Have you 'felt' the nerf?

Have you 'felt' the nerf?

in Fractals, Dungeons & Raids

Posted by: Morsus.5106

Morsus.5106

On average boss fights lasted about 0-10% longer. On fotm49 things went faster than usual because I gearchecked the group to make sure they were all zerkers. Usually I can carry some slackers, but I don’t risk it anymore.

And this ladies and gents, is why nerfing zerker was a bad idea.

Have you 'felt' the nerf?

in Fractals, Dungeons & Raids

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

You’re 2 weeks late with that question.

That’s how often I visit the forums these days

Have you 'felt' the nerf?

in Fractals, Dungeons & Raids

Posted by: Acerola.6407

Acerola.6407

On average boss fights lasted about 0-10% longer. On fotm49 things went faster than usual because I gearchecked the group to make sure they were all zerkers. Usually I can carry some slackers, but I don’t risk it anymore.

And this ladies and gents, is why nerfing zerker was a bad idea.

Why? People shouldn’t get carried by good players while they’re in PVT. They should gear properly and learn. Of course there is no issue with taking 3 defensive pieces and 3 zerker pieces for getting started.

Have you 'felt' the nerf?

in Fractals, Dungeons & Raids

Posted by: Morsus.5106

Morsus.5106

On average boss fights lasted about 0-10% longer. On fotm49 things went faster than usual because I gearchecked the group to make sure they were all zerkers. Usually I can carry some slackers, but I don’t risk it anymore.

And this ladies and gents, is why nerfing zerker was a bad idea.

Why? People shouldn’t get carried by good players while they’re in PVT. They should gear properly and learn. Of course there is no issue with taking 3 defensive pieces and 3 zerker pieces for getting started.

Yeah, but the idea behind the nerf was to make PVT/Knights/Clerics/etc more valuable in dungeon runs, now people are doing more gear checks, so it backfired.

Have you 'felt' the nerf?

in Fractals, Dungeons & Raids

Posted by: Miku Lawrence.6329

Miku Lawrence.6329

Yeah, but the idea behind the nerf was to make PVT/Knights/Clerics/etc more valuable in dungeon runs, now people are doing more gear checks, so it backfired.

No, it was to shut down the crying crowd of casuals. It backfired though as you said.

Snow Crows [SC]

Have you 'felt' the nerf?

in Fractals, Dungeons & Raids

Posted by: maxinion.8396

maxinion.8396

Yeah, but the idea behind the nerf was to make PVT/Knights/Clerics/etc more valuable in dungeon runs, now people are doing more gear checks, so it backfired.

No, it was to shut down the crying crowd of casuals. It backfired though as you said.

But it also made all casual dungeons (the < 80 ones, and especially AC) so easy that even one zerker can carry a whole party now.

Have you 'felt' the nerf?

in Fractals, Dungeons & Raids

Posted by: Miku Lawrence.6329

Miku Lawrence.6329

That might have been due to overlooked scaling “because low levels don’t have their traits now”.

Snow Crows [SC]

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Posted by: Iris Ng.9845

Iris Ng.9845

The nerf only irritates me at high level fractals when mobs are technically higher level than players. But dungeon wise, it has been a breeze. Every run has been faster than ever, even an ele can solo AC now.

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

Have you 'felt' the nerf?

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Posted by: DonQuack.9025

DonQuack.9025

Every run has been faster than ever, even an ele can solo AC now.

STOP TAUNTING ME!!

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https://www.youtube.com/watch?v=Am9gVQB8gss

Have you 'felt' the nerf?

in Fractals, Dungeons & Raids

Posted by: deSade.9437

deSade.9437

it was to shut down the crying crowd of casuals.