Dungeon Patch Discussion: 4/30

Dungeon Patch Discussion: 4/30

in Fractals, Dungeons & Raids

Posted by: SkyChef.5432

SkyChef.5432

I don’t see this thread is any useful because it’s all based on the “official” updates. Anyone can read those official update and will figure out it one way or another, because they are aware of the change. What’s about those “unofficial” updates that surprised us and no one is expecting that?
For examples, I’ve played the dredge fractal level 38 yesterday and the dredges now chase players all the way to the spawn areas. And sometimes, all the way to the gate controller door.And there are dredges spawned & happily running past us at the platform after the spawning gate, paying no attention while we’re standing there regrouped.
These thing didn’t happen to me before and probably more things like this in every updates. To say that the fixes are trivial and not needed to announce is a cope out. To leave it for players to find them is an indication of horrible QA and documenting changes.

I suggest Anet to use this format in their official release like this:

….
Arah p3:
1) Fix the crusher exploit.
2) Fix something else & don’t remember. We are also understaffed. Tell us what you find out. Thank you.

That should fix all the raging problems that player base throwing at you when they find out changes that caused unexpected dead or wipe out. At least we have a good laugh. And we love you because you are honest, not a bunch of incompetent employees.

People are too serious of their knowledge.

(edited by SkyChef.5432)

Dungeon Patch Discussion: 4/30

in Fractals, Dungeons & Raids

Posted by: Iures.2894

Iures.2894

I don’t see this thread is any useful because it’s all based on the “official” updates. Anyone can read those official update and will figure out it one way or another, because they are aware of the change. What’s about those “unofficial” updates that surprised us and no one is expecting that?
For examples, I’ve played the dredge fractal level 38 yesterday and the dredges now chase players all the way to the spawn areas. And sometimes, all the way to the gate controller door.And there are dredges spawned & happily running past us at the platform after the spawning gate, paying no attention while we’re standing there regrouped.
These thing didn’t happen to me before and probably more things like this in every updates. To say that the fixes are trivial and not needed to announce is a cope out. To leave it for players to find them is an indication of horrible QA and documenting changes.

I suggest Anet to use this format in their official release like this:

….
Arah p3:
1) Fix the crusher exploit.
2) Fix something else & don’t remember. We are also understaffed. Tell us what you find out. Thank you.

That should fix all the raging problems that player base throwing at you when they find out changes that caused unexpected dead or wipe out. At least we have a good laugh. And we love you because you are honest, not a bunch of incompetent employees.

Actually, only the underlined entries in the OP are from the official patchnotes. The entire point of this thread is to collect the stealth changes because the devs can’t be kitten to actually tell us what they’re changing. . .

Dungeon Patch Discussion: 4/30

in Fractals, Dungeons & Raids

Posted by: Softspoken.2410

Softspoken.2410

Ascalonian Catacombs path 2

So now you have killed anything fun about this path, now you have made the ghost eater AOE SO hard and do a DD that does so much damage I don’t care what kind of group you have mixed with you your going fail

So they fixed it??

This is exactly how I remember the Ghost Eater, when it wasn’t glitched and staring off into space ignoring the players. Ghost pools tended to stack and down people in seconds, and that hepta-vapor-blade was no slouch either. That it’s actually being active & a threat now is great news.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

Dungeon Patch Discussion: 4/30

in Fractals, Dungeons & Raids

Posted by: aocypher.9172

aocypher.9172

Ya. with people having to run the gauntlet of stuns and deadeyes, p2 is wayyyy harder than p4 now.

Apparently “ship” was fixed on Arah P2. Keep the info coming so we get real patch notes!

Nice one.

Any info about p4 exploits?

Dungeon Patch Discussion: 4/30

in Fractals, Dungeons & Raids

Posted by: haviz.1340

haviz.1340

Ya. with people having to run the gauntlet of stuns and deadeyes, p2 is wayyyy harder than p4 now.

So skipping is harder, can’t you just kill enemies?

Dungeon Patch Discussion: 4/30

in Fractals, Dungeons & Raids

Posted by: Saraphina.6930

Saraphina.6930

Ascalonian Catacombs path 2

So now you have killed anything fun about this path, now you have made the ghost eater AOE SO hard and do a DD that does so much damage I don’t care what kind of group you have mixed with you your going fail

So they fixed it??

This is exactly how I remember the Ghost Eater, when it wasn’t glitched and staring off into space ignoring the players. Ghost pools tended to stack and down people in seconds, and that hepta-vapor-blade was no slouch either. That it’s actually being active & a threat now is great news.

I’m up for a change (I liked the Ghost Eater the way it was before this ghost shield thing), but the least ANet could make it that he doesn’t heal as frequently, or that there’s no recharge time on the ecto guns things; half my problem was that someone would lift an ecto and my pull would still be charging… Even if you can get the coordination to cart the ectoplasm around, the stupid boss heals himself if you’re not fast enough. and not everyone plays super fast.. I went with a fully geared group and we got our heads handed to us like we were level 1s taking on a Risen Priest of Grenth.