Dungeons gotta change in one aspect...

Dungeons gotta change in one aspect...

in Fractals, Dungeons & Raids

Posted by: pandas.9450

pandas.9450

I don’t understand, countless of threads and countless of posts in the general section attacking blah speed runs yet people complain of not being able to find people like them in lfg. Sometimes i feel the forum bandwagons too much and then in the game does the opposite and looks for speed runs instead slow runs

(edited by pandas.9450)

Dungeons gotta change in one aspect...

in Fractals, Dungeons & Raids

Posted by: Harper.4173

Harper.4173

So, I have been away from the game since forever, and came back to play now. It happens that now I see an issue that I never realized it was here because I never did many dungeon runs before.

I mean, the speed runs and how toxic they are.

You may tell me to google or youtube how to proper do a speedrun for X, Y or Z dungeons, but honestly? I was thinking, a new player using the LFG tool is really supposed to know this stuff just in order to not be kicked instantly from a group just because it failed to skip the whole dungeon?

I think the possibility of these paths being skippable by running through mobs only leads to bad gameplay and puts a very bad impression on new players. I wonder if the community thinks this is actually an issue that needs to be looked upon in the expansion.

Of course, this is just the personal opinion of a player that is somewhat frustrated that need to previously know these “hack runs” in order to join any dungeon activity outside of a guild environment.

Please understand that regardless of speed runs this game has been out for almost 3 years – the majority of players expect you to know what you are doing if you are joining a dungeon team since it’s not that hard to educate yourself and learn about it from the abundance of guides and tutorials available online.

The “all brand new experience” in an MMO goes away after a few months of the content being done by players. If you want that experience you can do two of the following:

1)Be there when the game launches and share in that experience with all of the player base.
2)Join the game whenever – only play with new/inexperienced players and together with them explore the content for the first time.

You can’t really expect the majority of the player base to slow down and disregard their own benefit just because some players don’t know and don’t want to learn the content.

I consider it common sense that if I’m joining a game that I’ve never played before but that game has been out for a while to read up and learn about what I’m getting myself into.

Also if people put “exp”, “experienced” or other things in their LFG tag and you know you’re new and don’t have that experience – why are you joining there in the first place?

If here they fall they shall live on when ever you cry “For Ascalon!”

Dungeons gotta change in one aspect...

in Fractals, Dungeons & Raids

Posted by: Harper.4173

Harper.4173

By hack runs, I mean… climbing on a specific part of the wall to reset the mobs or something like this… But someone mentioned it was “fixed”, so I might be missing something.

Another thing, I don’t like to lead or create any group for a place that I’m not familiar with, hence why I look for the groups, and not make one myself.

Last, sorry but… 90% of the groups advertised ARE for speedruns, unless I’m being terribly unlucky.

By this logic every time I run past a mob in the open world and put enough distance between us so that the mob breaks aggro I’m also hacking the game. It makes no sense.

Or if I jump off a ledge while pursued my mobs that can’t jump after me (because of how the game works) – am I hacking?

Also there’s a reason there’s a lot of speed run groups – the content you so desperately want to save and care about – the majority of players don’t care about it and only do it for the rewards.

If here they fall they shall live on when ever you cry “For Ascalon!”

Dungeons gotta change in one aspect...

in Fractals, Dungeons & Raids

Posted by: Harper.4173

Harper.4173

Having returned only a week ago since launch I find it funny how long-time players say they do speed runs because they have done it so many times and find it boring so they need it to go fast. Basically you’re telling me you play the game even though it isn’t fun.

Kind of how a lot of the streamers look dead bored and the game hasn’t excited them in ages but they do dungeon runs that take little effort day in day out to get their reward out of habit despite the 5+ legendaries and 4k+ gold. MMO players seem to forget why they play games.

Some people have fun by gathering stuff. By having expensive stuff. By having tons of gold.

For me the only fun part of most dungeons is the gold pop-up at the end. I don’t care about the rest. I have to do it to get my fun ( the gold).

If here they fall they shall live on when ever you cry “For Ascalon!”

Dungeons gotta change in one aspect...

in Fractals, Dungeons & Raids

Posted by: Many.8419

Many.8419

I don’t understand, countless of threads and countless of posts in the general section attacking blah speed runs yet people complain of not being able to find people like them in lfg. Sometimes i feel the forum bandwagons too much and then in the game does the opposite and looks for speed runs instead slow runs

Pugs are lazy and mostly expect to be carried. This is why you see those posts.
When lazy pug joins zerker group and other ppl expect him to do sth, he feels opressed.

Dungeons gotta change in one aspect...

in Fractals, Dungeons & Raids

Posted by: thefantasticg.3984

thefantasticg.3984

Tell ya what, I don’t join speed run groups, OP. I like to join efficient running groups so the run doesn’t take ages. Perhaps you should look into that?

RNG is a bell curve. Better hope you’re on the right side.

Dungeons gotta change in one aspect...

in Fractals, Dungeons & Raids

Posted by: Prototypemind.4026

Prototypemind.4026

I asked the expert, and here’s what he had to say

Attachments:

(edited by Prototypemind.4026)

Dungeons gotta change in one aspect...

in Fractals, Dungeons & Raids

Posted by: Lorgus.6148

Lorgus.6148

I asked the expert, and here’s what he had to say

I think you lost an “x” :X

Dungeons gotta change in one aspect...

in Fractals, Dungeons & Raids

Posted by: Prototypemind.4026

Prototypemind.4026

I asked the expert, and here’s what he had to say

I think you lost an “x” :X

Roffles. Will correct.

Dungeons gotta change in one aspect...

in Fractals, Dungeons & Raids

Posted by: Hayashi.3416

Hayashi.3416

I played another MMO where skipping was impossible because aggro tethers never break in dungeons.

Guess what happened.

4 Spellstorm CW + 1 GF Lair of the Pirate King speedruns in Neverwinter. The tactic is to run through the whole dungeon until you reach a boss, then spam freeze AoE on the boss so that all the mobs around it will first be AoE permfrozen before fracturing to bits. We literally fight 90 mobs at the same time. The Guardian is only in the party so he can proc runspeed buffs on the whole team.

If anything, it’ll increase the reward/time ratio if this was allowed in GW2, except the equivalent here would be Meteor Storm elementalists with one staff/hammer guard that traited for superior Aria with frequent applications of Wall of Reflection and Retreat.

And guess how long it took for Blade and Soul, a significantly more difficult (and also slower-levelling) MMO, to have its dungeon speedrun paths derived.

One week. Just one week for enough people to reach level cap, play a dungeon a few times, find the route and teach it to others.

(edited by Hayashi.3416)