My Opinion on AC - Good job.

My Opinion on AC - Good job.

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Posted by: Nurse.1085

Nurse.1085

I run with a fairly good group. I don’t pug Dungeons because it’s a headache. I’ve had plenty of groups fail in the past with the old AC set up. I expect it to be even worse now.

On that note, I really like the new AC paths, the only boss I “disliked” was the last both @ Detha. Not because it was hard, but because the boss kept bugging out and because he kept attacking Detha, so it was irritating to try and position him. We had to wait until Detha died to get anything done.

What I like

  • You can’t skip the first boss.
  • The bosses HP was lowered, making it feel less like a tank and spank
  • Better mechanics, though you can still skip Kohler. I suggest locking the doors until Kohler is defeated so people can’t skip him.
  • The burrow’s actually spawn an intimidating amount of mobs now.

What I fear

  • It will get nerfed to the ground
  • Pugs can not do this, which will result in nerfing, which in turn will disappoint players like me who enjoyed the challenge.

The dungeon actually required some type of coordination, which is why I think pugs or bad players will fail. But if this is your PVE endgame, then you’re heading in the right direction in terms of revamping boss mechanics.

Overall, the Dungeon feels less sugarcoated and a snooze fest or a place for quick gold (next to COF P1). I look forward to what Anet does with the other Dungeons in the future.

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Posted by: EndPoint.1024

EndPoint.1024

I second that. I like your idea about Kholer to keep all the doors closed until he defeated.

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Posted by: harbinger.2698

harbinger.2698

As an 80 toon w/ full exotics with a party of the same lvl toons, I enjoyed it as well except for the glitch where we couldn’t get the final boss over the traps because he was stuck.

However, this is supposed to be a level 35 dungeon so it really should be easy for full level 80’s. That’s not nerfing, it’s common sense. The dungeon should be runnable by a group of 35-45’s without hours worth of death/frustration and right now that’s just not the case.

If you want a dungeon that’s more difficult, go do some higher level dungeons where if they are too easy, you have a point. With AC (and a few others) it really shouldn’t be that difficult because right now they’re off limits to anyone near the “minimum level” specified.

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Posted by: LeX.9526

LeX.9526

i want to see how low lvl player will be able to do path 1 on AC, because we just made a run all with full exotic not able to finish it, same on path 2 final boss where was bugged

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Posted by: Levistis.8356

Levistis.8356

Thirded…

and lex, I’ll have kitten or something tonight probably, after learning the dungeon last night, tonight my guild is gonna run it on our lowbies.

Magummadweller

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Posted by: LeX.9526

LeX.9526

Thirded…

and lex, I’ll have kitten or something tonight probably, after learning the dungeon last night, tonight my guild is gonna run it on our lowbies.

well good luck, i like some changes on it…but i think is to hard for low lvl players, it was suppose to be easy, is first dungeon after all, to be honest we didn’t manage to complete it, we try path 1 and 2, and when we saw that boss was bugged we give up with path 3

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Posted by: Warkhann.4592

Warkhann.4592

Nice , i turned lvl 35 2day and was lookin forward to doing AC. i tried to get into a few AC parties. but just keep getting kicked from party because of the new update. now ppl only want lvl 80 for a lvl 30-35 dungeon. really thanks Devs the games alot moer fun now . good job

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Posted by: TAKBonez.4953

TAKBonez.4953

I’m fine with doors closing for Kohler forcing people to do it. I like getting wonderous bags and silver. But not the way he is now Spawns ads every loss of 25% hp and fears along with his already OP pull. NO It was fine the way it was b4 and taught people to learn how to dodge better. But u guys praising this bull have to realise most players rn’t u. That the dungeon is supposed to be done at lvl 35+, and be enjoyed by the majority of players. Which for low lvls was hard at times b4 update.

It will now be impossible and for people that skipped Kholer b4 u think they’ll do it now? pfffffff ha no. Look at the poor guy above me. Most of the other new stuff was ok like spider and stuff but the 2 things that didn’t need to be added were the new kohler and the perma knock down of gravelings. every where in the dunegon. Also Detha still bugs herself and so does the new boss fight for p2. Instead of adding new stuff they shoulda fixed the old stuff first and made sure it was working properly. Srry to u guys that praised this but u’ll find u’ll be few and far between.

