(edited by J Eberle.9312)
Give us new dungeons already
Haha swifty your posts always makes me smile. Havent been lurking here lately but it’s nice that we still have this sub (RIP bltc).
Don’t remind me. :P I’m quite grumpy that two of my favourite sub-forums (Crafting and BLTC) got the axe.
Robert left last year and he was indeed the head of the dungeon team, but as you can see, he didnt design them too well anyway (if that was indeed his role). We need new dungeons, its getting so stale
They created an awesome aether path – love it. I love running this path with a good group, encourages teamwork.
I think one on fh the reasons it has not been a success (or seemed to have been yet)- is not everyone has worked out the tricks (eg skills/utilities) which can make this path a real doodle. The gw2dungeons.net is missing a few for sure
We recently discovered a few things which make the final two big bosses a doddle and it’s honestly a piece of cake now.
I love dungeons !
I loved GW1 dungeons – DoA, FoW, UW, Deep, Urgoz and all that jazz.
Would love to see more team work based items as a break away from the LS.
(edited by TPMN.1483)
They created an awesome aether path – love it. I love running this path with a good group, encourages teamwork.
I think one on fh the reasons it has not been a success (or seemed to have been yet)- is not everyone has worked out the tricks (eg skills/utilities) which can make this path a real doodle. The gw2dungeons.net is missing a few for sure
We recently discovered a few things which make the final two big bosses a doddle and it’s honestly a piece of cake now.
I love dungeons !
I loved GW1 dungeons – DoA, FoW, UW, Deep, Urgoz and all that jazz.Would love to see more team work based items as a break away from the LS.
Don’t forget Slaver’s Exile and Sorrow’s Furnace!
They created an awesome aether path – love it. I love running this path with a good group, encourages teamwork.
I think one on fh the reasons it has not been a success (or seemed to have been yet)- is not everyone has worked out the tricks (eg skills/utilities) which can make this path a real doodle. The gw2dungeons.net is missing a few for sure
We recently discovered a few things which make the final two big bosses a doddle and it’s honestly a piece of cake now.
I love dungeons !
I loved GW1 dungeons – DoA, FoW, UW, Deep, Urgoz and all that jazz.Would love to see more team work based items as a break away from the LS.
Aetherpath is just a bit too gimmicky for me. Not to say that is a bad thing, my favorite raids in EQ were both more gimmicky type raids. In GW2 though I find the combat very interesting. Aetherpath has some of that but in between are unskippable cutscenes and a lot of puzzles and what not that are kinda cool but I don’t enjoy repeating them like I enjoy repeating the combat mechanics. That’s why I enjoy Arah, it focuses more on that with some skips which can be fun in their own right.
Gimme a Lupi fight over a puzzle any day basically. If only every boss encounter were as well designed.
Nothing says excellent dungeon design like npc reliant content and unskippable cutscenes, I hope we get more of this as it is riveting and engaging. I also have high hopes that they will integrate the living story into the dungeons so that I can fully experience the immersion and story that my casual counterparts are so delighted by.
To OP: No.
I dont play dungeons anyway if i can avoid it, so i would rather see the effort going into other things. A good LS is imho the best possible end-game.
Is that why you read dungeon sub-forum?