Dungeon DR?
As Burn mentioned, it was our first HotW, AC and CoF runs of the day and we were given 45 tokens instead of 60 per run route. We did more dungeons yesterday than we did today but were given the correct amount of tokens. What has changed since then for us to be awarded less tokens?
just sorta buggy sometimes.
Apart from the ‘sorta buggy sometimes’, most likely you did the runs too fast. Your first runs should be 60 tokens but if you complete a path in under something like 30 minutes, DR kicks in and you get 45. Try skipping less mobs next time, or wait around until the half hour mark before taking on the final boss.
So we’re punished for being a well-coordinated team of good players, is that what you’re trying to say?
I’m positive that DR accumulates with <20 min runs. I’ve been fine so far with <30 min runs.
“GW2’s PvE is almost as bad as the PvP.”
So we’re punished for being a well-coordinated team of good players, is that what you’re trying to say?
It’s designed as an anti-farming measure, but actually you are essentially being punished for skipping half the dungeon and rushing to the final boss.
Also I’ve run consecutive 25 minute runs and got 60 tokens per run, so I guess 20 minutes is more accurate, but no one knows the exact number since ArenaNet refuses to release data about their DR system.
So we’re punished for being a well-coordinated team of good players, is that what you’re trying to say?
Yup
It’s designed as an anti-farming measure, but actually you are essentially being punished for skipping half the dungeon and rushing to the final boss.
From the looks of the image in OP’s post they did HotW path 1 which really shouldn’t take any longer than 20-25 minutes, no matter if you skip the mobs or not.
It’s designed as an anti-farming measure,
Then it’s designed horribly wrong if day’s first clears of any path are susceptible to DR at all.
but actually you are essentially being punished for skipping half the dungeon and rushing to the final boss.
You’re wrong. We didn’t skip anything on this run OR the CoF2 run before this one. We still got hit by DR. We shouldn’t get hit by DR for being a good team.
From the looks of the image in OP’s post they did HotW path 1 which really shouldn’t take any longer than 20-25 minutes, no matter if you skip the mobs or not.
It was HotW1 in about 20 minutes, didn’t skip anything.
So yeah, being good is now a punishable offense.
(edited by Iehova.9518)
Yeah I’m aware that HotW and CoF can be done in very good time, and the DR system they have on tokens is catching out quite a few legit teams together with the people who are like skip skip skip do not pass go do not collect $200 final boss done. But there’s been a couple of red posts (probably Hrouda) a few pages back saying that they’re not going to disclose any information about how their DR works, so. You’re stuck with having to wait it out until around the 20 minute mark.
the DR system they have on tokens is catching out quite a few legit teams together with the people who are like skip skip skip do not pass go do not collect $200 final boss done.
This is a sign of bad dungeon design and players should not be punished for avoiding said bad design.
But there’s been a couple of red posts (probably Hrouda) a few pages back saying that they’re not going to disclose any information about how their DR works, so. You’re stuck with having to wait it out until around the 20 minute mark.
We’ll figure it out empirically sooner™ or later. It really is pointless.
DR should just be removed. 60 for first of day, 20 after that. This 20 minute thing is dumb. I don’t understand this anti-farming basis for it.
If they’re not exploiting anything then there is no reason to penalize them for running the dungeon quickly.
The time feature never made sense to me since the DR factors in how many times you’ve run it… So you run a path faster, it just means you hit the DR that much quicker.
I also don’t like the timer feature from the sense that you have to wait until the server has gone through a 24 hr cycle to reset… Sometimes I get a few runs in on Friday before going out and then I like to play a little bit in the morning on Saturday, but I effectively can’t do certain dungeon paths because the server hasn’t “cycled through”, even though I haven’t run the path in over 14 hours.
(edited by Bruno Sardine.2907)
Perhaps they should have a timer in the upper left or right hand corner of the screen when running dungeons so UBER teams can camp a minute or 5 before downing a boss… Unfortunately, I’m a purely PuG Dungeoneer and have NEVER come close to getting DR’ed for finishing too swiftly but I think if I did. I could pause to sip a bit of my Diet Dr. Pepper if it meant getting 15 extra tokens.
There is no minimum time requirement to avoid DR. Ive run 8min to 10min CoF runs and not DR. To my findings, there are 2 set of DR’s set into the system.
1st: Completing a 5th run within 2hrs of the 1st Dungeon Completion (from the time you get your tokens. Example – If you finish Dungeon Path #1 at 12:00PM, and finish 3 more different paths/dungeons before 2:00 PM, you will NOT hit any DR regardless of how fast you do them. If you complete your 5TH dungeon run by 2:00PM, that will hit a DR of dropping you down to 45 tokens. The way this DR works is that “you cannot have 5 dungeon completes in a given 2hr time period at any given time or else it will kick in DR”. This particular DR is account wide and affects all characters regardless of whether you swap toons or not.
2. This DR is exclusively character bound for a particular path. You cannot run the same path of the same dungeon within a given time frame. (I’ve tested this with Toon A then completing the path again with Toon B within 30minutes, then 1hr and still obtained DR). I believe this arbitrary time limit on this one is also 2hrs, but i havent quite gotten to test it yet. The DR on this particular circumstance will drop you to 30 tokens if you run the same path, different toon within that time frame. Example – run CoF path 1 (60tokens) -> switch toon -> Finish CoF path 1 again within said arbitrary time limit (30tokens). I then ran the path again 5-6hrs later and got 60 tokens on another toon. All of this was done before server daily reset. This arbitrary time limit still needs testing on my part but i do believe it is 2hrs as well until i can confirm or if someone else can.
(edited by Heliox.8632)
DR should just be removed. 60 for first of day, 20 after that. This 20 minute thing is dumb. I don’t understand this anti-farming basis for it.
If they’re not exploiting anything then there is no reason to penalize them for running the dungeon quickly.
It’s funny because 1 dungeon that was designed to easy (cof p2) caused the dungeon wide nerf (DR). Then people farmed the first 2 chests of only 1 dungeon (arah) which removed all token rewards from chests in every dungeon. All they did was quick fix every dungeon instead of addressing individual problems that were in them and it comes off as lazy, DR needs to be removed, since they essentially punish you for clearing too fast. Instead of farming 1 path, (what DR tried to stop) DR should reset after doing all 3 paths.
1st: Completing a 5th run within 2hrs of the 1st Dungeon Completion (from the time you get your tokens.
To confirm, you are saying you will hit DR if 5 unique runs are done in 2 hours?
1st: Completing a 5th run within 2hrs of the 1st Dungeon Completion (from the time you get your tokens.
To confirm, you are saying you will hit DR if 5 unique runs are done in 2 hours?
yes 5 different runs (paths/dungeons). So if you run Cof 1 cof 2 AC1, 2, 3 , the 3rd path of AC will receive 45 tokens.