Co-Leader, I Can Outtweet A Centaur! [TWIT] #twitguild
IGN: Optimus Maleficus
(edited by Opt.3714)
CM Seraph is a challenging and enjoyable explorable mode path. The purpose of this thread is not to say something is too hard/too easy/etc, I think the way it’s designed is fine the way it is.
I have some feedback on the phase where you have to bomb the gate that’s guarded by an infinite spawn of Separatists who will try and take your barrels away. This is a cool and unique little event, but we had to look at the wiki to figure out what to do.
The main reason for this was the objective description disappears when you’re standing outside of a small area. The quest log in the top right doesn’t show you the instructions about placing the barrels in the circles unless you’re standing in the area between the bomb supply and the gate itself. If you walk away even a little bit, the objective vanishes. My group was giving the big group of enemies a wide berth, so when we were discussing strategy the objective wasn’t visible. When we went to try and just kill everything we were too busy fighting to look at our quest logs. When some of us would die and rally, the objective would disappear again! This is the primary reason we had to look at the wiki, we just didn’t see the game telling us the objective.
Clearly, you should always be able to see what the next objective is. Looking at the big picture, I think the dungeon objective log should not hide things based on where you’re standing. At least, once the game reveals an objective, it should never hide it again until you complete it. I think changing this would fix the problem I described here with bombing the gate and prevent similar issues that might come up in other dungeons.
I had a couple of other small problems with this event I thought I’d mention:
(edited by Opt.3714)
Wow I never even saw that tooltip! I was too busy running for my life from the never ending onslaught of banditos.
I applaud A-Net pushing the envelope and adding something to an instance beyond: clear trash, get to boss, tank and spank (or some form of organized movement in addition to T&S), pray for good loot.
I think one great addition might be to have the NPC (when not just about instantly dying or unnecessarily pulling mobs) maybe articulate a little more about the path forward.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.