Raid "exclusivity"

Raid "exclusivity"

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Posted by: cranos.5913

cranos.5913

Wait a month and it’ll be on farm for so many ppl you prob won’t have much trouble clearing it in more than 3 days with pugs

Funny thing, i heard exactly the same a month ago. Will likely hear it in a month as well.

Most of my guildies that play on weird hours and can’t play with the main group finish the raid every week with pugs already so it’s not so far from the truth.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Anet didn’t want to shoehorn us into roles or the like to begin with, but is now doing exactly doing that with the enrage timer

They’re doing so because of player demand.

So the players demanded harder content that they can zerk in? The joy, especially considering zerker is so braindead easy to do to begin with. Though I do give credit for figuring out how to hold aggro on the bosses, I thought that would be pretty hard to figure out without an actual aggro meter.

I do apologize btw for sounding irritated by the forced setup for raids, I do raiding in FFXIV and expected Anet to try something out of the box for it, not stick with the same old same old you expect from standard trinity MMO raids.

There’s been an awful lot of player demand, and it’s not all the same — harder content; distinct roles; I want to be welcomed into any group in LFG with my anything goes build"; “I want all 22 gear sets to have a place in hard content;” etc. Some of these complaints are possible to address, some just aren’t.

I’ll be interested to see going forward if GW2 raids do allow for more build spread than old-time raids. I’m seeing reports already of differing comps having success. It seems that certain roles are forced by the content (aggro holder, support) but that there is more “forcing” by players than ANet. ANet could have avoided that by using a random pairing LFG and not allowing premades, but that was contrary to the whole “guild raids” idea.

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Posted by: Wethospu.6437

Wethospu.6437

Enforcing random groups is contrary to all kinds of challenging content.

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Posted by: Junkpile.7439

Junkpile.7439

Well anet did think out of the box. They made raid where you don’t need to know how to play your class.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

(edited by Junkpile.7439)

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Enforcing random groups is contrary to all kinds of challenging content.

I would agree with that. If you use random grouping, the content has to aimed at what is in all likelihood a below average level of skill. The kicker is that if there was a random grouping option we’d probably see more complaints, not less.

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Posted by: Julie Yann.5379

Julie Yann.5379

….You can’t create challenging content with the expectation that EVERY profession and build will be viable. Doesn’t work like that, never has. ……

I partially disagree, while it is impossible to make it so that every build viable because some builds are down right terrible, our guild has cleared the raid with various different comps that included every single profession. Some work better than others but with a organized group willing to experiment all professions are viable if your are running the right builds.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: Kasima.8143

Kasima.8143

Exclusive, a.k.a. “I’m lazy and I am not willing to do everything it takes to put all the chances on my side”.

With practice and proper knowledge, anyone can beat those raids.

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Posted by: Kasima.8143

Kasima.8143

[L]evel up alts that are more effective than others.

I find this to be not only a burden, but against the spirit of a role playing game. Many players choose their profession carefully based on the archetype they like to play (e.g., assassin in the shadows, holy defender, rampaging warrior, etc.), so telling them to reroll a much beloved character they’ve spent time and energy building just to play the new content is pretty excluding.

Thankfully some of the raid fights appear to be forgiving and many comps that some would call “unusual” have completed the first encounter at the very least. I’d rather Arena Net side on more leeway in composition, than essentially forcing people to reroll a character they’ve put so much effort into building, learning, and in some cases, role playing their entire GW 2 lifetime.

What are you doing with only one lvl 80?

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Posted by: Kasima.8143

Kasima.8143

A couple of things I wanted to mention in this post, the first being how much I enjoy this new content.

I think Arena net did a fantastic job balancing this new raid content, I know I don’t only speak for myseself when I say that this is has been the most fun and challenging PvE content GW2 has ever had. Period.

I agree. The game has needed challenging content for a long time. I am happy it’s here and available for people who want it. I just wish it had been implemented in a way closer to the GW2 philosophy that the game was sold on.

