I miss hardcore world bosses

I miss hardcore world bosses

in Fractals, Dungeons & Raids

Posted by: Ohoni.6057

Ohoni.6057

Elitism in open world confirmed

It is a little elitist, but more just practical. In open world, you can have maps where you need 100% of the population to be on the world boss, and yet 20-40% of them don’t even know the event is happening and are just doing their own thing. They’re entitled to do that, but it would be nice if they could do it on a different copy of the map, right? Imagine trying to run a raid where 3-4 of the other players were off reading the lore notes while the rest are doing their best to beat the boss.

Plus you have people that are theoretically trying to fight the boss, but completely shut off all communication, and just are not playing along with the rest of the group. I don’t think harsh sorting like gear checks or “LI counts” should be necessary or anything, but it would be nice if you could have at least some assurances that everyone on your map is paying attention. Being able to spawn and fill fresh maps is a good way to accomplish this, and I doubt many people would have trouble finding a map under such a system if they were genuinely interested in trying.

Of course players who don’t want to use these options can just spawn into random maps and take their chances, it just would be less likely to work out.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

I miss hardcore world bosses

in Fractals, Dungeons & Raids

Posted by: nekretaal.6485

nekretaal.6485

Those bosses were only ever considered hardcore because of their timers.

Timers are bad design. No more timers pls.

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I miss hardcore world bosses

in Fractals, Dungeons & Raids

Posted by: Lonami.2987

Lonami.2987

with jormag and primordus getting a buff there is NO reason not to remake the Megadestroyer and the Claw of Jormag into proper challenges like tequatl and shatterer.

Those kind of reworks/buffs don’t need a lore explanation, and shouldn’t have one if it’s going to be some cheap gimmick, like Tequatl was.

What about Chak gerent?

Or is that not difficult enough? Or are we talking just a revamp of vanilla bosses?

Chak gerent is easy, and should stay that way. Hardcore world bosses should not be part of the meta event in any way.

or B. players can be more selective about who gets into the event, so that everyone involved is at least on the same page.

Elitism in open world confirmed

It can work if it’s a guild mission.

First, if it’s a guild mission, the guilds will start them when THEY want, and not when it’s time for it, therefore they can make sure their team is ready for the missions and their people are there before they start it, so they CAN select who will be there and who won’t.

Second, remember how when the Blightwater Shatterstrike challenge mission was in the open world, only guild members could use the Charrzookas to damage the crystals, so basically the guilds there could be selective about who can participate in the more vital parts of an event. For example only guild members could use the Turrets at Tequatl or something similar.

It can work in the open world without making the events too easy but it will take some extra work from the devs

Tequatl turrets definitely need to be locked to guild members only when it’s activated by a guild.

Elitism in open world confirmed

It is a little elitist, but more just practical. In open world, you can have maps where you need 100% of the population to be on the world boss, and yet 20-40% of them don’t even know the event is happening and are just doing their own thing. They’re entitled to do that, but it would be nice if they could do it on a different copy of the map, right? Imagine trying to run a raid where 3-4 of the other players were off reading the lore notes while the rest are doing their best to beat the boss.

Plus you have people that are theoretically trying to fight the boss, but completely shut off all communication, and just are not playing along with the rest of the group. I don’t think harsh sorting like gear checks or “LI counts” should be necessary or anything, but it would be nice if you could have at least some assurances that everyone on your map is paying attention. Being able to spawn and fill fresh maps is a good way to accomplish this, and I doubt many people would have trouble finding a map under such a system if they were genuinely interested in trying.

Of course players who don’t want to use these options can just spawn into random maps and take their chances, it just would be less likely to work out.

Guild missions can be instanced, hardcore world bosses should too.

Or at least, let a guild open their own instance of the map, and don’t let anyone else join during the first minutes after creation, to make sure those who want to participate hay their seat.

Those bosses were only ever considered hardcore because of their timers.

Timers are bad design. No more timers pls.

I don’t think you can compare the Svanir Shaman with Triple Trouble.

Elonian elite specialization ideas: El: Dervish
M: Bladedancer – N: Scourge – En: Occultist – Ra: Swampstalker
T: Sharpshooter – G: Sunspear – Re: Hierophant – W: Corsair

I miss hardcore world bosses

in Fractals, Dungeons & Raids

Posted by: Slowpokeking.8720

Slowpokeking.8720

Hell no, I don’t want to look at LFG chat to find a good map and keep waiting for the next one if this has failed. Since you can’t pick your groupies in open map.

Hardcore world boss would only cause most of the people to stay away from them unless they want a pain in the kitten .

I miss hardcore world bosses

in Fractals, Dungeons & Raids

Posted by: onevstheworld.2419

onevstheworld.2419

I think the Shatterer style update is Anet’s likely future direction for world events… events that are doable by the mindless zerg, but having achievements that require a higher level of coordination.

I feel that’s a fair compromise between the two extremes.

I miss hardcore world bosses

in Fractals, Dungeons & Raids

Posted by: Lonami.2987

Lonami.2987

Hell no, I don’t want to look at LFG chat to find a good map and keep waiting for the next one if this has failed. Since you can’t pick your groupies in open map.

Hardcore world boss would only cause most of the people to stay away from them unless they want a pain in the kitten .

The key is to let the ones organizing invite their squads easily, or instance them.

I think the Shatterer style update is Anet’s likely future direction for world events… events that are doable by the mindless zerg, but having achievements that require a higher level of coordination.

I feel that’s a fair compromise between the two extremes.

The Shatterer is an easy boss, a normal mode boss with a decent difficulty. It what all normal world bosses should be.

However, it’s not a compromise at all, since it barely reaches the difficulty of Tequatl or Triple Trouble.

Elonian elite specialization ideas: El: Dervish
M: Bladedancer – N: Scourge – En: Occultist – Ra: Swampstalker
T: Sharpshooter – G: Sunspear – Re: Hierophant – W: Corsair