Invite for a coherent stance on dungeons
Personally, I would rather have the second option of the correct leveling based on the minimum level required and just let people farm to their hearts content. Eventually they will either have enough money to buy the world, and so what? Or they will get what they want and leave. Yes people will still complain about it being easy, but the ones complaining are not the ones that should be focused on. Make a few dungeons easy so that low level characters have something to break away from the monotony of level grinding with. A chance at fun while they are still “young” .
If we can not have this happen, then yes please go with the first option so that then at least the guidelines are clear and maybe there will be less raging after each new patch update.
This is only my personal opinion.
I think I’d rather see #1, but make champion and veteran mobs in the open world act as better tutorials for the upcoming dungeon experience. (and adjust their rewards accordingly).
It only makes sense the hardest content in the game should be balanced for 80’s, and I think the open world experience would be better off getting some more imaginative encounters.
(edited by Vox Hollow.2736)
I would rather have new level 80 dungeons, don’t adjust existing leveling content for 80s or eventually people will not be able to level anymore characters, not that dungeons are the only way to level, but for me it is most of what I have seen after the level 30 story mode starts on all my characters. I am not against the revamp, I feel they nerfed the mob health but made the mechanics more punishing, which means lower level characters are not punished as much for having no exotic gear when it comes to dpsing the mobs, it doesn’t take as long to kill things. However, the fights are more punishing to professions that build for damage only and are not topped out characters. It seems more support is needed for all, probably harder on the young’ens, stability for knockdowns, condition removals, heals, protection, (haven’t tried yet, maybe projectile blocks work against the spider poisons?) The first ac I did after the patch was path 1, there were no 80s in the group, we were ranged 45-75, we got through it once we learned each fight. It was challenging, which made it fun. The next time I went through with an 80 in an all 80 group, it was stupid easy almost boring, path 1 and 3.
The New AC isn’t hard though, just ran it last night at level 35 and level 35 rares. Did all paths, it wasn’t a cake walk but it was still fairly easy. I’m not a good player either, I just press buttons… like dodge.
Remember that level 35 rare gear is abolutely peak equipment for that level of character. You are meant to be able to go in there, collect tokens, and barter for your rare level 35 gear as your reward.
The New AC isn’t hard though, just ran it last night at level 35 and level 35 rares. Did all paths, it wasn’t a cake walk but it was still fairly easy. I’m not a good player either, I just press buttons… like dodge.
let me guess, with 4 fully equipped lv 80?
Also, rares on a lv 35? You’re lucky if the average joe has greens that are not 10lvl lower then them
The New AC isn’t hard though, just ran it last night at level 35 and level 35 rares. Did all paths, it wasn’t a cake walk but it was still fairly easy. I’m not a good player either, I just press buttons… like dodge.
let me guess, with 4 fully equipped lv 80?
Also, rares on a lv 35? You’re lucky if the average joe has greens that are not 10lvl lower then them
Thats on them if they go in like that. Gear up for hard stuff. This isn’t for the normal pve experience. Bring good gear (for your level), use food, and try to step up to challenges.
I would prefer to see the second choice, making explorable dungeons level appropriate. AC exp was tough with a group of all lvl 35s. Not impossible, but tough. And i’m talking lvl 35s not in rares here, because really, who wants to spend the money on lvl 35 rares at this point? Not most of the player base.
If they ARE going to gear most of the explorable modes towards 80s, I’d like to see Story Modes become more rewarding for lower level characters. AC story is not super difficult with a group of 30-40s, not super easy, but not impossible. You still get a decent amount of xp, but you only get that really nice gear from one run. Technically, about 10 runs of AC could get you 10 levels..sorta. Probably more like 7, but w/e. So maybe you get a rare piece your level every run? Like first time you get the helm, second time you get some shoulders, and so on. That way, you don’t have to run AC exp to get the lvl 35 rares with tokens, which I personally think is a stupid idea anyways. By the time you have the tokens to get a full set, you’re already like lvl 40.
I hope that we can all figure out this new AC path so that it’s not as impossible for low levels as it seems right now. I loved taking guildies through AC because it taught you mechanics, like dodging and coordination, which really help in the rest of the dungeons. I had a hard time with a guildie in Arah, so I ran a bunch of AC with him to get his dodging up for Lupicus. No problems since then. I don’t want to have to start taking people through TA instead, no one ever wants to go to TA.
The New AC isn’t hard though, just ran it last night at level 35 and level 35 rares. Did all paths, it wasn’t a cake walk but it was still fairly easy. I’m not a good player either, I just press buttons… like dodge.
let me guess, with 4 fully equipped lv 80?
Also, rares on a lv 35? You’re lucky if the average joe has greens that are not 10lvl lower then them
3 level 80’s, me and my buddy were level 35. My buddy a mesmer, me an Engineer. The 3 80’s were irl friends that aren’t very good at the game, me and my buddy were the best players among our group of friends as we played MMO’s before GW2. The other 80’s didn’t.
If you go into a dungeon without level appropriate gear, then the design isn’t a problem. At level 35 if you enter AC with greens and blues, then you can only blame yourself. I have 2 80’s and do fractals regularly so I have some extra money to spend on keeping my engineer up to date while I level it.
My only real issue with AC now is that hatchlings seem to cause FPS lag now, and I’m not sure why. Pre-patch there was no FPS lag issues, and I very rarely get bad FPS lag in WvW. After this patch though, hatchlings bring me down to around 5-10 FPS depending on how many there are, if I look away from them then I go back to normal, around 45-50 FPS. Other people in my party experienced the same thing, especially during path 2 at the traps.