Raid 1 Wing 2 Coming March 8th!

Raid 1 Wing 2 Coming March 8th!

in Fractals, Dungeons & Raids

Posted by: Malchior.5732

Malchior.5732

I hope that Anet can actually made some encounters truly mechanics based and not timer based. I played other games that if you made a mistake (possible to recover but really hard to do so) your party would wipe and not ever was the pressure on from a timer.

Timers make it boring and don’t do what Anet said would happen. The end of zerker meta. In fact those timers did the opposite it made zerker even more prevalent.

So lets all really hope that Anet learned a real lesson and can make something not timer based. (Probably not).

1. The timer makes it more difficult for full tank teams to push through and win (still possible on Vale Guardian). We don’t want a group of 10 nomads just waltzing through content without a care in the world.

2. The timer serves more as a “check” to know how well your team is doing. Regradless of timer, you can’t take your sweet time on either Gorseval or Sabetha, so all the timer is really doing is gauging your progress and allowing you to know certain timings.

3. They didn’t really say it was going to be the end of the zerker meta as in that it wouldn’t be viable (realize that if zerker is not meta, it would just get replaced by the next best thing). What they created was a more diverse meta in the end.
You can either be zerker, viper/sinister, or you could go tank/healer stats. Most raiders know the encounters well enough now that they don’t need full tank/healer stats to function, but that idea is still there and functions just fine.

4. The timer really isn’t such a big deal. You will more often lose on Gorseval or Sabetha from just lack of DPS or failing mechanics than the actual timer.
Even in Vale Guardian, the timer, again, just serves as a “check”.

One of the first times my group got Vale Guardian to phase 5, we went over the timer and lost. That tells us that our DPS was lacking and slowly we got better and better until DPS wasn’t an issue anymore. You could argue that they could introduce Gorseval/Sabetha -like mechanics in the fights without needing a timer, but you’re just artificially making another timer (kill before X happens).

In the end, I don’t see how this is a problem. If anything, it’s nice to have an in-game timer so I know when certain things are going to/should be happening.

Anet, put timers into the next raid wings.

Raid 1 Wing 2 Coming March 8th!

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Posted by: Torolan.5816

Torolan.5816

Holy freaking crap, people, if you don’t like raids or don’t want challenging content, then DON’T PLAY IT

But the main argument we see over and over is that they are the majority.
And how I understand it:
“why should you have content you like, when they can have content they like instead of you?”

It´s obviously a line of reasoning that has trouble sinking into some people for some reason. I am talking about it sinking in, not about accepting it as your own opinion.
People that are unable or unwilling to beat or just attempt to raid are a majority. Are you really going to dispute that? I mean, really? We don´t have numbers for that of course, but this seems common sense for me. Why would there be outrage or even an argument if this was not the case? If anyone and their grandmother could beat it, it would not even be suitable content for you.

I personally could not care less if there is content for hardcore gamers if Anet did not have a history of being able to focus on only one task despite having multiple teams for this and that and gating viable equipment behind it to incite the masses to at least try it to not look like fools in their next shareholder meeting.

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Posted by: maddoctor.2738

maddoctor.2738

From reddit AMA:

While it seems like there is a lot of effort going into raids, the teams are actually a lot smaller than something like a Living World release. For example, with Salvation Pass, we had only about 5-6 people working on it full time for 4 months. A few others assisted with their time for a week here, or a month there, plus additional people helped when it came time for reviews. And many of those full time people work on 2 raid releases simultaneously (Bobby worked on the scripts at the same time for both releases).

Can we stop with the crying now? The team that deals with the Raids is very small. So let’s see, if out of 300 people working at Anet, 6 are working on the Raids full time, it’s a mere 2% of the company. If 2% of the population is doing Raids, then having Raids is absolutely fine. 2% of the company, working for 2% of the population, 2% of the company keeping 2% of the population happy. Where is the problem here?

Also from the AMA:

Raid in MMOs are high-end content designed for the more hardcore player. However, from an analytics standpoint, the participation is higher than other games we’ve seen. This is likely due to the nature of our progression system in GW2.

I doubt it’s just 2% but it’s higher. So it’s a win for the game, give little resources, keep a good percentage happy. The other percentage can play in other parts that get the attention of 98% of the company.

