Dungeons aren't fun in my view

Dungeons aren't fun in my view

in Fractals, Dungeons & Raids

Posted by: CaptainVanguard.4925

CaptainVanguard.4925

So your promoting the idea that casuals should have to farm for things that hardcores have already got? Thats my entire point in a nutshell havent you been reading?

The entire issue here lies in the fact that the challange is biased because the people who already “have” said skins also have the statistics that come with them, and as such, have undeniably the best gear in the game, leaving them the full advantage over those less fortunate.

There are other factors in this too:

- Open World PVE is indeed for casuals playing the game but it also features world boss challanges for casuals and hardcores, also, the entirety of Orr (before being patched) was pretty much one giant hardcore exclusive zone, and to a degree, still is.
- Dungeons aernt designed as a challange alone, the explorable modes as a concept was to give people a sense of replayability, during the development that was the plan, it was not to give people a sense of boringly generic bosses, some whos difficulty are outright undooable without proficent gear, extremely versed tactics and the patience to die many times to succeed thanks to the removal of res-rushing which most people exploited for their gear anyway.
- WvW is “Not” for large scale cooperative combat, its simply a method of alternative pvp which is used purley for zerg-rushing and how best to employ it at the time. Honestly, I dont think you’ve commited to WvW enough if your argument is that people cooperate in it, while it is true, it isnt often employed since most people find zerging a far more simplistic and yet surpisingly effective tactic.
- PvP is where cooperation matters, because with a smalelr group you “need” to work together to win, and thats why more PvP teams exist than WvW teams, because PvP is more centralised and thus, easier to micro manage the group your in.
- Fractals were not designed to be on par with dungeons, they were designed to appease hardcores (I dont believe im repeating myself again) because they were intended to offer people a sense of end game, A-net even openly said that during their announcement. They were intended as “the” end game for a hardcore gamer, looking for the “challange” of the PVE content.

I believe in honesty you’ve bene compleatley neglecting the points made and more importantly, I dont speak for all casuals, I reprisent a large base of people on my community that have mutual feelings about this (plus, if you read the posts, im pretty sure in smaller sentances most agree that dungeoneering is flat out, not, fun.)

No offence, but this seems like a hardcores defencive talk to avoid having to have dungoneering nerfed to cater to a more casual friendly audience, where as the reality is, the most money is made by casuals for any mmo, its also the largest community base and thus needs the highest level of appeasement. That DOESNT mean that hardcores should be ignored however.

I believe one of my friends recently suggested the idea of a fractal style scaling system being employed into dungeons, which is something I rather agree with, it would give casuals the chance to complete and enjoy dungeoneering while giving hardcores the enjoyment of doing the more difficult challanges within it.

You want an effective compramise, there it is, its not a matter of saying “that doesnt work” its a matter okittennowlading that “Nobody” should be denied the right to do something, even if it takes them longer to do it.

Dungeons aren't fun in my view

in Fractals, Dungeons & Raids

Posted by: Tommyknocker.6089

Tommyknocker.6089

ANet please hire this guy ^ (and his friend)

(edited by Tommyknocker.6089)