Controlled, Low-variable dps field test

Controlled, Low-variable dps field test

in Fractals, Dungeons & Raids

Posted by: Obtena.7952

Obtena.7952

It’s a real stretch to call the current understanding ‘abstract hypothesis’. The fact is that damage outputs have been tested and confirmed. The only difference is that the OP suggests taking these tests out of a sterile controlled environment into ‘real’ playing. The only difference your going to find is the impact that real playing effects have on damage, which are also well understood.

My only concern would be if the damage model was dynamic. Nothing I have seen or read makes me think that is the case. That’s the only thing I’m interested in seeing from these tests.

Controlled, Low-variable dps field test

in Fractals, Dungeons & Raids

Posted by: Zelyhn.8069

Zelyhn.8069

What do you mean by dynamic?

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Controlled, Low-variable dps field test

in Fractals, Dungeons & Raids

Posted by: Obtena.7952

Obtena.7952

Dynamic … meaning that the formulas we know and love for damage change somehow. I don’t think they do but … for me this would be the only reason to test damage output in a ‘live’ situation.

Controlled, Low-variable dps field test

in Fractals, Dungeons & Raids

Posted by: Nike Porphyrogenita.8137

Nike Porphyrogenita.8137

Dynamic … meaning that the formulas we know and love for damage change somehow. I don’t think they do but … for me this would be the only reason to test damage output in a ‘live’ situation.

I’m struggling to understand what you’re trying to say.

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