Just run, don't fight...
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Have you ever seen veteran speedrunners in other video games? They skip as much as they possibly can.
I’m hoping rewards for trash mobs will be increased. Maybe some sort of system could be implemented, where the more trash mobs you kill during a dungeon run, the better the drops get.
In GW1, dungeons such as FoW and UW all had trash mobs that could drop valuable crafting materials (obsidian shards and globs of ectoplasm respectively). This made killing the foes much more worth while.
“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Better solution than making some change forcing people to fight a bunch of unrewarding trash….is to make the trash worth killing.
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