I see the word “exclusive” being thrown around a lot in this forums. Fact of the matter is, nothing about raiding is exclusive.

Oh wow. Raids are not exclusive on factual basis. I had no idea. Please, explain…

Anyone can acquire ascended gear, even though it really isn’t necessary.

All right, so I must be missing something, because by this very sentence, you have demonstrated it is exclusive. Since ascended gear is not “really” required, this states that is required by some, which it is. And I am sure we can look up objective numbers that show a certain percentage of the population do not have ascended armor and thus, on that criteria alone, are being excluded.

Your statement is subjective. You are stating an opinion that you think the acquisition of ascended armor is so easy that anyone can do it, thus making it inclusive. I can also state the opinion that becoming the President of the United States or attending Harvard is so easy anyone can do it, but yet objective evidence shows a very small percentage of the population have done either, making them both very exclusive.

Even if we both agree that the process of acquiring ascended armor is so trivial that anyone can do it, it still comes with a time requirement. Time to make it or time to raise the gold to buy it. This time requirement is objectively higher than exotic and a number of adults, regardless of our opinion that they can if they really wanted to, cannot meet that time requirement. This makes raiding content more exclusive than historical content that has never once brought up this issue of requiring ascended gear.

Anyone can research builds and level up alts that are more effective than others. One profession being better at something than other professions does not mean exclusion, it means roles. You can’t create challenging content with the expectation that EVERY profession and build will be viable. Doesn’t work like that, never has.

Personally, I never once said it would work that. I understand that it does work like that and that’s why I have made the statement that raiding has a degree of exclusion. Despite, one again, your opinion that this particular task is so trivial it can be done by 100% of the population, there is a time requirement in leveling an alt. Anyone who cannot meet this requirement will be excluded if the main they did level is not viable for the raid, once again, creating a degree of exclusion.

Anyone can gather a raid together and open up an instance and attempt it.

Yes, anyone as long as they have met the asended gear requirement or only selected people who did not have that requirement and are playing a class can contribute, can gather a raid together and attempt it. You are correct in saying this 100% inclusive to, let’s say, 70% of the population.

However, attempting does not result in completion. Completion requires practice. If anyone could complete it on the first try, then it would be very difficult to apply the adjective of “challenging” to this content.

Practice requires time. We have this statement in engineering that given enough time, you can solve any problem or build anything, which is true for anything. With enough time, anyone can beat the raid.

But, as we have already established, time is finite resource not available equally to all players, thus making completion of the raid, once again, exclusive to a percentage of the population.

You may find this acceptable and how it is meant to be. I do not. I think the integrity of the current difficulty level should be preserved via lower diffulty levels with lesser rewards so the percentage of the population who paid for the game and yet cannot make the time commitment the current difficulty level requires can experience the content.

Lack of progression is not being EXCLUDED lack of progression means lack of willingness to adapt. Two very very different things.

Unless you lack the time to invest into that progress, then you are excluded on that criteria. Or your raid party has formed the subjective opinion that you lack the skill or talent to contribute and have removed you, excluding you on that criteria as well. Both of these have nothing to do with a “lack of willingness” or, to be blunt, laziness. In fact, attributing anyone who cannot complete the raid to laziness is a cognitive bias called fundamental attribution error.

Raiding is not easy, an easy raid is called a dungeon or a World Boss. This philosophy that there should be an “easy” version of this raid completely contradicts why these raids were made in the first place. TO BE CHALLENGING.

I welcome your opinion, but it is just that: an opinion. These is no objective criteria that associates a certain degree of difficulty with the label of “raid”. WoW has a casual level of difficulty that I am sure both of us would agree is very easy, but it is referred to as a “raid”.

Perhaps we can agree that the point of raids in GW2 was to add challenging content. However, since what is or is not a challenge is subjective, multiple difficulty levels can be added while still meeting that goal. It just allows players to choose what they find “challenging” while still being within the time investment they are able to give.

