Do game developers and designers even care about the current situation?

Do game developers and designers even care about the current situation?

in Fractals, Dungeons & Raids

Posted by: HoneyBee.5704

HoneyBee.5704

Ok, lets get things straight first. First they said that the tokens in a particular route is way too easy to farm and they nerfed that route. Changing things and making it hard. Fine, i am ok with it. But have they even thought about why are people farming particular routes and not the others?

Take the famous CoF runs. why is everyone choosing route 2? it’s not so taxing on out repairs. we gain smth. we are able to finish it. how about route 1? everyone says that there’s a problem with it. But are the devs taking a look into it? or are they just trying to avoid the situation?

I did route 1 with a group and managed to finish it. but when i went with a different group, with total complete diff class combi, we’re not able to do it. and we got stuck at the boss for like 2hrs from trying and finally gave up. there seems to be a bug at 10-20% of the boss. yes i know it regens 25stacks of regeneration at 30% but we manage to out dps that and brought it down to about 20% and when we thought it was almost done, with only 7 stacks of regeneration, the boss magically heals back to 30% and the cycle repeats. we got stuck at that for so long.

now, the problem is have the designers even tested it? have they even thought if they set this settings and such to the boss is it even possible? what happened to your common sense? i do not mean to be rude and such but all this simple things are they taken into consideration? i would suggest the developers form a party themselves and go in to test out all these dungeons.

now the dungeons have become something like “if we do not have this combi of classes going in, we’re sure to fail it” every video i watch on CoF path 1, they have a mesmer to time wrap. but can it be done with other classes? i tried with 2 thieves, 1 ranger, 1 guard, 1 warrior. we’re able to clear. when we tried with 1necro, 1 ranger, 1 warrior, 1 guardian, 1 ele we failed badly. why is this so?

shouldn’t the dungeons accommodate to all class combi?

there have been many complains about dungeons which are near impossible but i do not see any changes made towards them. only changes towards those that are possible and some, slightly possible ones.

i urge the devs to wake up asap and deal with such problems. i know it’s not easy but have you guys taken a look into all the problems posted in the forums? i see lots of bugs and all but hardly any replies to make changes or to even take a look at the problems raised.

furthermore, there are so many bugs with skill points all over the different maps, why are they not fixed? only focusing on dungeons?

Do game developers and designers even care about the current situation?

in Fractals, Dungeons & Raids

Posted by: Hellkaiser.6025

Hellkaiser.6025

I’m going to assume he gains stacks of regeneration, thieves can nick that, mesmers can debuff it, guardians can burn it off, and there’s a whole host of other ways to deal with it, if you can also out dps it then it’s just a bug potentially and should be reported. Or at least I would assume that’s the best course of action

Irony…. xD

Do game developers and designers even care about the current situation?

in Fractals, Dungeons & Raids

Posted by: HoneyBee.5704

HoneyBee.5704

when we down him to 30% he has 25stacks. and we manage to bring that stacks down to somewhere between 7-12. once we dps til he gets to roughly 15-20%, his hp suddenly went to 30% with 7-12stacks only. and we were keeping the same if not almsot the same dps on him. meaning if we had kept it that way since 30% and manage to bring him to 15-20% he shld be able to be killed. but somehow magically restores back to 30% for no reason.

Do game developers and designers even care about the current situation?

in Fractals, Dungeons & Raids

Posted by: SirMoogie.9263

SirMoogie.9263

I’m going to assume he gains stacks of regeneration, thieves can nick that, mesmers can debuff it, guardians can burn it off, and there’s a whole host of other ways to deal with it, if you can also out dps it then it’s just a bug potentially and should be reported. Or at least I would assume that’s the best course of action

Unfortunately there are only two professions that excel at boon removal/conversion. Necros and mesmers. Guardians and thieves can, but it requires specialized trait builds not all guardians use (this guardian included). Specialized things like this need to either find their way into more profession weapons/utilities or encounters shouldn’t be structured around something less than half of the professions have access to, unless of course environmental weapons are provided that fill in any gaps. Dungeons were advertised as being accomplished with any profession composition (the idea here being that every member can run with varying gear/utilities/weapons to meet the needs of the group). I haven’t done this encounter, so I can’t say how feasible it is without boon removal.

