Fractal kicking is the norm now.
GUILD wars, try out the GUILD part. It’s kinda fun.
I don’t get these posts.
I have a guild with 400 people, how has that anything to do with this?
Guilds aren’t playing fractals 24/7, this game is not guild only it’s a MMO.This is griefing you can’t blame it on me. I played perfectly with no death.
When I joined they were in the middle of the first fractal, crying because they couldn’t beat the Elemental after 2 tries.
I said “the Elemental is very easy come see”. We beat it in 5 mins with me in the team.
Colossus? They couldn’t use the kitten hammer, had to do it for them. Never said a word, I just played.
Asura fract, they couldn’t beat the harpies, had to stealth and get them myself.
I could say I carried them over, GW1 Alesia would have been a better teammate.
And then I get kicked at last moment so they can get other guild noobs to rob my reward?
Sorry but this is abuse, exploiting and griefing, and it must be prevented.
You are speculating on their intention without knowledge of forethought all you can do is speculate unless you’re telepathic. My observation from your post is that you come across as arrogant and because of these post a little childish and whinny that alone would get you removed from my group and replaced by whomever guildie or not.
What are you going to report them for they are following the rules set forth by AN by using the voting mechanism how about you set up a petition to make the vote mechanism a super majority instead of wasting their time with frivolous reports.
Thats as foolish as saying profinity is okay if use it in a manner that it is not filtered.
The behavior the OP mentioned is a violation of the Rules of Conduct you and every players agrees to.
Specifically a violation of RoC Article 1.
You mean this:
While playing Guild Wars 2, you must respect the rights of others and their rights to play and enjoy the Game. To this end, you may not defraud, harass, threaten, embarrass or cause distress and/or unwanted attention to other players. This includes posting insulting, offensive, or abusive comments about players, repeatedly sending unwanted messages, reporting players maliciously, attacking a player based on race, sexual orientation, religion, heritage, etc. Hate speech is not tolerated.
Lets break this down “respecting the rights of other players to play and enjoy the game”. Your rights end where mine begin is the cliche thats most often used like free speech it only grants you the right to speak (generalized to avoid tldr) yet it does not grant you the right to be heard. So in the context of vote kicking the mechanism allowed takes this ROC and gives the person thats leading the conditional right for whatever reason since he invited you to his/her group essentially allowing you the party member to play with him in his private game and at any point for any reason if his/her “enjoyment of the game” changes all they need is one person to agree to remove you from the party.
Now lets look at, “reporting players maliciously”. Now unless you have chat text that was time stamped and can point to it in a grief report that specifically says “HAHA lets kick this noob and bring in a guildie to get their dungeon daily done” how are you to know with 100% certainty why you were kicked from group aside from the reason given, you aren’t telepathic therefore you are just speculating the argument that "they brought in a guildmate isn’t proof it just means they were available to fill the replacement role. So you report them for what you perceive as griefing but unless you meet the minimum requirement of evidence to substantiate your claims for griefing it is you that have violated the ROC for malicious reporting
Now being that this game is the sole property of AN, NcSoft et al they can exercise for ANY reason whatever they want to ban, suspend etc within the confines of the state law in which they operate and US Law in general.
FN: Laws/rules are like a pyramid scheme only applicable to those beneath them and the reason I detest them in favor of natural law.
How about a three rule system within the structure of Dungeons to make these type of occurrences less likely – and yes all three rules coded in together, rather than just using one idea over the other. I’d impose these three rules for ANet to test out, and hell if anyone wants to change something to make it more efficient or point out flaws, please do so as this will generally help everyone. Ah and these rules would be coded into the game of course – sadly not being a programmer, I have no clue as to how this is done, this would just be a general outline for the lamen – that was referring to me;
Rule 1) After a party has gotten into said Dungeon; Anyone that has been added to the party after the original party got in, cannot join the instance at all. (This means that people would have to go out of their way to cause ‘grief’ considering that no one else can join even if they add someone to the party.)
Rule 2) There is only a brief 2 Minute window of kicking someone in the party when said party enters the dungeon. Now some may question why Rule 2 exists when Rule 1 stops anyone joining the instance after a party has entered, and the reason is simple; if someone shows signs of being AFK then this brief 2 Minute window should be used. Once the 2 Minutes are up, no one can be kicked as the kick function would just be greyed out/disabled. (Again, someone would have to go out of their way to ‘grief’ which means that those who are not AFK have all the more reason to state their arguments to a higher party – no pun intended – such as ANet. This also helps regulate how one will kick. Considering that Rule 1 stops anyone new from coming in, it stops someone getting into the Dungeon and kicking to invite a Guildie/Friend right away. If someone were to be rash and kick right away, then they’d be 1 person down for the Dungeon. Also this part can be taken out of the Rule set since it still might be cause for ‘grief’.)
Rule 3) Players are still able to leave the Dungeon themselves, and only by their own say-so; meaning, short of a player actually pressing the ‘Leave’ button, they cannot be kicked. This Rule helps implement a system where if the Dungeon seems to be too tedious of a task to complete, the party has the option to quit and try again later, or just to quit and regroup with other members. Also if someone decides to AFK past the 2 Minute mark, then well, members still have the option of leaving by their own will if the AFK person in question doesn’t showcase any chance of coming back.
Short Form: Why not implement a few Rules (in this example Rule 1/2/3 would be used together, not just separately) in the coding of how Dungeons work to exclude certain functions within certain Maps. For example, when one enters a Dungeon Map (any Dungeon) then certain functions like Kick are greyed out after a set amount of time. Follow that up with other Rules in the coding and ANet could regulate how people tend to abuse kicking players for Guildies/Friends.