A lack of willingness to improve, adapt, and be flexible is not being excluded. That’s exactly the way people are using that term, “I can’t log on and clear this thing with my friends in a casual manner, were being excluded.” That’s bull crap.

What is bull crap is, once again, the logical fallacy of fundamental attribution error you are applying here in which you conclude this issue of exclusivity just comes down to people being lazy. You have failed to recognize other valid factors in play, primarily, the finite resource of time that players have in varying amounts.

Casual and Raid has never been used in the same sentence. Raiding in any MMO in the history of MMO’s has always been a more oriented around very organized group gameplay.

Yes, it has. Casual and the word Raid have been used in WoW’s LFR system. You may not consider that a “raid” by your personal criteria, but it does not change that the precedent has been established.

For the first Raid wing in GW2 ever to release since launch, i’m very impressed with how well they did and i’ve seen complete pug groups clear the wing. Those same pug groups later turned into raiding guilds.

Imagine that. Guild’s actually meaning something in a game called Guild Wars 2.

Great job Anet. Keep it coming.

I agree completely. I’m thrilled that so many people have found this satisfaction. I hope the next raid comes out with varying degrees of difficulty so more of the population can feel the satisfaction you have, but on a level that is reasonably obtainable to them given their time requirements.

Nothing you have stated here established objective fact that raids are not exclusive. Instead, you have tried to pawn off your personal opinions as objective fact and are essentially saying that exclusion exists, but the degree in which it exists is acceptable to your personal standards. I respect that and I welcome you to share that opinion. Just don’t be intellectually dishonest about it.

All of this = “Level 80 maps are exclusive! People with only lvl 20 toons cannot play on them!” or “High level fractals are exclusive because they require ascended armor!” and yet I don’t see people whining about fractals being exclusive or high level maps being unplayable by low level toons.

So let’s remove the concept of levels and gear entirely so that people who only have 15 minutes available to play per week don’t get excluded from the raid content! Is that what you’re implying would be required for things not to be exclusive? Because your major argument here seems to be the amount of time people have to play GW2. Some people don’t even have time to play at all. Close the whole game? So where does it start and where does it end? Raids are not exclusive, period. Because if we use your logic, then then whole game is exclusive to arbitrary amounts of people which obviously is ridiculous.

Oh my god, woe is us, they added content that represents like 2% of the game that requires time and effort. If people aren’t happy with that, they can play the remaining 98% of the game. Or go play Farmville or something. Leave this content the F alone. For ONCE this game has content that is challenging and has requirements.

Please get better arguments.

Edit : Actually, scratch that Farmville comment. People who want everything now wouldn’t be pleased by how they are excluded from getting that fancy cow or something because they need to invest time to grind wheat for it (or whatever).
So they should go play Mario Bros. But wait! All further levels are gated by previous levels! That’s exclusive!
They should buy coloring books.

(edited by Kasima.8143)

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Posted by: Torolan.5816

Torolan.5816

Yes, you get it OP. I don´t give two turtle shells about the raid content including it´s difficulty, replayability or whatever you say to validate it. I indeed just want the armor better accessible and not modify my characters for it. As you now know that, does it invalidate my position? I don´t think so. It marks me as a person with an opinion and a habit. If enough people are sharing my position, the both of us will see the pendulum swing back in my favor some day again.

Of course I know that only money, lack of support and public outcry will extract it from the iron curtain that is a raid. And that will take time, so enjoy your victory for now.^^

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Posted by: rogerwilko.6895

rogerwilko.6895

vg: 2-3 condi engi, exp and full asc.
gorseval: 2-3 condi war, 2-3 zerk eles.
at least 2 revs for any fight, cause you know, new HoT profession rightfully balanced.
you get the idea

so yea, play what you enjoy, how you enjoy it.

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Posted by: Iris Ng.9845

Iris Ng.9845

vg: 2-3 condi engi, exp and full asc.
gorseval: 2-3 condi war, 2-3 zerk eles.
at least 2 revs for any fight, cause you know, new HoT profession rightfully balanced.
you get the idea

so yea, play what you enjoy, how you enjoy it.

