Explorable Dungeons are Too Easy at Level 80
exactly opposite in Arah Explorable… and that is sad too, lack of waypoints and Giganticus Lupicus being IMPOSSIBLE
They’re not only too easy, they are also too short. If most paths in the L60+ dungeons (not to mention the three lower level ones) can be done in under 30 minutes with a group of medium proficiency, you know somethings up.
ANet apparently dropped the notion of storymode as “regular difficulty”, and explorable as “hard mode/elite content” somewhere along the line, due to concerns of casual players being locked out of the rewards. Fair enough, but instead of adjusting rewards for the story mode (at the point of writing: a hat. Big freaking deal.), they half-arsedly levelled the difficulty between the two, with effect that story mode in many places remains actually harder than explorable.
And no, this isn’t about the exclusivity of gear, and I think most speaking out against this agree with me here. It’s about not snoring off while doing the supposedly only challenging PVE content this game offers.
@kgptzac.8419
I don’t think ANet will add normal mode/hard mode any time soon. It fractures the playerbase way too much, and for some dungeons PUGs are already hard to find.
And please refrain from labelling everyone that doesn’t agree with your opinion elitist, thank you.
(edited by Jamais vu.5284)
My biggest gripe with dungeons are the parts where you have to dodge things in the environment or even mini jumping puzzles. EG the boulders in CoF or the lasers in CoE. I know they aren’t the caliber of the jumping puzzles and vistas but I go to a dungeon the fights and not to jump over stuff.
It wouldn’t be so bad if the movement controls were not typical of an MMO but they are. It’s like they want me to play a mediocre mario. The one thing that makes me quit doing something in a game is if it has bad controls. The movement is not fluid like any other platformer so please ANet stop trying to make me use your medicocre movement controls for platforming.
It just annoys me so much that the hardest parts of the dungeons are the parts where you fight nothing at all.
Short is good when there are no save points. Raids in WoW could take hours, but can can also be done in hour or half hour chunks, because the entire instance was saved for the week. Everyone has their time limit when playing the game, and most of them will be short.