Are the dungeons challenging enough for you?

Are the dungeons challenging enough for you?

in Fractals, Dungeons & Raids

Posted by: Broadicea.8294

Broadicea.8294

If there was an actual dungeon team that got paid based on how many bugs or unintended mechanics were detected, fixed, and sent to the patch every two weeks we’d see a lot more of those “valid skip” paths being taken out. Just saying.

Retired. Too many casuals.

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Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

Why do you play a game based on fighting mobs if you don’t enjoy fighting mobs?

I find that question a little too… black and white, I guess. It almost suggests that you think players would rather have a gauntlet to run through, with traps and puzzles, instead of fighting stuff. While I actually think that would be pretty fun (ANet pls), it’s not like people hate fighting ALL mobs (I’d assume).

For example, I love the Lupicus fight. It’s my favourite part of any Arah run, and probably the game. I don’t enjoy the Grenth fight in P4, it has no challenge to it, it’s slow, and it’s just the kind of fight that makes you stop paying attention to what you’re doing and start smashing buttons until your brain falls out of your nose. If I was given the option to skip this, I wouldn’t have to think twice.

For me, I love the idea of timing my runs, and trying to get a new ‘personal best’ every run. It’s like a self-imposed challenge. Try and get a faster (and cleaner) run than the previous. It shows that myself (and my team mates) are improving, and I like the pseudo competition that comes along with it in terms of “Hey you, what’s your fastest time in x dungeon?” It just so happens that skipping as much ‘optional’ content as you viably can is what it takes to push down completion times.

#LoveArrows2013, never forget.

(edited by The Mexican Cookie.3690)

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Posted by: Mesket.5728

Mesket.5728

If there was an actual dungeon team that got paid based on how many bugs or unintended mechanics were detected, fixed, and sent to the patch every two weeks we’d see a lot more of those “valid skip” paths being taken out. Just saying.

Exactly, I just said the same thing in another similar topic.

+1

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Mesket.5728

Mesket.5728

Why do you play a game based on fighting mobs if you don’t enjoy fighting mobs?

I find that question a little too… black and white, I guess. It almost suggests that you think players would rather have a gauntlet to run through, with traps and puzzles, instead of fighting stuff. While I actually think that would be pretty fun (ANet pls), it’s not like people hate fighting ALL mobs (I’d assume).

For example, I love the Lupicus fight. It’s my favourite part of any Arah run, and probably the game. I don’t enjoy the Grenth fight in P4, it has no challenge to it, it’s slow, and it’s just the kind of fight that makes you stop paying attention to what you’re doing and start smashing buttons until your brain falls out of your nose. If I was given the option to skip this, I wouldn’t have to think twice.

For me, I love the idea of timing my runs, and trying to get a new ‘personal best’ every run. It’s like a self-imposed challenge. Try and get a faster (and cleaner) run than the previous. It shows that myself (and my team mates) are improving, and I like the pseudo competition that comes along with it in terms of “Hey you, what’s your fastest time in x dungeon?” It just so happens that skipping as much ‘optional’ content as you viably can is what it takes to push down completion times.

Well, that’s a personal opinion. Not everyone consider the fastest, the best (ask any girl about it ).

Jokes aside, its fine to try to beat your own record. But I don’t think the whole community plays your game. There is this stupid trend, like if “not playing” the game is the best way to play it.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Bright.9160

Bright.9160

Jokes aside, its fine to try to beat your own record. But I don’t think the whole community plays your game. There is this stupid trend, like if “not playing” the game is the best way to play it.

The irony is almost painful.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

Why do you play a game based on fighting mobs if you don’t enjoy fighting mobs?

I find that question a little too… black and white, I guess. It almost suggests that you think players would rather have a gauntlet to run through, with traps and puzzles, instead of fighting stuff. While I actually think that would be pretty fun (ANet pls), it’s not like people hate fighting ALL mobs (I’d assume).

For example, I love the Lupicus fight. It’s my favourite part of any Arah run, and probably the game. I don’t enjoy the Grenth fight in P4, it has no challenge to it, it’s slow, and it’s just the kind of fight that makes you stop paying attention to what you’re doing and start smashing buttons until your brain falls out of your nose. If I was given the option to skip this, I wouldn’t have to think twice.