Do game developers and designers even care about the current situation?

in Fractals, Dungeons & Raids

Posted by: HoneyBee.5704

HoneyBee.5704

I’m going to assume he gains stacks of regeneration, thieves can nick that, mesmers can debuff it, guardians can burn it off, and there’s a whole host of other ways to deal with it, if you can also out dps it then it’s just a bug potentially and should be reported. Or at least I would assume that’s the best course of action

Unfortunately there are only two professions that excel at boon removal/conversion. Necros and mesmers. Guardians and thieves can, but it requires specialized trait builds not all guardians use (this guardian included). Specialized things like this need to either find their way into more profession weapons/utilities or encounters shouldn’t be structured around something less than half of the professions have access to, unless of course environmental weapons are provided that fill in any gaps. Dungeons were advertised as being accomplished with any profession composition (the idea here being that every member can run with varying gear/utilities/weapons to meet the needs of the group). I haven’t done this encounter, so I can’t say how feasible it is without boon removal.

yes i like the way u say that dungeons are meant for any profession composition. i too believe that it’s suppose to be that way and i strongly believe that the devs missed out this point when creating the dungeons. my guardian even went to reset traits to run this dungeon with me but still, we failed, each spending about 50-70s for repairs just at the boss alone.

i dont like how some groups tell me “sorry but we’re looking for warrior/guardians” i mean if everyone does that. wont it be redundant to create the other professions in the first place?

Do game developers and designers even care about the current situation?

in Fractals, Dungeons & Raids

Posted by: Kain.9167

Kain.9167

I’m going to assume he gains stacks of regeneration, thieves can nick that, mesmers can debuff it, guardians can burn it off, and there’s a whole host of other ways to deal with it, if you can also out dps it then it’s just a bug potentially and should be reported. Or at least I would assume that’s the best course of action

Unfortunately there are only two professions that excel at boon removal/conversion. Necros and mesmers. Guardians and thieves can, but it requires specialized trait builds not all guardians use (this guardian included). Specialized things like this need to either find their way into more profession weapons/utilities or encounters shouldn’t be structured around something less than half of the professions have access to, unless of course environmental weapons are provided that fill in any gaps. Dungeons were advertised as being accomplished with any profession composition (the idea here being that every member can run with varying gear/utilities/weapons to meet the needs of the group). I haven’t done this encounter, so I can’t say how feasible it is without boon removal.

yes i like the way u say that dungeons are meant for any profession composition. i too believe that it’s suppose to be that way and i strongly believe that the devs missed out this point when creating the dungeons. my guardian even went to reset traits to run this dungeon with me but still, we failed, each spending about 50-70s for repairs just at the boss alone.

i dont like how some groups tell me “sorry but we’re looking for warrior/guardians” i mean if everyone does that. wont it be redundant to create the other professions in the first place?

Taking something like CoF as an example, and I am sorry to say this but, it’s true! I’d rather have 2 slots filled by warriors or guardians. Some comps don’t work what with the second path being all the rage, you need a group that doesn’t all get one-shotted.

No holy trinity mykitten Tell me CoF isn’t easier with a tank and/or healer. You’d be lying.

Do game developers and designers even care about the current situation?

in Fractals, Dungeons & Raids

Posted by: SirMoogie.9263

SirMoogie.9263

Taking something like CoF as an example, and I am sorry to say this but, it’s true! I’d rather have 2 slots filled by warriors or guardians. Some comps don’t work what with the second path being all the rage, you need a group that doesn’t all get one-shotted.

No holy trinity mykitten Tell me CoF isn’t easier with a tank and/or healer. You’d be lying.

I don’t know of a single profession that can’t be built to take some hits (or avoid them considerably). Even the squishiest profession innately, the elementalist, has considerable mitigation with a scepter/focus build that tends to stay in earth/air attunement and uses utilities like arcane shield (three blocks), earth armor, conjure earth shield, mist form, and signet of earth. Add appropriate gear and they could “tank” decently. Tanking is not be about taking hits, but avoiding them. As a guardian I tank through control, use of aegis, and appropriate boons. If I’m taking hits without doing this, it won’t be long before I’m down even with vit + toughness + healing gear and traits (which is how I run).

Professions are more variable than you give them credit. A spec in this game is less to do with traits attribute points (they help, but in the long run their stats are not a major contribution), but the minor and major traits, your gear, and utility/weapon choices. Now a player will naturally see an elementalist and think glass cannon, and probably play them that way. That they do is a fact of player psychology, not game design. All professions get access to a range of gear/weapon/utility options that can shape their playstyle if you choose to use them. One of my plans for my alts is to use them in unique ways and not as people typically see them. During beta i tried a “tank” elementalist and did quite well in my limited time. I shall revisit it on an alt sometime, but for now it’s my guardian.