Balance Changes That Would Improve Raids

Balance Changes That Would Improve Raids

in Fractals, Dungeons & Raids

Posted by: Jski.6180

Jski.6180

I do not know raids all that well but i have a feeling mobs do not block nor do they self boon a lot so my balance changes is to cut down on mobs passive def effects and make them more active with blocks and strong version of boons. This means classes who have means of dealing with these effects become more usefully in raids out side of just who ever has the best raw dmg effects. You could even have raid only boon corruption that are much stronger then the stander condi.

Please no more blocks on random mobs. Its very prevalent in LD with the white mantle clerics, and its just a PITA. In my opinion it doesn’t add to the difficulty of the fight, it just makes it drag on substantially longer if you can’t burst them down before they pop their 3 second block.

Well why not some skills do have unblockable for a reason just pure raw dmg should not win you boss fights.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Balance Changes That Would Improve Raids

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

I do not know raids all that well but i have a feeling mobs do not block nor do they self boon a lot so my balance changes is to cut down on mobs passive def effects and make them more active with blocks and strong version of boons. This means classes who have means of dealing with these effects become more usefully in raids out side of just who ever has the best raw dmg effects. You could even have raid only boon corruption that are much stronger then the stander condi.

Please no more blocks on random mobs. Its very prevalent in LD with the white mantle clerics, and its just a PITA. In my opinion it doesn’t add to the difficulty of the fight, it just makes it drag on substantially longer if you can’t burst them down before they pop their 3 second block.

Well why not some skills do have unblockable for a reason just pure raw dmg should not win you boss fights.

Its fine on a boss, but for random mobs, having 3 sec long blocks doesn’t add to the encounter, it just artificially makes it take longer. There’s no added difficulty, just frustration, especially when it seems like 1/3 of the enemies are clerics who have a ridiculously long block, and half of the rest are mesmers who you have to kill twice.

Its interesting ideas, but the execution is lacking in my opinion, as it just makes fights take longer without making them more challenging. Just another form of a grind.

Balance Changes That Would Improve Raids

in Fractals, Dungeons & Raids

Posted by: Jski.6180

Jski.6180

I do not know raids all that well but i have a feeling mobs do not block nor do they self boon a lot so my balance changes is to cut down on mobs passive def effects and make them more active with blocks and strong version of boons. This means classes who have means of dealing with these effects become more usefully in raids out side of just who ever has the best raw dmg effects. You could even have raid only boon corruption that are much stronger then the stander condi.

Please no more blocks on random mobs. Its very prevalent in LD with the white mantle clerics, and its just a PITA. In my opinion it doesn’t add to the difficulty of the fight, it just makes it drag on substantially longer if you can’t burst them down before they pop their 3 second block.

Well why not some skills do have unblockable for a reason just pure raw dmg should not win you boss fights.

Its fine on a boss, but for random mobs, having 3 sec long blocks doesn’t add to the encounter, it just artificially makes it take longer. There’s no added difficulty, just frustration, especially when it seems like 1/3 of the enemies are clerics who have a ridiculously long block, and half of the rest are mesmers who you have to kill twice.

Its interesting ideas, but the execution is lacking in my opinion, as it just makes fights take longer without making them more challenging. Just another form of a grind.

Ya was just talking about bosses. I was thinking on the lines of drooping bosses passive hp and def but add in more boons and block effects to make up for it.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Balance Changes That Would Improve Raids

in Fractals, Dungeons & Raids

Posted by: Sarrs.4831

Sarrs.4831

So there’s a bit of talk about hybrid reaper

Please don’t try to get hybrid reaper removed, a hybrid damage style with the greatsword is a lot of fun and it fits what I want to get out of the reaper. Try to get the other modes of damage better. There’s no reason we can’t have a viable Power Reaper and that mostly depends on making Reaper’s Onslaught a viable option.

Nalhadia – Kaineng

Balance Changes That Would Improve Raids

in Fractals, Dungeons & Raids

Posted by: thrag.9740

thrag.9740

Hybrid reaper doesn’t exist currently. There is just a condi reaper that uses a greatsword to apply more conditions to a target in its rotation. Hybrid reaper could probably happen if the correct gear combos were ever released, but currently reaper is forced to waste a lot of its stats on precision.

Well why not some skills do have unblockable for a reason just pure raw dmg should not win you boss fights.

I don’t consider this statement to be accurate. First off many groups bring 2 magi druids, they are hardly focusing on pure raw damage. Many chronos wear minstrels and use suboptimal runes to share protection. That’s about 40% of the raid group giving up its own personal damage to deal with mechanics. Then you have further sacrifices like your ps taking wild blow, bringing safety net dps classes like hammer guard and blood necro.

I think its fair to say, there is a good mix between some players maxing damage, some maxing heals, and some maxing survivability. Of course, if you choose to only use the speediest of speed clear strats from qt, your going to max damage pretty much exclusively. But qt is willing to wipe for hours practicing and getting perfect kills. Most groups don’t want to do that.