For me, I love the idea of timing my runs, and trying to get a new ‘personal best’ every run. It’s like a self-imposed challenge. Try and get a faster (and cleaner) run than the previous. It shows that myself (and my team mates) are improving, and I like the pseudo competition that comes along with it in terms of “Hey you, what’s your fastest time in x dungeon?” It just so happens that skipping as much ‘optional’ content as you viably can is what it takes to push down completion times.

Well, that’s a personal opinion. Not everyone consider the fastest, the best (ask any girl about it ).

Jokes aside, its fine to try to beat your own record. But I don’t think the whole community plays your game. There is this stupid trend, like if “not playing” the game is the best way to play it.

This is a very metallic statement. Note that I would say “Ironic,” but Bright has already used the word “Ironic” and my use of it would be too mainstream. Iron is a metal and therefore your statement was very metallic.

Brazil
Youtube Channel – http://www.youtube.com/t3llularman

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Posted by: Mesket.5728

Mesket.5728

Jokes aside, its fine to try to beat your own record. But I don’t think the whole community plays your game. There is this stupid trend, like if “not playing” the game is the best way to play it.

The irony is almost painful.

Since English is my third language; would you be so kind to point out the irony? my grammar and/or syntax might not be that good.

(I rushed that comment as I was picking up a call at work)

Point is, even though is fun to break once personal record, not everyone plays to be the fastest runner in a dungeon. It is quite arbitrary to begin with; why not time yourself while doing it naked? or killing everything using seeds bought for 16c in the first silvary map instead of weapons? I mean, after all, you can set records on almost everything and then play to break them. I said not everyone plays his game because other players like myself likes to enjoy the moment, even the occasional joke in group chat; engage every boss spotted (like Kholer or the scavengers in AC) or annoying mobs that would cause a wipe (I usually pug since I play during off hours, you never know the quality of players you pug and I don’t judge either, I prefer to spend 2 mins killin a pat rather than waiting 5-10 minutes for someone to comeback).

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Bright.9160

Bright.9160

Jokes aside, its fine to try to beat your own record. But I don’t think the whole community plays your game. There is this stupid trend, like if “not playing” the game is the best way to play it.

The irony is almost painful.

Since English is my third language; would you be so kind to point out the irony? my grammar and/or syntax might not be that good.

(I rushed that comment as I was picking up a call at work)

pointless rambling

The irony is that you say “But I don’t think the whole community plays your game.” while we are not the people imposing our way of playing the game on others, while you are. You are telling us we shouldn’t skip mobs, because it’s the wrong way to play the game. Yet skipping is totally optional, so technically, if you want to complete a dungeon by killing everything in it, none of us are stopping you from doing so. You however want to stop us from playing dungeons the way we like to do it. Which means you’re trying to make the whole community play your game.

Hope that was more clear than my one liner, which I thought was pretty clear to begin with, seeing how the irony was so glaring.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: Mesket.5728

Mesket.5728

Jokes aside, its fine to try to beat your own record. But I don’t think the whole community plays your game. There is this stupid trend, like if “not playing” the game is the best way to play it.

The irony is almost painful.

Since English is my third language; would you be so kind to point out the irony? my grammar and/or syntax might not be that good.

(I rushed that comment as I was picking up a call at work)

pointless rambling

The irony is that you say “But I don’t think the whole community plays your game.” while we are not the people imposing our way of playing the game on others, while you are. You are telling us we shouldn’t skip mobs, because it’s the wrong way to play the game. Yet skipping is totally optional, so technically, if you want to complete a dungeon by killing everything in it, none of us are stopping you from doing so. You however want to stop us from playing dungeons the way we like to do it. Which means you’re trying to make the whole community play your game.

Hope that was more clear than my one liner, which I thought was pretty clear to begin with, seeing how the irony was so glaring.

I see know.-

Of course I’m not imposing anything to anyone. We are discussing, giving out opinions; this is a forum after all.

To see the point you would have to go up and see that “pointless rambling” even though I see no rambling at all.

