Since there are many people requesting me for this guide, I have written one. I hope it helps you to understand how the Aetherpath dungeon should be done and is not made for skipping/ignoring some parts.
I’m sorry if my english is bad, i’m spanish.
- Pre-starting -
Any profession/build can work really well here. You are not limited by anything based on professions since everything is designed to be done or failed based on teamwork. I’ve seen groups of 4 rangers and 1 warriors succeed, groups of 2 necro, 2 mesmer and 1 warrior succeed and groups of thieves, elementalists, mixed, newbies to 80, 12kAP groups… And every group succeeded because they followed the directions and didn’t ignored the mechanics.
- First trash pulls -
Right after speaking with Caithe, your group will need to face a corridor with some nasty flowers that you might destroy ranged (Note: Running is suicide). Right after that, you will find a room with 3 different pulls. 2 Elite dogs and some small ones, 2 Big enemies (when left one dies, spiders come) and some spiders in the back. Instead of hitting a random enemy, your group should kill the dogs first, then kill the left big one, then focus on the petrifier spider and finally kill the 2nd big guy and all the others spiders.
That will open the door to another trash room, have someone to hit the wurm and then run back as soon as possible because you want to kill 2 elite dogs first. There are some areas that your group might need to focus on reviving if someone gets downed. After the dogs dies, your group can safely go up and kill the 7 wurms. They will do moderate damage but it’s really easy if you just take your time and avoid the areas. There will be 2 more wurms in the other side of the room, kill them to open the door to the oozes puzzle.
- Ooze puzzle -
This room can be done in 1 minute or 40 minutes, it all depends on the strategy. The room has 2 paths and fire delimiting each of them. The goal here is to move 1 ooze that will appear at the beginning of each path, to the end of itself. It could be easy, so you will have to deal with 7 elementals that will try to kill the oozes. Most groups might just want to protect the oozes, and although that’s a valid strategy, that’s not a “for every proffesion” strategy, since you would want mesmers or guardians. What I’ll give you here is an strategy that works in less time (1 minute) and can be done by any profession (yay, no kicks because of professions).
Things to have in mind:
1: The oozes only follow you if you have the blue target buff (can be obtained by a plant near the oozes).
2: Moving too fast makes ooze run into fire (don’t do that).
3: Moving too slow makes ooze stops and tries to hit you (don’t waste that seconds).
4: If ooze hits you, it probably instakills you.
5: The oozes must reach the gears at the end of each path at same time (synchronized by less than 10 seconds).
6: The elementals will ignore you and go after ooze if they are 1200 range close.
7: The elementals will reset if they run to the other path.
8: The elementals will respawn in 15-20 seconds after they die (individually).
9: There’s an achievement here: don’t get hit by fire (That include the fire in the ground and also the elementals attacks).
So… the strategy works with 4 roles (and can be done by 4 players, 5th is possibly not needed). Designate 2 players to wait outside room for a “GO” signal. They will never hit elementals or help the other 2 guys. These two players should not have pets or minions. They will be the ones moving the oozes to the end of each path, but again they will just watch and do nothing until the “GO” signal.
The other 2 players with high DPS or survivability ones will enter the room first and go to different paths. They will kill the ooze on each side first in order to be able to move elementals around (Really needed, because otherwise the elementals are stubborn and will only focus on oozes). Then they will hit all elementals once or twice and RUN to the end of each path. If that’s done right, those 2 players will have all elementals at the end of the paths. At that point, if they didn’t missed any elemental, they will give the signal “GO” and start killing elementals doing big Area attacks.
The result of that strategy will be: all elementals dead when oozes are in the middle of the paths, none of the oozes got hit and it will go synchronized since they started at same time and never got slowed. It can’t go smoother than that.
What do you do with the 5th player? That’s your wild card, you can put the 5th player helping whoever it needs it most, usually the 2 players to help in the killing phase of elementals. It’s your choice.
What happens if someone screws it before the signal “GO” or an ooze dies? Call for a reset and go out of the room to repeat the strategy. Trying to do it without a reset it’s pain, fail, pain, more fails. Being not synchronized equals pain and not worth it.
Aens / Ellantriel / Nao To Mori / Saelyth. Commander
Guias de Raids en español / Spanish raiding guides
(edited by Elrey.5472)