? I’d prefer not to buy energy sigils, but maybe it’s unavoidable
I know i struggled to kill the troll for a while and now doing it with inexperienced players, I try to interrupt at least the first one in a group setting ( since they’re not really aware of the defiance mechanics they tend to troll ( no puns) the stacks), and I’ll interrupt about each one in duo, provided i have the cooldown for that. Moving to stairs will block the 2nd part of the jump, the actual shockwaves, so if you’re out of dodges and interrupt you can (nearly) safely move to them, dodge the stomp, and save one dodge. Since you need 2 dodges for the shockwave part, and necros already lack them, interrupting it seems the way to go. Popping plague is also possible, especially if troll does shout+stomp, pop plague, tank it, and consume condition/transfer them. The regen for focus is nice, but i wonder if another interrupt+ condi transfer+ chill is worth it. Tank some auto attacks with ds when your condi transfer/ absorbtion is up, and try to stay in dagger the longest time possible.
I know i struggled to kill the troll for a while and now doing it with inexperienced players, I try to interrupt at least the first one in a group setting ( since they’re not really aware of the defiance mechanics they tend to troll ( no puns) the stacks), and I’ll interrupt about each one in duo, provided i have the cooldown for that. Moving to stairs will block the 2nd part of the jump, the actual shockwaves, so if you’re out of dodges and interrupt you can (nearly) safely move to them, dodge the stomp, and save one dodge. Since you need 2 dodges for the shockwave part, and necros already lack them, interrupting it seems the way to go. Popping plague is also possible, especially if troll does shout+stomp, pop plague, tank it, and consume condition/transfer them. The regen for focus is nice, but i wonder if another interrupt+ condi transfer+ chill is worth it. Tank some auto attacks with ds when your condi transfer/ absorbtion is up, and try to stay in dagger the longest time possible.
For the stomp, if you time your dodge for right before he falls back to the ground (and you’re not too far from him) one dodge can handle both the stomp and the shockwave.
As for regen, almost no boon works because of his boon stripping. Though I have been thinking of maybe increasing boon duration for longer stability and trying to keep cover boons up all the time (not sure if possible). That way I’d be stunned less: the stun plus super long necro cast times means I spend way too little time attacking.
My necro’s sad my condi warrior just facerolls the troll without even trying.
Well every time i tried to single dodge the aoe i got cc’d and died like a scrub so now I play it safely ^^ But yeah, energy sigils are mandatory imo, along with getting rid quick of that weakness. Maybe playing with condi>boon utilities to gain vigor? I believe weakness translates into vigor, so well of whatever it’s called making conditions into boons could be helpful.
I’ve only done this with energy sigil’s. Best investment you can make for a Necro imo. Even though you only mentioned energy food, I’m thinking the “cheapo” part also applies to the sigils xD.
I’ll try to do it w/o them and post up a way if I figure it out.