Do you complain about the need for chrono/druid/PS warrior every fight, too?

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

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Posted by: TheFamster.7806

TheFamster.7806

vg: 2-3 condi engi, exp and full asc.
gorseval: 2-3 condi war, 2-3 zerk eles.
at least 2 revs for any fight, cause you know, new HoT profession rightfully balanced.
you get the idea

so yea, play what you enjoy, how you enjoy it.

Wanna bet me 1000g that our comp did it without condi warriors and only 1 condi engi and 1 tempest? In fact it was the smoothest run we ever had and we did everything in one pull

Tour

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Posted by: shejesa.3712

shejesa.3712

I can’t log on and clear this thing with my friends in a casual manner, were being excluded.

Give this man a cookie!
It’s sad casual players who don’t want to do content cry they can’t do content.

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Posted by: Raizen.7981

Raizen.7981

raid exclusivity = i can’t afford a 50 gold set for the endgame neither do i have 30 mins to learn the easy mechanics. kitten you anet this game isn’t for casuals anymoar !!1!1!

With the raids being implemented, the casual community showed a lot of toxicity and inability to do easy tasks. Considering myself a casual, I can only assume the casual community isn’t a casual community, but something a lot lower than that(not like being casual is low, not at all)

Raids are in no way necessary to be done. They don’t progress your story, don’t unlock some special privileged area, nothing at all. Oh, you want legendary armor? Let’s see:
>you complain that you’re not a “no lifer” and can’t get 500-1000 gold for an ascended set(which isn’t at all necessary since the wing already got cleared in full exotics – but for the sake of this argument, let ascended be necessary)
>so naturally, no 1000g for ascended, no raids, no access to legendary armor – “exclusivity”
>that legendary armor set has been speculated to cost somewhere 2-3 thousand gold A PIECE
>"I can’t get 1000 gold for ascended gear but sure as hell I’d have the incentive to farm 20 thousand gold for the armor set if I’d be allowed to raid. But I’m not “exclusive” "
This is the “casual” logic. I’ve seen this argument so many times in LA map chat it made me consider hiding the chat forever.

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Posted by: SlyDevil.3952

SlyDevil.3952

Uhm, let me stop you there. The full set of legendary armour was said to cost the same as a legendary weapon.

The story does pick up from where Mordremoth dies, but touching the little pieces of paper to learn everything isn’t necessarily worthwhile when you could just read it online as the story progresses.

And ya, I’ve seen some really weird things in map chat, sometimes it’s best to leave it off for the day.

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Posted by: Raizen.7981

Raizen.7981

Uhm, let me stop you there. The full set of legendary armour was said to cost the same as a legendary weapon.

The story does pick up from where Mordremoth dies, but touching the little pieces of paper to learn everything isn’t necessarily worthwhile when you could just read it online as the story progresses.

And ya, I’ve seen some really weird things in map chat, sometimes it’s best to leave it off for the day.

Yea well all I know about the armor set is from speculations, so I wouldn’t be surprised if my numbers were totally off. But the idea is the same. If some one in 2-3 years of game wasn’t capable of farming an ascended set, I really really really doubt they’ll be able to farm for a legendary one

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Posted by: Astralporing.1957

Astralporing.1957

Uhm, let me stop you there. The full set of legendary armour was said to cost the same as a legendary weapon.

The story does pick up from where Mordremoth dies, but touching the little pieces of paper to learn everything isn’t necessarily worthwhile when you could just read it online as the story progresses.

And ya, I’ve seen some really weird things in map chat, sometimes it’s best to leave it off for the day.

Yea well all I know about the armor set is from speculations, so I wouldn’t be surprised if my numbers were totally off. But the idea is the same. If some one in 2-3 years of game wasn’t capable of farming an ascended set, I really really really doubt they’ll be able to farm for a legendary one

So it’s okay if someone that bought the game when HoT launched should be expected to wait a year or two before starting on raids? Somehow that doesn’t make me feel any better.