If you won’t read people’s opinion then I think you are in the wrong part of the internet. Unless you have attention issues and are here just to play cool like you did before.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: ilr.9675

ilr.9675

Sorry, just read this reply. No, skipping is very, VERY easy. There is no skill in pressing swiftness and the W key. Specially with a thief or Mesmer in the party.

Would you like to come do Arah with us some time? I’d be mildly impressed if you didn’t go down once

Yeah I’d LOVE to see this, that is if y’all need someone to Record it… I always get most of the Trash-Aggro myself in P1/P2 when running and I get downed surprisingly often the FIRST time through while trying to make sure everyone else makes it in one piece.

And I used to run Droknar’s / Granite Cit / Marhan’s & And also Shards of Orr / RataSum taxi… It’s nothing like COF / SE. There’s more to it than just chaining skills & holding forward.

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Posted by: haviz.1340

haviz.1340

Skipping is like a box of chocolates.

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Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

Jokes aside, its fine to try to beat your own record. But I don’t think the whole community plays your game. There is this stupid trend, like if “not playing” the game is the best way to play it.

The irony is almost painful.

Since English is my third language; would you be so kind to point out the irony? my grammar and/or syntax might not be that good.

(I rushed that comment as I was picking up a call at work)

pointless rambling

The irony is that you say “But I don’t think the whole community plays your game.” while we are not the people imposing our way of playing the game on others, while you are. You are telling us we shouldn’t skip mobs, because it’s the wrong way to play the game. Yet skipping is totally optional, so technically, if you want to complete a dungeon by killing everything in it, none of us are stopping you from doing so. You however want to stop us from playing dungeons the way we like to do it. Which means you’re trying to make the whole community play your game.

Hope that was more clear than my one liner, which I thought was pretty clear to begin with, seeing how the irony was so glaring.

I see know.-

Of course I’m not imposing anything to anyone. We are discussing, giving out opinions; this is a forum after all.

To see the point you would have to go up and see that “pointless rambling” even though I see no rambling at all.

If you won’t read people’s opinion then I think you are in the wrong part of the internet. Unless you have attention issues and are here just to play cool like you did before.

What are you talking about?

Brazil
Youtube Channel – http://www.youtube.com/t3llularman

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Posted by: Mesket.5728

Mesket.5728

Sorry, just read this reply. No, skipping is very, VERY easy. There is no skill in pressing swiftness and the W key. Specially with a thief or Mesmer in the party.

Would you like to come do Arah with us some time? I’d be mildly impressed if you didn’t go down once

Yeah I’d LOVE to see this, that is if y’all need someone to Record it… I always get most of the Trash-Aggro myself in P1/P2 when running and I get downed surprisingly often the FIRST time through while trying to make sure everyone else makes it in one piece.

And I used to run Droknar’s / Granite Cit / Marhan’s & And also Shards of Orr / RataSum taxi… It’s nothing like COF / SE. There’s more to it than just chaining skills & holding forward.

You just made me cry out in nostalgia. I used to be a runner too. 1 platinum here, another when we get there lol

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Bright.9160

Bright.9160

Jokes aside, its fine to try to beat your own record. But I don’t think the whole community plays your game. There is this stupid trend, like if “not playing” the game is the best way to play it.

The irony is almost painful.

Since English is my third language; would you be so kind to point out the irony? my grammar and/or syntax might not be that good.

(I rushed that comment as I was picking up a call at work)

pointless rambling

The irony is that you say “But I don’t think the whole community plays your game.” while we are not the people imposing our way of playing the game on others, while you are. You are telling us we shouldn’t skip mobs, because it’s the wrong way to play the game. Yet skipping is totally optional, so technically, if you want to complete a dungeon by killing everything in it, none of us are stopping you from doing so. You however want to stop us from playing dungeons the way we like to do it. Which means you’re trying to make the whole community play your game.

Hope that was more clear than my one liner, which I thought was pretty clear to begin with, seeing how the irony was so glaring.

I see know.-

Of course I’m not imposing anything to anyone. We are discussing, giving out opinions; this is a forum after all.

To see the point you would have to go up and see that “pointless rambling” even though I see no rambling at all.

If you won’t read people’s opinion then I think you are in the wrong part of the internet. Unless you have attention issues and are here just to play cool like you did before.