(edited by TAKBonez.4953)

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Posted by: Kyredwen.5480

Kyredwen.5480

My language in a guild group of 80s for AC is unprintable. And no way would I go in with ANYONE under 80 and well geared. The lowbies are going to be very very very very unhappy and quit the game and badmouth it, Arena.net. Heck, I will NOT recommend this game to anyone at this point. The 1337ists who want a hard dungeon should have some other place to go, NOT AC.

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Posted by: Khal Drogo.9631

Khal Drogo.9631

I am afraid of being tarred and feathered by all and sundry but here goes:
Make COF P1 challenging instead (AKA early days of launch for effigy). Thus no more 4xwarriors 1xmesmer nonsense. That or have AC and COF swap lvl requirements.

I have yet to try out new AC on my 5 lvl 80s yet but I guess I will definitely be alt swapping my lvl 35 from all the threads posted.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

(edited by Khal Drogo.9631)

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Posted by: Tyellock.2697

Tyellock.2697

AC is a level 35 dungeon, should be easier for people that are level appropriate.

My guess, and it is the reason I run the dungeon, is to get the soldier gear, if that was moved to another dungeons loot table you would have fewer 80’s in epic gear running it.

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Posted by: Fay.2735

Fay.2735

100% agree with OP, The only thing I would add to it is that they need to improve scaling for lvl 80’s in exotic/ascended gear as some of the fights are so easy because your team is too powerful.

I would love them to be scaled down more towards lvl 35 in all greens or maybe rares. At the moment it feels like you are three times as effective wearing full exotics which makes some of the fights feel dull and redundant but if you’d make those fights too hard then it would be impossible for lvl 35’s so, scale the gap more appropriately I’d say Still give full exotics a tiny advantage but make it really tiny not a mile as it is currently.

That or make another difficulty level for those of us who like more of a challenge and then pugs can still do their farming and speed runs.

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Posted by: Dub.1273

Dub.1273

This Dungeon got completely kittened up.

What I like:

Lowered healthpool on Silvermobs and Bosses.

What i dislike:

Boss fights have nothing to do with skill or tactic. Path 1 solo is stupid kiting, path 3 is just relying on the dumb NPC.
Can’t skip Queen anymore. (i dont like wasting minutes by brainafk’ing fights)
Hatchlings are now stronger than Silvermobs.
Burrows spawn too many Gravelings in too short time. (I dislike this because all you need is more dps, nothing else)
The Dungeon doesnt feel enjoyable anymore. And solo/duo’ing AC is a frkin pain now. Even solo Arah makes more fun and is easier + faster.

Dub | [rT]
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Posted by: ceno.1584

ceno.1584

It’s funny to me when I hear “It’s a lvl 35 dungeon it shouldn’t be this hard” Why you ask? Because even before the changes I barely joined a single group that wasn’t all lvl 70-80 anyway. No one wanted to run with lvl 35’s before this patch, so it’s no different now. Even tho you might have a full set of exotics on, the game does scale you down to lvl 35. It’s not THAT much of an advantage to be in exotics. I did just fine on my engie who’s in mainly blues and a couple greens today and I finished path one just fine.

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Posted by: Starskii.5829

Starskii.5829

They should just make a challenge mode with better loot. Seriously please both worlds.

The latest update was OVERKILL Imo

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Posted by: noobftw.9654

noobftw.9654

This new ac is very anti teamwork, except p2 trap and boss ofc. When I tried to be team player and ressing the downed I end up kill myself most of the time. If you forget about teamwork, it becomes very easy.

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Posted by: Direksone.3867

Direksone.3867

Did path 1 and after 1 wipe on The Howling King we managed quite easily. We were 4 guildies that play actively together and 1 pug however so it makes sense that we struggle less, but I must say that overall the mechanics were a lot more fun. We are a bunch (I was on an alt then, but okay) of Exotic equipped 80s so of course that coupled with the fact that we do dungeons quite often will result in us not struggling as much. Doesn’t take away the fact that encounters still will be fun!