Actions, not words.
Remember, remember, 15th of November

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Posted by: rchu.8945

rchu.8945

With the raids being implemented, the casual community showed a lot of toxicity and inability to do easy tasks.

Toxicity goes both ways, there are those raiders that think they are better simply because they are doing raids. Many complain raids it’s not because the lack of willingness to learn or challenge themselves, it’s the time commitment. Just because some are having the raid bosses on farming status, it doesnt mean that applies to all. Even if someone’s guild have it on farm, why would they let some new guy join a raid group farming bosses, when the new guy wasnt there in the beginning? There are so many factors why casuals are complaining, calling them all as “inability to do easy tasks” is pure stupidity.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

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Posted by: SlyDevil.3952

SlyDevil.3952

Step 1, ask guild if anyone wants to do vg practice.
Step 2, ask friends.
Step 3, invite these people.
Step 4, go into the boss fight and take it to 10% on the first try with basic explanations.

Asking questions, looking at videos, joining a random pug group for 30mins. There are a lot of ways to gain knowledge and experience about the mechanics, and they aren’t that time consuming.

If you take 5minutes to organize a time beforehand, you can have half of a raid ready to go and pick up a couple friends or randoms in 5-10mins while you clear the first 3 training mobs. Practice for 30 mins, feed children, rake leaves, shovel snow, continue on with your day. Do it again the next week.

This is like looking at the base material list for ascended and thinking it’s impossible. Copy paste a gathering route from forums/reddit, jump between WPs for 20mins each day, couple weeks later you have most of the mats you need and you can sell extras to buy remaining mats. Little planning, some practice, little bit of group practice and you get progress.

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Posted by: Raizen.7981

Raizen.7981

With the raids being implemented, the casual community showed a lot of toxicity and inability to do easy tasks.

Toxicity goes both ways, there are those raiders that think they are better simply because they are doing raids. Many complain raids it’s not because the lack of willingness to learn or challenge themselves, it’s the time commitment. Just because some are having the raid bosses on farming status, it doesnt mean that applies to all. Even if someone’s guild have it on farm, why would they let some new guy join a raid group farming bosses, when the new guy wasnt there in the beginning? There are so many factors why casuals are complaining, calling them all as “inability to do easy tasks” is pure stupidity.

What many factors? I’ve read every single one of the raid complaint threads, I know all of them. The only valid complaint regarding commitment time was “i can’t sit around for 45 minutes waiting for my group to assemble while i got 1 hour of play time/ day”. Which after all, isn’t at all valid, because a guild with fixed raid times takes 5 minutes to gather everyone. “But dude I’m not in a guild” No one gives a kitten, it’s called Guild Wars, it doesn’t make your point valid. Your reply is pure stupidity

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Posted by: Torolan.5816

Torolan.5816

That´s all nice and fine Raizen, But do you realize that the way you describe how things are within raids organization are like organizing a meeting too?
You gather your paperwork while a secretary calls in the meeting. Then you present your stuff, it fails to win the CEO for some reason, you try again until it works and he shakes your hand just to forget who you are the next try with a new project. Of course you and your project team are a tight group because you have all the right tools and people together, but if you were a bowling team that plays once in a few weeks, you would be tight too.

If you want to make a job with a timetable out of GW2, fine. I don´t want to and surely don´t want Anet to give massive ressources to this kind of gameplay of my casual and lazy ways suffer from it.

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Posted by: Raizen.7981

Raizen.7981

That´s all nice and fine Raizen, But do you realize that the way you describe how things are within raids organization are like organizing a meeting too?
You gather your paperwork while a secretary calls in the meeting. Then you present your stuff, it fails to win the CEO for some reason, you try again until it works and he shakes your hand just to forget who you are the next try with a new project. Of course you and your project team are a tight group because you have all the right tools and people together, but if you were a bowling team that plays once in a few weeks, you would be tight too.

If you want to make a job with a timetable out of GW2, fine. I don´t want to and surely don´t want Anet to give massive ressources to this kind of gameplay of my casual and lazy ways suffer from it.