I posted the pointless rambling because it was not relevant to my point. I read it, it just didn’t have a purpose to quote it.

Also, the fact of the matter is still that your opinion involves imposing your way of playing on other people. Our opinion does not.

We don’t force people to play with us and abide by our rules, which by the way are more lenient than what you’ll find in most PUGs. If someone asks me to run his DPS ranger build, I’m fine with it, as long as they pull their weight. We also don’t demand that everyone in the game only skips content or stacks DPS or stuff like that.

Just to recap the reasons why your idea of forcefully making people kill everything in a dungeon is bad:

- No one is forcing you to skip, you can kill everything if you like to do it.

- It’s tediously boring and unrewarding to do so, and it would completely ruin dungeons.

- (this one really needs to start sinking in) Anet has admitted that skipping is totally okay and a valid tactic and some parts of dungeons were meant for skipping.

- It makes you a fascist.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: Mesket.5728

Mesket.5728

Jokes aside, its fine to try to beat your own record. But I don’t think the whole community plays your game. There is this stupid trend, like if “not playing” the game is the best way to play it.

The irony is almost painful.

Since English is my third language; would you be so kind to point out the irony? my grammar and/or syntax might not be that good.

(I rushed that comment as I was picking up a call at work)

pointless rambling

The irony is that you say “But I don’t think the whole community plays your game.” while we are not the people imposing our way of playing the game on others, while you are. You are telling us we shouldn’t skip mobs, because it’s the wrong way to play the game. Yet skipping is totally optional, so technically, if you want to complete a dungeon by killing everything in it, none of us are stopping you from doing so. You however want to stop us from playing dungeons the way we like to do it. Which means you’re trying to make the whole community play your game.

Hope that was more clear than my one liner, which I thought was pretty clear to begin with, seeing how the irony was so glaring.

I see know.-

Of course I’m not imposing anything to anyone. We are discussing, giving out opinions; this is a forum after all.

To see the point you would have to go up and see that “pointless rambling” even though I see no rambling at all.

If you won’t read people’s opinion then I think you are in the wrong part of the internet. Unless you have attention issues and are here just to play cool like you did before.

pointless rambling

going back to topic,

depends,… do you really run them or do you skip them? Do you fight the boss as you should or do you bug them/pull them away from bodyguards/etc?

Is it more difficult dungeons or more difficult bosses that you want? Cause if you will skip everything up to the next necessary thing to get the tokens/loot/gold and get out, then probably you are crying for more Arenas and not a dungeon experience.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Bright.9160

Bright.9160

Is it more difficult dungeons or more difficult bosses that you want? Cause if you will skip everything up to the next necessary thing to get the tokens/loot/gold and get out, then probably you are crying for more Arenas and not a dungeon experience.

I hope you realize that making mobs unskippable will not make a dungeon more difficult. It will just make it take more time.

As for the bosses, I’d like more challenging bosses yes.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

Are the dungeons challenging enough for you?

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Posted by: haviz.1340

haviz.1340

What to you guys think about making mobs unskippable but instead you would earn dungeon tickets, not tokens. Which would be similiar to what anet had been saying 1 year before launch. I guess regular runners wouldn’t like it but it would mean less runs for getting armours/weapons.

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Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

I think they should keep it how it is. I enjoy forum posts that cry over people skipping mobs.

Brazil
Youtube Channel – http://www.youtube.com/t3llularman

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Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

What to you guys think about making mobs unskippable but instead you would earn dungeon tickets, not tokens. Which would be similiar to what anet had been saying 1 year before launch. I guess regular runners wouldn’t like it but it would mean less runs for getting armours/weapons.

I’d probably quit the game.

#LoveArrows2013, never forget.

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Posted by: haviz.1340

haviz.1340

That bad?

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Posted by: Bright.9160

Bright.9160

Screw that.

get it

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: pullnointer.1476

pullnointer.1476

no and I’m not sure what they could do with these gameplay mechanics to make it challenging and fun rather than hard but annoying ala liadri fight..

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Posted by: Mesket.5728

Mesket.5728

Is it more difficult dungeons or more difficult bosses that you want? Cause if you will skip everything up to the next necessary thing to get the tokens/loot/gold and get out, then probably you are crying for more Arenas and not a dungeon experience.

