Giganticus Lupicus 4 second Kill [DnT]
Definitely the highlight of the patch haha so funny you managed to pull it off
No, the fact that whirlwind now causes fumble dodges was the highlight of the patch. Anet, ruining guild wars one patch at a time.
Seriously? That doesn’t even make sense lol, haven’t even played my warrior enough to realize
an evade fumbling an evade, anet pls.
Well like, I use ww > dodge for single target lifesteal. That is no longer viable as your dodge after the whirlwind will fumble.
I noticed that too as I got lupi down to 5-20% several times yesterday but got worn down or killed after ww then “dodge” against life steal or the big circle. I finally just accepted how broken the game is with dodging and how clicking F on recycled content is more important than fixing big problems and dealt with it by finishing lupi off on warrior finally.
I don’t remember ww being such a pain like this other than auto attack taking priority over ww going off so this seems like it’s true.
http://youtu.be/vgFYyU3Mo2A
WW → “dodge” bug 4x at least
4:20
5:20
6:25
7:40
(edited by obal.3218)
Never try using bladetrail + WA. Your WA will bug into skill queue and randomly activate after ~4 seconds.
Not to mention the amount of server failures on my last hour of lupicus. Out of 30 deaths, three were caused by aoe’s through wall, whole rest server crashes/lags.
Definitely the highlight of the patch haha so funny you managed to pull it off
No, the fact that whirlwind now causes fumble dodges was the highlight of the patch. Anet, ruining guild wars one patch at a time.
Seriously? That doesn’t even make sense lol, haven’t even played my warrior enough to realize
an evade fumbling an evade, anet pls.
Well like, I use ww > dodge for single target lifesteal. That is no longer viable as your dodge after the whirlwind will fumble.
Probably explains why I don’t notice it, it’s pretty rare that I dodge the lifesteal or w/e like that. That’s really bad though, wonder if they’re aware of it.
Definitely the highlight of the patch haha so funny you managed to pull it off
No, the fact that whirlwind now causes fumble dodges was the highlight of the patch. Anet, ruining guild wars one patch at a time.
Seriously? That doesn’t even make sense lol, haven’t even played my warrior enough to realize
an evade fumbling an evade, anet pls.
Well like, I use ww > dodge for single target lifesteal. That is no longer viable as your dodge after the whirlwind will fumble.
I noticed that too as I got lupi down to 5-20% several times yesterday but got worn down or killed after ww then “dodge” against life steal or the big circle. I finally just accepted how broken the game is with dodging and how clicking F on recycled content is more important than fixing big problems and dealt with it by finishing lupi off on warrior finally.
I don’t remember ww being such a pain like this other than auto attack taking priority over ww going off so this seems like it’s true.
http://youtu.be/vgFYyU3Mo2A
WW -> “dodge” bug 4x at least
4:20
5:20
6:25
7:40
Yeah I’ve always had fumble dodges on whirling wrath, binding blade and cyclone axe (all whirl finishers) so I guess whirlwind just finally caught up and this will be a permanent problem that we will all have to deal with. Yay.
I was using bladetrail to not get stuck in auto attack and have a delayed whirl. I got lucky I never had to whirl after the bladetrail on my solo then. Good to know.
Yeah whirling wrath really sucks with dodge bugs. I just save it for when I feel safe when I solo or duo him since the dodge after got me killed so many times instead of trying to use it to max the deeps.
(edited by obal.3218)
They probably did that to make ranger feel less lonely.
Seriously? That doesn’t even make sense lol, haven’t even played my warrior enough to realize
an evade fumbling an evade, anet pls.
careful with “anet pls” type posts, you might run afoul of the new policy