I returned the game recently prior to HoT, after being a day one player.
I decided to level up an alt – a little Asuran Elementalist. I’ve been leveling her up with a mixture of WvW, world PvE and dungeons.
Several times in the past week, I’ve been kicked from groups, before the first boss (sometimes even before I enter the dungeon), because I am not level 80. I’ve even been kicked from my own group (one I formed to get past the ‘80 exp zerker only 4k exp’ groups). Sometimes, I’ll join a group that doesn’t specify 80s only and be kicked for not being 80. In fact I just had a lovely conversation with a most polite soul who insisted that I get my main for Twilight Arbour or gtfo.
Now don’t get me wrong, players are entitled to set their own ‘filters’ on who they want to join their group. I avoid those ‘full 80 zerk’ parties like the plague anyway. But I can only get around this insistence on top level gear to play lower level content by creating my own groups and being very specific that everyone’s welcome and it’s not an 80 only run.
This ‘culture’ of making sub 80 players feel about as welcome as a fart in a spacesuit is not going to endear it to new players. These welcome parties expect players to know everything.
Guild Wars 2 used to be well known for its community. It still has a great community, just not when it comes to dungeon runs. I half expect to see ‘Blue Moa run, 80 zerk 4k AP’ next. FFXIV beats this game hands down for genuinely helpful players. New players who come in after HoT are going to find experiences like these incredibly off-putting. Why has the game become like this?
In a game where the game starts at level 80 – and where most players are already level 80 – the simple fact that you’re not 80 means you don’t fit in.
And if you don’t fit in people will kick you.The older the game gets the more stale the “gameplay” experience becomes – and the population in the game shifts towards a more “reward-oriented” instead of “gameplay and experience oriented” group.
Why? Because the old content is old – and people who played it for gameplay or experience got bored and moved on – so most people that are left are “reward-oriented” they stuck around because their fun is in the rewards not the content itself.
And for those players a non-80 character is a problem – because it means it will take them longer to get their rewards – which is against their play philosophy.Well, my Ele hit 80 today (whee!). Not in zerk yet, though.
I agree with your assessment. It could just be that I forgot things were like this – I did take a long break.
FFXIV has down-leveling in its dungeon system and dailies that revolve around them (rewards only motivation). Yet I’ve seen (and been) raid geared characters paired with fresh players who were patient and helpful to a fault, with ‘elitism’ being very uncommon. I guess the difference is that FFXIV gives you no choice who you’re matched with if you want those rewards – when people have no incentive to be more inclusive then you’re right, they generally won’t be. For the benefit of new(er) players, though, the game could use a random matchmaking system with greater rewards for completion. ‘Spose I can’t really blame the players when the game mechanics encourage this sort of thing.
Having said that, I’ll try to make a point in future of taking varied groups to dungeon content so I don’t become exactly what I’m complaining about now that the alt I was leveling is 80. All I ask is full Ascended and 10k AP. Sheesh.
Random matchmaking with different players is something you can’t add retrospectively to a game without causing massive damage and uproar. People don’t like their freedom taken away – especially their freedom to associate with others.
This sort of system works with games that have it from the get-go – you start out with it and if you want to accept it you do and if you don’t you don’t – but adding it halfway through a game’s life cycle is very very bad design.
New players have to adapt – but that’s true for every game – plus matching new and old players together opens a huge door for conflict and abuse on both sides.
Imagine that with the FTP system you can make endless “newbie” accounts to troll others and with random matchmaking there’s nothing they can do about it.
I for one lean towards the other side of the spectrum – I feel people of different playstyles and mindsets should interact with each other very little – and the more filters we have in between the better – avoiding conflict and stress on both sides.
Good points, although perhaps if it wasn’t mandatory, it would be more ideal. I guess though that if the rewards were very good, people might consider it mandatory. So perhaps you’re right. In which case, maybe in time there might be better ways for groups to add criteria for runs, so it’s clearer as to what groups want sometimes – e.g. minimum gear required filters and such.
This is a very relevant topic today – with raids coming and Legendary Armor introduced with them everyone will want in – but only a few will be able to succeed.
Filters would go a long way in helping avoid many of the coming conflicts between “meta” and “non-meta” players.
Filters are often said to be evil – but for as long as humanity has existed we’ve tried to find ways through which to identify ourselves as part of a group and find others that are similar in nature and thought in order to associate.
Filters could help alleviate a lot of the issues we see people post around every day.
You can’t get kicked form the “meta zerk” party if you can’t see it or join it in the first place.
You can’t annoy the non-level 80 run that is doing the dungeon for the first time if you can’t see it or join it – right?