Open World Dungeon Aspects
lfg?
/15chars
It’s not hard to get a pug to carry you. You could also cultivate a group of friends to run dungeons with. Sounds like a solution in search of a problem.
I’d rather just have token rewards be character bound again so that people will actually WANT to do dungeon paths more than once a day.
I’d rather just have token rewards be character bound again so that people will actually WANT to do dungeon paths more than once a day.
Those were good times. I miss those days, back when things made sense.
I’d rather just have token rewards be character bound again so that people will actually WANT to do dungeon paths more than once a day.
Those were good times. I miss those days, back when things made sense.
I totally agree. And that way people would also have more interest at classes other than Warrior and Mesmers (wink CoF). And that would put more uses to alts. Though the gold reward can stay account bound, the token reward is meh. I’d prefer it be character bound. At least I’d get something I can exchange for the time spent inside after the first run.
And it’ll also make it possible with 8 characters to get 8×60×3 tokens which is enough for 1 full set of exotic. ANet already stated Exotics are too easy to get. Why not make it so that we get more exotics to throw in the Mystic Toilet?
I’d say dungeon rewards should stay in dungeons. Just like how Glob of ectoplasms in GW1 were only found in UW. I wouldn’t wanted it in open world.