I hope you realize that making mobs unskippable will not make a dungeon more difficult. It will just make it take more time.

As for the bosses, I’d like more challenging bosses yes.

I said it in another post, I don’t want to fight endless amounts of trash either but there is something every dungeoneer can agree, some pulls in some dungeons are more challeging that the boss that follows it.

Granted, killing trash is totally unrewarded but so is for players that have little time to play to just skip the whole thing and spam 1 on a boss. I’m here for fun not only rewards.

Again, don’t take it personal. I’m not saying you are doing in wrong and I have the truth I’m saying that it’s on the dev/design side to make trash and dungeons more appealing and not just a straight race to the next boss.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

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Posted by: Bright.9160

Bright.9160

I said it in another post, I don’t want to fight endless amounts of trash either but there is something every dungeoneer can agree, some pulls in some dungeons are more challeging that the boss that follows it.

Granted, killing trash is totally unrewarded but so is for players that have little time to play to just skip the whole thing and spam 1 on a boss. I’m here for fun not only rewards.

Again, don’t take it personal. I’m not saying you are doing in wrong and I have the truth I’m saying that it’s on the dev/design side to make trash and dungeons more appealing and not just a straight race to the next boss.

4 silver spawn in Grenth room: hardest mob in Arah. And that’s saying a lot…

They had a great system in GW1 (if I had a gold for every time I had to refer how GW1 did end game better…) in the elite dungeons where trash mobs dropped (RNG based) unique items like special crafting materials (Globs of Ectoplasm, Obsidian Shards, Jadeite Shards and Amber Chunks) alongside with unique skins (Eternal Bow, Storm Bow, Shadow weapons, Zodiac weapons -that didn’t look like trash-, Nightmare weapons) etc. Trash mobs weren’t really worth to kill, but at least there was some incentive.

In UW and FoW it was kind of worth it, in DoA you were gated in some places if you didn’t (City most specifically, Gloom and Foundry to a lesser extent), and in Deep and Urgoz casual clears some stuff was killed, but a lot skipped as well (let’s not mention Deep and Urgoz records… Because if you think skipping in GW2 is bad..).

Anyway, I’m rambling a bit. The point I’m trying to make is that in GW1 there was a reason to kill trash mobs. You had the option to skip them, which many people did, but killing them was at least somewhat rewarding and the balance was pretty good.

In GW2, there literally isn’t a point in killing anything. Some champions/bosses like Kholer are worth the 40 seconds, but silver/white mobs most definitely aren’t worth it.

Btw, fyi, I know you played GW1, because you mentioned it in one of your posts. If you don’t like skipping in dungeons, I’d just like to point out that the 5 minute Urgoz record involved killing 29 foes. 18 of which were Blood Drinkers in the spawn room you had to kill.

Just fyi, Urgoz has like 300-400 enemies in it. If not more. If you want to know what REAL skipping is, take a look at this video

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: haviz.1340

haviz.1340

4 silver spawn in Grenth room: hardest mob in Arah. And that’s saying a lot…

Those 4 are really easy for duo-trio if you know tricks.

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Posted by: Kozai.8269

Kozai.8269

I would like to see Story mode dungeons made easier, I’ve got several friends who quit the game because they were so hard, and they didn’t really care about the tokens, they just wanted to see a more immersive story with our usual group than regular outdoor PvE. Of my remaining friends in the game (3 playing regularly, so we can’t even make up a full team) only one other has any real interest in playing them at current difficulty, and even then they are hard enough not to be his first choice for activities.

We did recently do the Playhouse, and found that fun as a group, even with a couple of tpks, there was a sense that we died because of a fixable mistake such as aggroing 2 groups at once, not because we blinked at the wrong time, or missed one dodge, or hadn’t memorized all the animations yet. I would describe it as being at the upper end of difficulty for what we can do as a group. Since we don’t manage more than 1 or 2 dungeons a month, we aren’t going to be learning all the tricks any time soon, so it is nice to have some group content we can manage without too much stress.