Mate you’re 100% right. And I swear that your point was of my highest concern when HoT came out. But I think I wrote my idea somewhere around the forums back then. I stated that indeed people with a short time table were right, and in no way would they be able to have lots of play times to find pugs/ clear the raid with them in a short amount of time/ or even do this with a guild at fixed hours. But my sad little point was that they’ll have to endure a while, when mostly everyone else had run the raid a few times, and even if the find-a-pug/ get-your-guild-into-the-fray time problem is still there, the relative amount of time needed to clear the boss/wing once you got that 10 man composition should decrease in time. If on 23rd october nobody except beta raiders knew what to do in the raid, now, 2 months later, the chances are that half your pug already ran it a few times. In 3 months, probably 80% ran it a few times. And that should make your raiding experience more pleasurable, since you’ve spent a lot of your total gaming time by finding a team.

But again, raids are by default a huge time investment. You should not expect to be able to fully raid when you barely got time to play. I quit RIFT in october because university+girlfriend wouldn’t allow me to keep on raiding 4 nights a week, and without those 4 raids I couldn’t have remained in the game’s 0.1% elite. So yes, I quit one of my favorite games solely because time didn’t allow me to keep myself relevant in the “cool kids group”. Luckily, this isn’t the point in Guild Wars. You don’t have to farm raids weekly to remain relevant to the game, you can do it whenever you feel like it, raids don’t have a part in elitist gearing up and thank anet for that. Cheers

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Posted by: Aenesthesia.1697

Aenesthesia.1697

If you give casuals enough content of their own, they wouldn’t be insisting on doing raids. That’s the real problem here.

All the content in the game, save for raids, is casual content. Casuals don’t have nothing to complain about.

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Posted by: Aenesthesia.1697

Aenesthesia.1697

Yes sure, but it’s still excluding.

I don’t have access to all ranger pets. Kitten! i don’t even have a ranger. Anet, please fix this excluding kitten!

Nothing is excluding when it’s the player the one deciding what to do or not.

I, for example, hate JPs and don’t plan to finish them all any time soon. I don’t feel excluded out of the content by anet, i simply don’t find it fun and so i don’t do it.

There’s one thing, though, that would make raids more ‘including’: give them their own lfg channel, please.

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Posted by: Wethospu.6437

Wethospu.6437

Cool story.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

If you give casuals enough content of their own, they wouldn’t be insisting on doing raids. That’s the real problem here.

All the content in the game, save for raids, is casual content. Casuals don’t have nothing to complain about.

It isn’t so much that those you call casuals have nothing to do, it’s that what the game provides for them is 3+ years old. If one is “casual” due to time issues, HoT offers very little because of the time commitments for the meta events. After all, HoT is the game now, according to ANet. Bundling core with HoT and putting better rewards behind the HoT wall say so.

Note: This is not me saying that raids should be more accessible, just me saying the issue is not as cut and dried as you claim.

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Posted by: Xillllix.3485

Xillllix.3485

I expected with HoT to have some enjoyable endgame content. However, raids are just not fun. It’s just a few difficult boss encounters, there is nothing to explore, no story, no discovery, nothing to farm. We’re so far here from the quality of Guild Wars 1 endgame content it’s unbelievable.

I had saved gold for new precursors, but everything is locked behind collections that are impossible to complete in WvW and PvP, where I spend the majority of my time when playing. So I just crafted myself some old legendaries which I guess are fine. Seriously there isn’t enough new content to play in HoT to make it worth farming thousands of hours for a new skin.

I enjoyed exploring HoT, but that’s it, there is no more good drops in this game so it’s useless to just run around and do event (unlike when the game was first released), everything has been nerfed to the ground.

I log in, do a few pvp rounds if my guild isn’t GvGing (a Game mode Anet still isn’t supporting) or raiding in WvW, I’ll log out to play something else. If the intent with Raids was to increase the longevity of this game then it is a complete failure. None of my friends are doing them, finding a good group is just a huge waste of time.