Seriously get over the “raids are for the minority”

Raid 1 Wing 2 Coming March 8th!

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Posted by: Torolan.5816

Torolan.5816

So if the team is so small on raids, why is every other content lacking feelable updates? I don´t know what is going on behind the doors of Anet, but how can it be that a raid wing, which according to the post has not many ressorces located to it, is released and many other things are not?

And I also stumbled over the word participation, you can call me a nitpicker if you like.^^
I was in the raid area maybe 5 times over the course of 4 weeks. Does that mean that I participated in raids too and so count to the pro raiding group? If that is the case, this quote is not very accurate about raiding in general.

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Posted by: maddoctor.2738

maddoctor.2738

And I also stumbled over the word participation, you can call me a nitpicker if you like.^^
I was in the raid area maybe 5 times over the course of 4 weeks. Does that mean that I participated in raids too and so count to the pro raiding group? If that is the case, this quote is not very accurate about raiding in general.

They say they have “analytics” about it. I doubt it’s “how many players entered the raid instance” but it’s more like how many beat the raid, or at least tried to beat it, or the easiest way, how many players get magnetite shards. It’s not hard to count it. So the quote is accurate enough, way to nitpick on non-sense.

So if the team is so small on raids, why is every other content lacking feelable updates? I don´t know what is going on behind the doors of Anet, but how can it be that a raid wing, which according to the post has not many ressorces located to it, is released and many other things are not?

They said that the game will get a major update in April, obviously they are packing everything other than the Raid wing for that update. It’s been announced and verified already. I don’t know what you are complaining about anymore, just read the dev posts they’ve been very clear about it.

Raid 1 Wing 2 Coming March 8th!

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Posted by: Nokaru.7831

Nokaru.7831

So if the team is so small on raids, why is every other content lacking feelable updates? I don´t know what is going on behind the doors of Anet, but how can it be that a raid wing, which according to the post has not many ressorces located to it, is released and many other things are not?

If you won’t take the word of the staff at ArenaNet point-blank and unambiguously stating “We have 4-6 people working on this content,” then nothing we say is going to change your mind.

To answer your question: Think about it for a second… They said the whole company was working on Heart of Thorns. (“In 2015, we were all working on the expansion.”) This means that once Heart of Thorns shipped, they didn’t have another team working in the background to have a Living World update ready right away. They had to build it from the ground up after-the-fact.

Living World had short releases because they had the whole company working on them but had them staggered.

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Posted by: Taltevus.3289

Taltevus.3289

You know…I read a comment somewhere that brought up a good point. I had never considered looking at situations from this perspective.

This exact type of exclusive attitude is what usually leads to hard content being brought down in difficulty rapidly.

As in, you (these pro type of players) drag on this massive flux of casual players which will always outweigh the, “pro”, players.

Why?

A growing Gw2 Does not drag in a (pro) player that knows how to play exceedingly well. It’s impossible, they don’t know the game. If you refute that idea you also support putting players with 0 pvp exp smack dab in the middle of the stack.

Gw2 draws on a passing gamer (with a piqued interest) and then funnels them along to where they might ought to be. BUT, when you have this gap in player type with this kind of nature…those casual players build up…in greater and greater numbers.

Fast forward.

Now here the pro players are again QQ.

If they’d stop acting like rabid curs for a minute and help bring others up versus shutting them down and out…they might keep their hard content. Key note being hard/difficult does not mean exclusive.

The truly funny thing is though…In this light though you see the “pro” players doing the exact same thing they condemn against pvers allegedly.

I want to be the special snowflake only.
No one else can raid but me and mine.
No, only I can be the special raidflake.

I feel confident that there is a vastly larger amount of these exclusive only players versus those generally helping build the community, increasing the general skill level, thus the retention of original content in the future. Oh, You think I’m wrong?

Remember…you don’t have to fight champs for Hero Points now. Why is that?
Why was the trait system streamlined to over simplicity?
Why was the Hero point requirement dropped for Elite Specs?
Why were two of the masteries bypassed for the story?
Legendary armor is not going to be raid exclusive? Ls3?
Fractals are getting a rework in EXPLICITLY for this reason. It’s not accessible enough as it is concerning Agony and other stuff.