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Posted by: moiraine.2753

moiraine.2753

Arah,FotM are chalenging.TA is funny and i like it

TxS – Tequatl Slayer Alliance (EU)

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Posted by: ilr.9675

ilr.9675

4 silver spawn in Grenth room: hardest mob in Arah. And that’s saying a lot…

It’s a valid point I suppose just b/c they’re a lethal combo that can constantly DPS you despite dodging. …but 1 person single pulling the Illusionist (like I did) and keeping him busy seemed to work just fine for my guild whom most here accused of having awful DPS (b/c we got that Simin 50% bug the first time we tried it). Yet when I kept the Illu busy, not one person even got downed…

Really there’s a much worse one than that on the way to Mel in the pipes there where SIX of them will jump you at once and no one even notices anymore b/c they always just run past that group. The confined space makes it a total nightmare. Killing the ancient Oozes & Gorrilla boss in P1 is honestly a lot less of a grind than that group was.

(edited by ilr.9675)

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Posted by: Bright.9160

Bright.9160

4 silver spawn in Grenth room: hardest mob in Arah. And that’s saying a lot…

It’s a valid point I suppose just b/c they’re a lethal combo that can constantly DPS you despite dodging. …but 1 person single pulling the Illusionist (like I did) and keeping him busy seemed to work just fine for my guild whom most here accused of having awful DPS (b/c we got that Simin 50% bug the first time we tried it). Yet when I kept the Illu busy, not one person even got downed…

Really there’s a much worse one than that on the way to Mel in the pipes there where SIX of them will jump you at once and no one even notices anymore b/c they always just run past that group. The confined space makes it a total nightmare. Killing the ancient Oozes & Gorrilla boss in P1 is honestly a lot less of a grind than that group was.

We usually LoS them around a corner and DPS them down.

As for that Simin ‘bug’, after watching Brazil’s video on the matter and doing a run myself where something funny happened, I pretty much figured out what’s going on there (I think).

It’s not a bug, it’s the intended mechanic. What happens after Simin stealths is that you get 45 seconds (or something like that, maybe a minute, but I think 45 sec) to pull the sparks and damage her before she stealths again. What happened on our run was that we got her to stealth, pulled the sparks and tried to DPS her down in 1 go. We got her to less than 1% health before she went invulnerable, which was unfortunate, but one of our party members thought she was dead and wasn’t on TS either. He said ‘afk, brb’ because he thought the fight was over. We pulled the sparks again, but one of them aggro’ed on the afk guy, with nothing we could do about it. After 45 seconds though, the sparks just reset, with Simin still in stealth. Luckily right as that happened, he came back, and we were able to DPS her down in one go anyway, because her regen is such a joke that she didn’t even get back to 50%.

So what usually happens when people think they have the ‘bug’ is that they just do insanely bad spark pulls where they take more than 30 seconds to pull the sparks, and hence only get a couple of seconds to DPS Simin. Usually, these people are probably also not the best players around, and as such don’t have the needed DPS to get her down.

TL;DR I think the Simin ‘bug’ is people blaming their incompetence on a non-existent bug.

P.S.: lol, you kill Korga? Why?

P.P.S.: LOL 45 sec (without the ‘ec’) was censored.. Screw this filter, man…

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

(edited by Bright.9160)

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Posted by: LordByron.8369

LordByron.8369

we don t need a hard mode.

We need PvE profession balance

You ll istantly see people stop complaining dungeon are easy….

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Wethospu.6437

Wethospu.6437

4 silver spawn in Grenth room: hardest mob in Arah. And that’s saying a lot…

Those 4 are really easy for duo-trio if you know tricks.

Or just don’t kill them at all

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Posted by: Bright.9160

Bright.9160

we don t need a hard mode.

We need PvE profession balance

You ll istantly see people stop complaining dungeon are easy….

Yeah, professions are so unbalanced that most of the dungeon guilds are now running all of them.

Stop living 5 months ago when we indeed thought G/3W/M was the be-all and end-all of dungeons. We’ve long gone past that phase, and pretty much any profession can sort of match itself with Warrior, except ele, which actually surpasses it.

The only really bad one imo is Necromancer, because of the terrible cleave damage, and Mesmer because of the bad DPS, it’s just nice for the reflects.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

Are the dungeons challenging enough for you?

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

we don t need a hard mode.

We need PvE profession balance

You ll istantly see people stop complaining dungeon are easy….

