Being efficient in dungeons means less reward?
Imo, the reduction system shouldn’t involve the speed you clear them at, only the number of times you’ve done X path during that day.
Somethings like 60 > 30 > 15 > 15… (Since less than 15 is pretty ridiculous on most paths)
Bookah Protector – Asura Guardian | Trapped Spirit – Asura Necromancer
They need to fix the silly thing first really, done all 3 wings of HOTW today and I got 60/60/60 Great (takes us about 25 minutes per one) However my friend got 45/30/6 tokens… not so great, another friend got 45/45/45 and then another friend got 45/35/15. It makes no sense what so ever, this is the second day of this horrible system punish people for no reason! I keep getting them to report it as a bug, but I can hear in their voices how disappointed they are.
Token. Guild Wars 2 was always advertised as a game that you could approach in any way you wanted, outside of exploiting.
The leveling process is extremely open. You can do a lot of things to level, and it felt like an adventure. You could literally step out your front door and wander around and level at a decent rate.
Then you get to 80 and might want to do dungeons. And instead of a system on par with the amazing leveling system or WvW system, etc, you have very primitively designed dungeons with bosses that aren’t so much as interesting most of the time but have high health and damage. In spite of this, players liked armor sets enough to farm a dungeon 50-100 times. I didn’t mind. I like grouping with people.
But, instead of fixing the exploits found and all the bugs that you see in dungeons, Arena Net decides to add a diminishing returns system to combat exploiting. Instead of fixing exploits, which is what developers normally do, they implemented a system that affects everyone, based on arbitrary rules about how dungeons should be run.
Upon implementing this system, it introduces bugs. It simply isn’t working. So, instead of working around the clock to fix it, they leave the system in for a week. They patch it on Monday. The patch is not successful and introduces more bugs. They leave the broken system in for another week.
Do you see how people could start becoming fed up with a company that, frankly, most people, including myself, loved at release? I am fond of Arena Net, but this experience has kind of ruined their image for me.
Many companies nowadays have chosen to actively combat exploiters, botters, and farmers and seem to have lost sight of making the experience fun for the normal player. I have no love for the the aforementioned groups—other than the normal players, I mean—but I would rather a game focus on people having fun than market balance.
It sounds selfish, but it’s true. Diablo 3 focused on market balance, and they made changes that made me leave. And I LOVED Diablo 2. In spite of their recent efforts to restore Diablo 3 to what it should have been, I don’t find myself returning to it, because the magic is lost.
Because of a lot of this dungeon badness—and I love dungeons and grouping—, the magic of Guild Wars 2 is starting to dwindle as well.
Token. Guild Wars 2 was always advertised as a game that you could approach in any way you wanted, outside of exploiting.
The leveling process is extremely open. You can do a lot of things to level, and it felt like an adventure. You could literally step out your front door and wander around and level at a decent rate.
Then you get to 80 and might want to do dungeons. And instead of a system on par with the amazing leveling system or WvW system, etc, you have very primitively designed dungeons with bosses that aren’t so much as interesting most of the time but have high health and damage. In spite of this, players liked armor sets enough to farm a dungeon 50-100 times. I didn’t mind. I like grouping with people.
But, instead of fixing the exploits found and all the bugs that you see in dungeons, Arena Net decides to add a diminishing returns system to combat exploiting. Instead of fixing exploits, which is what developers normally do, they implemented a system that affects everyone, based on arbitrary rules about how dungeons should be run.
Upon implementing this system, it introduces bugs. It simply isn’t working. So, instead of working around the clock to fix it, they leave the system in for a week. They patch it on Monday. The patch is not successful and introduces more bugs. They leave the broken system in for another week.
Do you see how people could start becoming fed up with a company that, frankly, most people, including myself, loved at release? I am fond of Arena Net, but this experience has kind of ruined their image for me.
Many companies nowadays have chosen to actively combat exploiters, botters, and farmers and seem to have lost sight of making the experience fun for the normal player. I have no love for the the aforementioned groups—other than the normal players, I mean—but I would rather a game focus on people having fun than market balance.
It sounds selfish, but it’s true. Diablo 3 focused on market balance, and they made changes that made me leave. And I LOVED Diablo 2. In spite of their recent efforts to restore Diablo 3 to what it should have been, I don’t find myself returning to it, because the magic is lost.
Because of a lot of this dungeon badness—and I love dungeons and grouping—, the magic of Guild Wars 2 is starting to dwindle as well.
I try to avoid saying anything bad about the decision to pretty much revamp the dungeon system, but this was a disaster and everything you’ve said is right. This all happened due to Arah, which is incredibly hard and long to be grindable. So many of my groups have a shaky ride from the start of any dungeon and people throw in the towel and leave. Before this my groups could wipe and we’ll shrug it off, now I see hatred. ANet has not only punished us for THEIR mistakes and turned us against each other. I can no longer dungeon with the few friends I have because they’ve quit, why? because after spending the day upset about constantly being called terrible, bad and things that are actually hurtful for me to see in any context. I don’t know, I just think the dungeon system now is frustrating and people show their frustration with every bad group. I don’t 100% blame them, the vile players and exploiters should take some of the blame, but the decision was rash, without warning and without testing.