Fixing CoF, includes more buffs

Fixing CoF, includes more buffs

in Fractals, Dungeons & Raids

Posted by: Shynru.8205

Shynru.8205

If you guys are truly trying to make Magg’s path harder consider these ideas:

1) In the first room, space out the 3 mobs more and maybe add devourer nests.

2) Have the first mini-boss spawn his giant devourers at 75%, 50%, and 25%, with a short enrage timer for the devourer if it doesn’t go down and for the boss when it does go down.

3) Take out the elite mobs in Magg’s magmacyte search and add flame turrets and/or fireballs, also punish players more who can’t move in a group to dodge the fire.

And now for things that clearly need fixing, don’t try to call me bad or say you did it in a pug because the gauntlet before the final boss is impossible without kiting the mobs. Which still will kill you kiting or not.

We tried to kill the mobs, guardian pulls in them in and we aoe burn them, doesn’t work. We tried switching to all dps spec and gear, still don’t die in time for the next wave. So eventually it’s 6( 3 weak guys) vs 5, and then 10 vs 5, and then 15 vs 5 and we get smashed so badly it’s not even possible. Sure we completed it twice, after failing the event nearly 12 times.

Sure extending the time on it is a good idea in paper, extend it to 300 for all I care, but what doesn’t work is keeping the spawns at the same rate. Give us atleast some kind of chance to burn the mobs down before the next group spawns, or spawn them 1 by 1 so it’s not an AI zerg fest on the light armor/nearest guy/first to hit when the new mobs spawn, that way we could have a chance to cc them while we deal with the current mob.

Or start off with the 3 mobs and then at 15% 1 mob, 30% 2 mobs, 45% 3 mobs, 60% 4 mobs, 75% 5 mobs, 90% 6 mobs that need to be killed in order to complete the gauntlet.

If you want it to be difficult have the wall above you drop rocks on you while the current mob puts up walls/void zones, be creative with Magg’s boomstick.