Yeah, professions are so unbalanced that most of the dungeon guilds are now running all of them.

Stop living 5 months ago when we indeed thought G/3W/M was the be-all and end-all of dungeons. We’ve long gone past that phase, and pretty much any profession can sort of match itself with Warrior, except ele, which actually surpasses it.

The only really bad one imo is Necromancer, because of the terrible cleave damage, and Mesmer because of the bad DPS, it’s just nice for the reflects.

balance necro pls

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Posted by: DaKillaOfHell.5907

DaKillaOfHell.5907

GW2 has a fundamental problem and that is called balance. It is not only about the dungeons, but about the class mechanics and more precisely about some buffs/debuffs that are by far stronger than anything else.

Firstly, the dungeons: In many dungeons, Trash is stronger than the bosses themselves, and while we’re at it, not rewarding at all. This leads to skipping the Trash and going on to the endboss because the reward there is much higher than that of the whole dungeon. But this isn’t everything at all. I just want to remember to some things: Why are some trash mobs by far stronger than the rest of the dungeon mobs? Why are some events so much more frustrating because of stupid mechanics than the rest?
Those are the problems of dungeon balances, now to the classes:

There is by far a huge difference in which class you take into dungeon and which one not, which shouldn’t really be. Classes that do lower damage cannot compete to other classes because support is only an option, but not an obligation. An average good dungeon group can do nearly everything in GW2 except for Arah maybe with Zerker gear only and people knowing how to play their respective classes.
But there’s more to it: Classes that can deal good stacks of might to group and themselves while dealing vulnerability to enemies are mostly the kings, because they are dealing devastating damage. A group with 25 stacks of might while having 25 stacks of vulnerability on enemies can just rush through dungeons. Classes and players who don’t have that abilities are just a hindrance. Yeah, it sounds hard, but it is just an unspoken fact. The same goes for players always laying around downed because they don’t deal damage at all.

The problem is the massive mis-design here: In GW2, damage is everything while the rest..well, it is optional, but not required to do dungeons. Even the holy trinity like in WoW or something like that had more balance than a dungeon fight in GW2.

So are the dungeons really challenging? Well, they aren’t. They are just imbalanced and broken, that’s all.

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Posted by: LordByron.8369

LordByron.8369

Stop living 5 months ago ……only really bad one imo is Necromancer, because of the terrible cleave damage, and Mesmer because of the bad DPS,

.
mmm i think you lack some recent informations…..

Also i was referring to guardians and warriors mostly….
Yes you can get near the dps of a war with some other profession…….if you have warriors with standards to boost your dps and ress you aoe.

I don t think without guardians and warriors a DPS party can corner and negate in game mechanics so easily…

remove the chance to abuse mechanics and you make dungeon more challenging for most speed runners while leaving them untouched for new players.

Also add random events that requires more balance in builds (ex cond cleansing or ranged damage).

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: haviz.1340

haviz.1340

Ranged encounters are so gratifying.

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Posted by: Nike Porphyrogenita.8137

Nike Porphyrogenita.8137

The problem is the massive mis-design here: In GW2, damage is everything while the rest..well, it is optional, but not required to do dungeons. Even the holy trinity like in WoW or something like that had more balance than a dungeon fight in GW2.

Incorrect characterization. GW2 is all about damage avoidance. If you cannot avoid damage, all the dps in the world won’t save you, nor will all the tanky builds in the world save you. Once you understand damage avoidance, the sky is the limit with your dps potential. This is learned through experience and muscle memory.

Death and Taxes [DnT]
http://www.twitch.tv/nike_dnt
DnT is Recruiting – http://www.dtguilds.com/

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Posted by: DaKillaOfHell.5907

DaKillaOfHell.5907

The problem is the massive mis-design here: In GW2, damage is everything while the rest..well, it is optional, but not required to do dungeons. Even the holy trinity like in WoW or something like that had more balance than a dungeon fight in GW2.

Incorrect characterization. GW2 is all about damage avoidance. If you cannot avoid damage, all the dps in the world won’t save you, nor will all the tanky builds in the world save you. Once you understand damage avoidance, the sky is the limit with your dps potential. This is learned through experience and muscle memory.