I am all for a ‘hardmode’ for level 80’s as this is a 35+ dungeon it shouldn’t be too hard, low level pugs should be able to do it. A hardmode function would make everyone happy I guess.

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Posted by: ThiBash.5634

ThiBash.5634

As long as there are 4 seconds knock-downs on thrash mobs that spawn in bulk, without some sort of stun resistance to prevent stun spams, it’s not well done.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: harbinger.2698

harbinger.2698

100% agree with OP, The only thing I would add to it is that they need to improve scaling for lvl 80’s in exotic/ascended gear as some of the fights are so easy because your team is too powerful.

Again, if you are in full level 80 exotics and you go to a beginner dungeon you should be too powerful. You’re farming the wrong spot (theoretically). I don’t want to be further scaled down in AC because right now people who are true lvl 35’s in all greens are not going to make it, provided they are allowed to go with a group in the first place.

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Posted by: Aegis.9724

Aegis.9724

100% agree with OP, The only thing I would add to it is that they need to improve scaling for lvl 80’s in exotic/ascended gear as some of the fights are so easy because your team is too powerful.

Again, if you are in full level 80 exotics and you go to a beginner dungeon you should be too powerful. You’re farming the wrong spot (theoretically). I don’t want to be further scaled down in AC because right now people who are true lvl 35’s in all greens are not going to make it, provided they are allowed to go with a group in the first place.

Nope, that only works if the rewards are NOT scaled up (aka, you’re farming the wrong spot, as you say)

Gw2 has dynamic scaling on loot, you get lv80 rares/exotics from AC, hence your argument is completely invalid.

If a lv 35 has to struggle and suffer to get poor rewards, yet at the same time a lv 80 running the SAME CONTENT has much better loot and a much easier time, there is something wrong.

Giving a feeling of “power” when being downscaled is ok, but there is tricky balance there. Ac imho screwed that balance

(edited by Aegis.9724)

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Posted by: Levistis.8356

Levistis.8356

I find it funny that people are saying the new bosses require no skill or coordination and the old bosses did. Funny.

Magummadweller

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Posted by: Raine.1394

Raine.1394

I run with a fairly good group. I don’t pug Dungeons because it’s a headache. I’ve had plenty of groups fail in the past with the old AC set up. I expect it to be even worse now.

On that note, I really like the new AC paths, the only boss I “disliked” was the last both @ Detha. Not because it was hard, but because the boss kept bugging out and because he kept attacking Detha, so it was irritating to try and position him. We had to wait until Detha died to get anything done.

What I like

  • You can’t skip the first boss.
  • The bosses HP was lowered, making it feel less like a tank and spank
  • Better mechanics, though you can still skip Kohler. I suggest locking the doors until Kohler is defeated so people can’t skip him.
  • The burrow’s actually spawn an intimidating amount of mobs now.

What I fear

  • It will get nerfed to the ground
  • Pugs can not do this, which will result in nerfing, which in turn will disappoint players like me who enjoyed the challenge.

The dungeon actually required some type of coordination, which is why I think pugs or bad players will fail. But if this is your PVE endgame, then you’re heading in the right direction in terms of revamping boss mechanics.

Overall, the Dungeon feels less sugarcoated and a snooze fest or a place for quick gold (next to COF P1). I look forward to what Anet does with the other Dungeons in the future.

Yeah, you can’t expect 100% premades in a dungeon and you can’t tune dungeons to exclude pugs. You can decide to tune them normal and hardmode. Anet is currently flailing about on the issue, obviously. You have to realize the intended purposes of dungeons. Yes, they provide a challenge, but they are also how players acquire gear and currency, i.e., they are farmed. It’s pretty straightforward actually but people and game companies are sometimes challenged around understanding and building dungeons.

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Posted by: Fay.2735

Fay.2735

This is why I keep suggesting a hardmode!

Again, if you are in full level 80 exotics and you go to a beginner dungeon you should be too powerful. You’re farming the wrong spot (theoretically). I don’t want to be further scaled down in AC because right now people who are true lvl 35’s in all greens are not going to make it, provided they are allowed to go with a group in the first place.

I don’t do dungeons to farm, I do them for fun.

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