"Old" Dungeons - why were they scrapped?

"Old" Dungeons - why were they scrapped?

in Fractals, Dungeons & Raids

Posted by: Geoffroy.3685

Geoffroy.3685

Path 1 in SE is buged and the Mobs will spawn on themself over and over and fallow you all the way back to the waypoint

Ok that explains this one.

I’ve also heard one specific Arah path takes at least 5 hours to complete. I understand that no one in their right mind would run this one when there’s 3 other paths with a more reasonable run length.

Amelia Ivardottir — Falconeer (Greatsword & Bows Ranger) — Volcanus
Emmeline Ivardottir — Duelist (Sword & Focus Mesmer) — Sunrise / The Anomaly

"Old" Dungeons - why were they scrapped?

in Fractals, Dungeons & Raids

Posted by: pyronix.4081

pyronix.4081

T6 aren’t “rare”, they’re “fine”, and as it is now, the grind for these mats will bore me long before I get bored of the rest of the game. Just because they’re hard to get now doesn’t mean they should be.

I mean rare as in:

rare/re(?)r/
Adjective: (of an event, situation, or condition) Not occurring very often.

>_<

"Old" Dungeons - why were they scrapped?

in Fractals, Dungeons & Raids

Posted by: striker.3704

striker.3704

We haven’t scrapped the old dungeons. We tried something new with Fractals, and so far it’s been very successful. I was on the team that built fractals, and now I am on the bug-fixing live team with a focus on our ‘old’ dungeons to fix bugs in there and see what I can do to spice them up a bit.

We’re certainly not going to just sweep the old dungeons under the rug. I will be working very hard on improving the dungeons.

That’s good news to me. My biggest concern (besides class bugs being fixed) is old content being obsoleted. I’m hoping y’all find a way to keep them important.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

"Old" Dungeons - why were they scrapped?

in Fractals, Dungeons & Raids

Posted by: Carighan.6758

Carighan.6758

To be honest, the levellign system would be no problem at all if Ascended gear had the same stats as other Exotic gear (just the extra Infusion slot) and Infusions had no stat (just Agony-protection).

If you then do want to make it more unique, make Ascended always have the class-unique stat (make it global, so it works as the class unique of whoever is wearing it) as one of it’s 3 stats.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

"Old" Dungeons - why were they scrapped?

in Fractals, Dungeons & Raids

Posted by: Kirk Seeker.6497

Kirk Seeker.6497

About sveral days try to find any group for “old” dungeons without any success. This new dungeon have killed GW2 Dungeon system. Graz Anet. I remember too many games start like this. Even now your servers become more and more empty and not to many join in. Because on high level ppl nothing to do. WvW (RvR) – i have done it too long in WAR, PvP – nothig special (almost as in all games), crafting legendary? With your drop chance it’s become not interesting (moreover “old” dungeons is dead). So what I need to do? Make new charachter – but it’s too borring.

You can advice me join in guild and other bull sh__t, but I do not want to do it. I like to play alone, after hard working day.

(edited by Kirk Seeker.6497)

"Old" Dungeons - why were they scrapped?

in Fractals, Dungeons & Raids

Posted by: Svarty.8019

Svarty.8019

We haven’t scrapped the old dungeons. We tried something new with Fractals, and so far it’s been very successful. I was on the team that built fractals, and now I am on the bug-fixing live team with a focus on our ‘old’ dungeons to fix bugs in there and see what I can do to spice them up a bit.

We’re certainly not going to just sweep the old dungeons under the rug. I will be working very hard on improving the dungeons.

Thanks for the update!

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.