Why?

Because that build up of causal players being shut out, out grew the “pro” players.

This not a blame game but just an insight…think…if all those people could play near as well as you do and could access all the same content as you could. Would they not have been that much more prepared for these challenges? Versus sitting out, being shut out, being excluded?

Do you have an inherent natural right and will to choose with whom you play?
Yes, absolutely. 100% And you should be able to express that.
But you also lay claims to the merits of the abuse of that ability. (Your content being nerfed over, and over, and over, and over. As it will continue to be.)

i.e. you see it in the constant don’t listen to the casuals cry, they never give us hard content, they always listen to the forum whiners. Yeah, you know those arguments.

This problem was never addressed or solved it simply moved from dungeons to raids. Fractals just became worse.

Don’t be dense. Just consider that your experience will not tailor the growth of gw2 what it can do however, is determine it’s quality.

Raid 1 Wing 2 Coming March 8th!

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Posted by: Torolan.5816

Torolan.5816

@Nokaru
After reading a little bit between the lines, I can understand your comment. I did not mean that I did not think that Anet has a larger team with raids than they admit. I was confused how the small team manages to produce an output faster than the larger, other teams.

@maddoctor
What should I say about this? Your guess is as good as mine in that regard, you should already know that I try to avoid absolutes.

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Posted by: maddoctor.2738

maddoctor.2738

What should I say about this? Your guess is as good as mine in that regard, you should already know that I try to avoid absolutes.

I’m not guessing. Your entire argument about their metrics being flawed because you could enter the raid just for fun is also flawed. How many people do you think do that? I’d guess such a minimum amount of players that it wouldn’t make any difference to the overall metric whatsoever. So why bring that up and contest the dev’s metrics in the first place? There is no reason not to believe it and say the quote isn’t accurate.

And please read about the April patch. It’s coming and it has a lot of things in it. There are good reasons for releasing the Raid now and the other content in the big April patch, namely, they don’t want features to overlap.

February: PVP League
March: Raid Wing
April: Seasonal Patch

There is a reason why Halloween, Wintersday and other festivals never overlapped with the Living World. This is just my estimate, but I think PVP Leagues and new Raid wing releases won’t overlap with other content releases either. So both your comments had no basis

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Posted by: Jambi.9236

Jambi.9236

Problem is not that you cant pug raids or they are so elitist. Problem is because people dont even bother to watch some tactics on youtube and then expect to face roll raid, sometime in dungeons you have to explain people what is dodge, press V an so on because they really dont know.
Thats why people cant do endgame content because not knowing even basics of gameplay.
But for some reason each casual in this game consider himself an elite just by default doing only dailies + having 5k ap and omg how they dare to introduce raids because i was feeling so relaxed and now im not.
But its nature of people to whine after each update in every game, they are never satisfied.

Raid 1 Wing 2 Coming March 8th!

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Posted by: BloodyPanda.6789

BloodyPanda.6789

We can talk semantics all day, but the facts are that scripted combat is given a path to the best rewards. Unscripted combat is given no path to the best rewards.

Surely the devs can can create a fancy new wvw and spvp currency to buy equivalent gear offered in raids and provide paths to legendary gears. It would not be unreasonable or unfitting considering it takes true skill, time, effort, determination… to be successful in competitive combat and environments.

Did you forget that JUST WALKING FROM POINT TO POINT is one of the most rewarding things to do in this game? Fractals have better loot compared to raids too.

Also whats your problem with RAIDS? If they are so easy why don’t you just do them and get the rewards? It’s not like these ~2 hours per week are that much.

Did you forget that pvp content is inherently more difficult than pve content?

Fractals have better loot? That’s pretty interesting…

Raid rewards…

https://wiki.guildwars2.com/wiki/Priory_Scholar_

Getting more Ascended added.

Legendary Armors soon

Fractal rewards…

https://wiki.guildwars2.com/wiki/BUY-4373

https://wiki.guildwars2.com/wiki/Pristine_Fractal_Relic

I’ll let you look up wvw and spvp rewards and you can make some comparisons…

So what does this have to do with reward? I dont get it? all these contents are open to all players with HoT so if u think its worth your time to do it and get the reward then do it. If you dont think its worth it and u see others doing it then u should laugh at them knowing that you are smarter than the dumbs.

