Open World Dungeon Aspects

Open World Dungeon Aspects

in Fractals, Dungeons & Raids

Posted by: ipan.4356

ipan.4356

This game needs a dungeon “preview”, or taste, or “aspect” of each dungeon that is not an instance and accessible near the actual dungeon that is thematically similar to the dungeon.

It’s main purpose would be to have something (a champion, a veteran, a jumping puzzle, a mini-event?) that would allow a player to obtain a small amount – a very small amount – of that dungeons currency without having to enter the dungeon.

Some kind of timer or limitation could be placed on it so that each player can only obtain a certain set amount of that currency per day, or per hour, or whatever.

But, the underlying point is to allow anyone to at least make a tiny amount of progress on the dungeon currencies, even if they can’t, or don’t want to, create a party, since dungeons require full parties to play.

At least let us chip away at it slowly.

Open World Dungeon Aspects

in Fractals, Dungeons & Raids

Posted by: maxinion.8396

maxinion.8396

lfg?

/15chars

Open World Dungeon Aspects

in Fractals, Dungeons & Raids

Posted by: notabot.3497

notabot.3497

It’s not hard to get a pug to carry you. You could also cultivate a group of friends to run dungeons with. Sounds like a solution in search of a problem.

Open World Dungeon Aspects

in Fractals, Dungeons & Raids

Posted by: Black Box.9312

Black Box.9312

I’d rather just have token rewards be character bound again so that people will actually WANT to do dungeon paths more than once a day.

Open World Dungeon Aspects

in Fractals, Dungeons & Raids

Posted by: Uvatha.5476

Uvatha.5476

I’d rather just have token rewards be character bound again so that people will actually WANT to do dungeon paths more than once a day.

Those were good times. I miss those days, back when things made sense.

Open World Dungeon Aspects

in Fractals, Dungeons & Raids

Posted by: GoddessOfTheWinds.2937

GoddessOfTheWinds.2937

I’d rather just have token rewards be character bound again so that people will actually WANT to do dungeon paths more than once a day.

Those were good times. I miss those days, back when things made sense.

I totally agree. And that way people would also have more interest at classes other than Warrior and Mesmers (wink CoF). And that would put more uses to alts. Though the gold reward can stay account bound, the token reward is meh. I’d prefer it be character bound. At least I’d get something I can exchange for the time spent inside after the first run.

And it’ll also make it possible with 8 characters to get 8×60×3 tokens which is enough for 1 full set of exotic. ANet already stated Exotics are too easy to get. Why not make it so that we get more exotics to throw in the Mystic Toilet?

I’d say dungeon rewards should stay in dungeons. Just like how Glob of ectoplasms in GW1 were only found in UW. I wouldn’t wanted it in open world.