Can we move past this?
We cost them more money by grinding and using their servers power….do they want to ‘boost’ thier constantly logged in numbers that badly?
I wonder about that, but wouldn’t more people playing now mean more people buying the expansions. I was having so much fun with world PVE that I was dead set on buying 2 copies of expansions right away, but now im scared >.< More by the dev response than anything. Oh well only time will tell.
You an me both, but sadly been a fan….gonna support the expansions though i’m gonna hate myself sometimes when I head slap myself on a dungeon for 10 tokens.
Yes Deathfrost. The 2 responses from the Devs didn’t do them any collective PR favors and the silence since isn’t encouraging.
I think the problem comes down to difficulty vs reward. People who find difficult fun are somewhat gluttons for punishment. I believe there is a clinical psychological term that goes with that along the lines of something like sadomasochistic. The majority of the worlds population does not fall into that personality character type. Its a finge space, much like hardcore engineering culture.
The dungeons in this game can be very challenging and expensive, especially when you run them the first few times blind, without someone to explain them to you. The dodge tells are hard to determine, the mechanics unknown. The costs add up from travel expenses, death expenses, and personal frustration which all erode many players sense of fun about what they enjoy in mmo’s.
Having to rez and keep zerging a boss fight or event to prevent its reset should not be a strategy that one has to rely on to complete a boss fight. A large number of players I have spoken with consider that THE method of how to complete many of the fights in the dungeons. The small handful of players who put together specific group and have regular groups who can run them without multiple wipes are by far a minority.
The game is still new, but appears to have a development staff that so far has adapted by making things harder and changing things because they are slighted by someone writing a guide and people accomplishing tasks they feel should be more difficult as people adapt to them. Players will adapt and overcome over time and become elitist about the types of groups who run them eliminating the openness of this trinity-free paradigm of an MMO. Many will adapt by leaving when they become too frustrated and looking elsewhere.
Difficulty versus reward without the frustration aspect is another story. The frustration comes when you repeatedly run a dungeon for a negative net on a few silver in travel expenses and maybe much more in repair costs for some trash blues and greens and the offhand chance of token drops or a rare or exotic that no player I know of has yet to see drop since recent changes leaves little incentive for character development or enjoyment in that avenue, other than to maybe complete them once to see what the story is in there.
How many players are even running them? completing them? farming them? Dying in them? Anet must have statistics on what percentage of the player base is even attempting them and in what modes and how often people are failing encounters in them and money being taken out of the economy in repair costs alone. Accessibility is important in an MMO if 3% of the players can complete the event or dungeon with a net profit and 97% at a loss. That generally doesn’t make for a long term player retention rate for those activities and the players who enjoy that aspect of the game.
Time will tell, the game is still new and we have yet to see how Anet will respond to player complaints in content difficulty, design imbalances, and that difficulty versus reward factor that borderlines on pure torture in certain areas of the game that people play for fun.
(edited by Sevati.6724)
Nope, I wont be touching the dungeons in this game.
Out of all games I have ever played, this game has the worst dungeons right now.
Due to this patch, this game has been getting a lot of bad reviews and if you don’t believe me, go and google GW2 dungeon update.
Set the search tool to the past week and go read what people are saying about this game on many other sites right now.
Clearly ANet doesn’t seem to care what the community thinks if they just want us to move on.WEll, I WILL be touching dungeons, carressing them, loving them…o.O
Out of every game I have played I have had the most fun and have found the most enjoyment out of GW2’s dungeons.Yes, people will fight tooth and nail any time there seems to be a sense of change, as change is hard for most to handle, so you will see them crying about how it isn’t working right. Right? What is right? Where did they get the definition of “right” when it comes to defining what MMORPG dungeons are supposed to be about? Weren’t they (ArenaNet) trying to go beyond that with this game? Break the mold? be different? But..but, it MUST be wrong if so many agree it is…Or maybe, JUST MAYBE those people need dungeons to be what they are used to them being instead of something new, or something that is trying to be new. Why are they expected to conform to the popular opinion of what they should be? Isn’t it up to them what their dungeons are supposed to offer?
Well I see your point, but i can’t even explain how much I disagree with you.
A company is nothing without it’s customers.
Sure it’s their game, but it’s nothing without players.
Obviously.
So yes, they are expected to meet the players’ wants and needs.
Now with that said, I’m not asking for an easy mode game.
I don’t expect them to nerf everything to make us all geared within a day.
I love the challenge, but make it worth it.
I’m talking about loot and coin wise.
Have you seen the prices for materials and other little things?
We need money.
Simple.
If we’re going to spend 1-3hrs in a dungeon, makekittensure I get more than what I just spent on repairing armor.
Like I’ve already said, NO ONE wants to go into a dungeon and spend 2-7 silver on repairs and get 80copper-1silver as a reward.
Again, go look at many many other sites right now and see what they’re saying about gw2.
It isn’t pretty.
A lot of people are upset.
Yes i will still try dungeons.
I’m one of those guys who can’t stay off a game as long as I have time. If I got whole day off then I’m on the game whole day.
I haven’t played it for the last 2 days now, I’m sitting here watching youtube videos and thinking about other games…I have literally nothing to do PvE wise, dungeon’s give me absolutely nothing and everything else I’ve done.
This is pathetic. Only bright side is that there is no monthly fee. Yay.