And I stated before for people playing with zerker gear and knowing how to play, so I indirectly included also what you said. I just wanted to state with this argument that support is useless if it isn’t improving the damage and if the group is already well organized and also playing well.

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Posted by: ilr.9675

ilr.9675

TL;DR I think the Simin ‘bug’ is people blaming their incompetence on a non-existent bug.

Okay well I’m not going to upvote anymore of your posts if you just want to engage in personal attacks on people who weren’t even inviting one… You should really be more considerate if you expect to hold any credibility at all. …very disappointed right now.

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Posted by: swiftpaw.6397

swiftpaw.6397

TL;DR I think the Simin ‘bug’ is people blaming their incompetence on a non-existent bug.

Okay well I’m not going to upvote anymore of your posts if you just want to engage in personal attacks on people who weren’t even inviting one… You should really be more considerate if you expect to hold any credibility at all. …very disappointed right now.

I’m upset too. Bright, I will never again pray to Baphomet because of this. You have crossed this intelligent forum community for the last time!

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: spoj.9672

spoj.9672

Blasphemy. All hail Baphomet!

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

Support and control aren’t tied to the gear. Whether that’s a good thing or a bad thing is up for debate. But the good news is, nearly everything in the support and control genre increases DPS, either directly or indirectly.

I don’t have opinions. I only have facts I can’t adequately prove.

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Posted by: SnoodBeAR.5286

SnoodBeAR.5286

Not at all, no…

Dungeon master is p.much a meaningless title as no dungeon takes over 2hours or any real coordination (Simin being a slight exception)

“sorry I don’t want to invest time but i want ALL the items/content” is such a poor excuse and you don’t deserve everything believe it or not

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Posted by: Bright.9160

Bright.9160

mmm i think you lack some recent informations…..

I think you do…

Also i was referring to guardians and warriors mostly….
Yes you can get near the dps of a war with some other profession…….if you have warriors with standards to boost your dps and ress you aoe.

I don t think without guardians and warriors a DPS party can corner and negate in game mechanics so easily…

remove the chance to abuse mechanics and you make dungeon more challenging for most speed runners while leaving them untouched for new players.

Also add random events that requires more balance in builds (ex cond cleansing or ranged damage).

Bring enough blast finishers (i.e. an engineer and an ele will do) and you’ll have 25 stacks of Might and perma Fury all you want. And bringing an engineer with you will ensure 25 stacks of vuln as well.

So basically, an ele and an engineer will bring you all you need for general PvE. Bring whatever the hell you want on top of that. Want reflects? Bring them. Don’t want them? Don’t.

Warriors aren’t the gods of PvE they just have the lowest skillcap to become ‘half gods’.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

Are the dungeons challenging enough for you?

in Fractals, Dungeons & Raids

Posted by: Bright.9160

Bright.9160

TL;DR I think the Simin ‘bug’ is people blaming their incompetence on a non-existent bug.

Okay well I’m not going to upvote anymore of your posts if you just want to engage in personal attacks on people who weren’t even inviting one… You should really be more considerate if you expect to hold any credibility at all. …very disappointed right now.

I’m very confused right now. I’m having the feeling my sarcasm meter should be bleeping right now, but it’s not… So I don’t know what to think.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

Are the dungeons challenging enough for you?

in Fractals, Dungeons & Raids

Posted by: swiftpaw.6397

swiftpaw.6397

TL;DR I think the Simin ‘bug’ is people blaming their incompetence on a non-existent bug.

Okay well I’m not going to upvote anymore of your posts if you just want to engage in personal attacks on people who weren’t even inviting one… You should really be more considerate if you expect to hold any credibility at all. …very disappointed right now.

I’m very confused right now. I’m having the feeling my sarcasm meter should be bleeping right now, but it’s not… So I don’t know what to think.

Thinking is dangerous on these forums, I advise against it.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: Rockaholic.2180

Rockaholic.2180

It depend who I’m running with.
Bad kidies players – Yes
Average player – not too bad, just takes a little longer.
Guild Players – Cake walk, even they never done it before, it still easy to guide them becuz they listen and dun randomly blame on other ppl when things go bad

(edited by Rockaholic.2180)