Dungeon Token and Reward
With all the complaints about difficulty, this post is a diamond in the rough.
I 100% agree that the cost of dungeon armors is a bit too high.
There is one more problem as I think. All dungeon tokens are soulbound. It’s impossible to farm tokens with one character for another. I can’t farm tokens with my main character for my alt! 5 characters, 8 dungeons = 40 slots in account vault ONLY for dungeon tokens.
I don’t care about the dungeons being hard. I am not running it 50 times to get an entire set gear. As much as I would want one that is just too much of a time sink. I want that other idea back. Beat the dungeon get a piece.
i also really like the dungeons , yet you dont gain enough tokens from em , 3 or 5 for a single run i mean comeone its gonna take 50+ runs just to get the armor or weapon you want thats a GRIND i suggest make tokens drop more or make the armor cost less!
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WoW had the same kind of grind but it was also backed up with random drops, so that badge rewards were rather supplementing drops and the reward was from completing the dungeon rather than repeating it a fixed number of times. Make drops for at least Explore worth something and this grind would feel less tedious.
Myes. I first didn’t feel as though this would be a problem, seeing how I’ve been instancing and dungeoning in other games before, but after being hit with the realization of “50 runs = 1 set” I slowly began to change my mind. Sure – I won’t take the entire set of every armour, and with a good group and a lot of experience these runs, no matter how difficult and long at first, will be a breeze, but…
Why this timesink? Why the grind? I recall that one of the things ANet wanted to do was to eliminate the grind from the MMO – and here we go, a nice sweaty grind is eyeing me up as I reach for the soap, and let me tell you, it’s not a comfortable feeling.
If this is an artificial “gating” for the first month or so, to separate the truly “hardcore” from the rest of the players, then that’s fine – some people deserve their hour of glory, for the amount of time they’ve spent on earning the tokens, and various other contributions. However, if this is a pricing system that is here to stay, then I have to say that it’s simply mad – just like the pricing on all of the currently worthy armour and weapon sets in the game. Again, if this is an artificial and intentional gate that’s there for a month, that’s fine. If it’s a system intended to send the players into an endless grinding spree, it’s not. It’s not THAT huge a carrot to be dongled before the proverbial donkey, really, 50 runs for a full set will just kill an average person’s spirits before they’re even done gathering their first set.
I’m happy that I’m not the only one that thinks this may be true.
My main problem with it is that, I want the TA outlook but the CoF stats… I wouldn’t mind farming for one but for two, not that many people have that much time on their hands. Not only that, its hard enough to get groups for unpopular dungeons, everyone wants AC for glow or CoF because its usually better than other armors. Even on high population service it takes awhile to form a group imagine when MoP hits or after a few months when population goes down a little be.