So this topic has been done to death, I know but I wanted to offer my opinion and see what everyone thinks.
There’s general discontent for the way things are. It’s been called a lotto for a good reason. Luck is hindering our progression. Now, I don’t know what the RNG drop percentage is but on my first run of 10 I was able to get a ring. I was lucky, but it wasn’t what I wanted stat wise and I wouldn’t budge ag resist over stat superiority. That’s just me. This is besides the point though.
The drop chance would be perfect at 1/4 on daily evens because hypothetically it would ensure that everyone will get a ring by the time they reach the next tier (after doing 10, 12, 14, 16, 18 for example – 5 runs statistically should guarantee it to you), but the luck factors in so as to ensure that players are able to consistently beat a certain tier without it being a fluke. I like this over buying simple fractal tokens b/c RNG can be fun and not everything should be token grinding. Ok, so that’s just one point.
My other point is ANet has been pretty good with letting us choose our stats. I love it. So why isn’t that the case with this? Give us a special token that allows us to buy 1 ascended ring with stats of our preference so that we’re upgrading our characters – not downgrading them just for agony if we don’t get a ring with stats we want.
I feel as if implementing these features would make a lot of people happy without making the system overly gracious. Thoughts?