So the question is… do u think taking the time to do raid(including gear, find group, and practice) is worth it for the reward it provided? If yes, then u should invest in it. If no, then finding other things that u think is worth your time and laugh at those so call “pro” wasting their time in a content that the time is not worth the reward.

Raid 1 Wing 2 Coming March 8th!

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Posted by: Mechalibur.9618

Mechalibur.9618

I hope that Anet can actually made some encounters truly mechanics based and not timer based. I played other games that if you made a mistake (possible to recover but really hard to do so) your party would wipe and not ever was the pressure on from a timer.

Timers make it boring and don’t do what Anet said would happen. The end of zerker meta. In fact those timers did the opposite it made zerker even more prevalent.

So lets all really hope that Anet learned a real lesson and can make something not timer based. (Probably not).

In over 200 raid encounters, I’ve lost maybe 2 to the enrage timer. Unless everyone in your group is running soldier gear or you’re doing some kind of low player challenge, you should be having very little trouble getting the boss down before the timer.

There needs to be some form of time-pressure; it’s pretty much mandatory to prevent only wearing defensive gear and winning by attrition.

Raid 1 Wing 2 Coming March 8th!

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Posted by: savacli.8172

savacli.8172

I hope that Anet can actually made some encounters truly mechanics based and not timer based. I played other games that if you made a mistake (possible to recover but really hard to do so) your party would wipe and not ever was the pressure on from a timer.

Timers make it boring and don’t do what Anet said would happen. The end of zerker meta. In fact those timers did the opposite it made zerker even more prevalent.

So lets all really hope that Anet learned a real lesson and can make something not timer based. (Probably not).

In over 200 raid encounters, I’ve lost maybe 2 to the enrage timer. Unless everyone in your group is running soldier gear or you’re doing some kind of low player challenge, you should be having very little trouble getting the boss down before the timer.

There needs to be some form of time-pressure; it’s pretty much mandatory to prevent only wearing defensive gear and winning by attrition.

Gorsy and Sabetha already have this though. In the second encounter you only have 4 updrafts to work with. Once they’re gone you can’t win the fight since there’s a world-eater attack you can’t avoid now. Against Sabetha, the cannons and heavy bombs will eventually eat away at the platform. The timer in both those cases are redundant as the encounter mechanics would already prevent something like 10 man nomad. VG is about the only one that needs a proper “end encounter” mechanic because the fight could go on indefinitely if the timer were to be taken away in its current state.

Raid 1 Wing 2 Coming March 8th!

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Posted by: Malchior.5732

Malchior.5732

I hope that Anet can actually made some encounters truly mechanics based and not timer based. I played other games that if you made a mistake (possible to recover but really hard to do so) your party would wipe and not ever was the pressure on from a timer.

Timers make it boring and don’t do what Anet said would happen. The end of zerker meta. In fact those timers did the opposite it made zerker even more prevalent.

So lets all really hope that Anet learned a real lesson and can make something not timer based. (Probably not).

In over 200 raid encounters, I’ve lost maybe 2 to the enrage timer. Unless everyone in your group is running soldier gear or you’re doing some kind of low player challenge, you should be having very little trouble getting the boss down before the timer.

There needs to be some form of time-pressure; it’s pretty much mandatory to prevent only wearing defensive gear and winning by attrition.

Gorsy and Sabetha already have this though. In the second encounter you only have 4 updrafts to work with. Once they’re gone you can’t win the fight since there’s a world-eater attack you can’t avoid now. Against Sabetha, the cannons and heavy bombs will eventually eat away at the platform. The timer in both those cases are redundant as the encounter mechanics would already prevent something like 10 man nomad. VG is about the only one that needs a proper “end encounter” mechanic because the fight could go on indefinitely if the timer were to be taken away in its current state.

As I’ve mentioned, the timer is still there regardless (either the clock at the top right or the mechanics) and removing the countdown just inconveniences everyone.
There’s no good reason to remove the timer.