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Posted by: Aenesthesia.1697

Aenesthesia.1697

If one is “casual” due to time issues, HoT offers very little because of the time commitments for the meta events.

come on, there’s always a massive event going on in one of the maps, just have to check the timers to see what’s on and jump in.

or you can even adjust your play time a bit, to coincide with the main events (i do when possible)

and the hot meta events are easy enough to be completed by any player.

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Posted by: rogerwilko.6895

rogerwilko.6895

the hot meta events are easy enough to be completed by any player.

Total bull.

One can spend hours searching for a DS map with 3 commanders, and even then, finishing it is dicey because people afk / don’t follow advice for the tower phase, etc.

“New DS map, needs commanders” is often present in LFG.

AB is easier, and TD is…

Stop exaggerating, in every post that you made you stretch everything trying to defend the game.

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Posted by: Raizen.7981

Raizen.7981

the hot meta events are easy enough to be completed by any player.

Total bull.

One can spend hours searching for a DS map with 3 commanders, and even then, finishing it is dicey because people afk / don’t follow advice for the tower phase, etc.

“New DS map, needs commanders” is often present in LFG.

AB is easier, and TD is…

Stop exaggerating, in every post that you made you stretch everything trying to defend the game.

Not total bull.
AB and VB are always full. TD sometimes. DS never. Gotta say you’re half right, even if you can hop on a massive event at any times, it is limited due to them belonging to either AB or VB, because the 2 other areas are almost always empty. But still, 50% isn’t really total bull

(edited by Raizen.7981)

Raid "exclusivity"

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Posted by: Astralporing.1957

Astralporing.1957

VB is rarely full for me, and even then half of the people in zone are in raid lobby afking.

Actions, not words.
Remember, remember, 15th of November

Raid "exclusivity"

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Posted by: rogerwilko.6895

rogerwilko.6895

@Raizen.7981
what I mean is, even if a player, say You, are skilled enough and you know the mechanics of a fight, say DS meta, and even if you find a map with 3 commanders (which is Hard, or at least it is for me at around 5 GMT when get home from work), that’s not All there is to it.

No matter how good you are, no matter if you find 3 commanders or 4 on a TD or DS map, the event is a collective effort. More than a handful of players must perform good.

That’s what I mean, IMO it’s not so ‘easy’: well I know the tactics, I’ll just hop on LFG, find an organized map or tag up and help in one, and we’ll win. No. It’s more complicated.

For me, a random casual that has 2-3 hours of play-time at the end of the day, if I were not to join the wonderful people of gw2 community for DS and TD, it will be impossible to finish them.

Sorry to move from the main topic which is Raids, you guys can get back on track.

Happy Holidays!

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Posted by: Solid Gold.9310

Solid Gold.9310

Raids are so “Exclusive” Iv’e been “Excluded”.

Harhar, DOH !

Jumping puzzles, love them or hate them, I hate them. Thread killer.

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Posted by: Aenesthesia.1697

Aenesthesia.1697

the hot meta events are easy enough to be completed by any player.

Total bull.

One can spend hours searching for a DS map with 3 commanders, and even then, finishing it is dicey because people afk / don’t follow advice for the tower phase, etc.

“New DS map, needs commanders” is often present in LFG.

AB is easier, and TD is…

Stop exaggerating, in every post that you made you stretch everything trying to defend the game.

I don’t defend the game in every post, search my history and you will see i am often on the whining side.

And what i said is not bull. I have only seen one DS fail. And it was one where my client crashed mid event, and i appeared in a different map that was obviously less organized, and we didn’t make it in the end.

All i do is check the lfg tool at 0:30 and jump in the first DS that pops up, which so far has given me 100% success chance.

I, on the other hand, have seen many VB that don’t go nowhere, and also a few Tarirs.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

If one is “casual” due to time issues, HoT offers very little because of the time commitments for the meta events.

come on, there’s always a massive event going on in one of the maps, just have to check the timers to see what’s on and jump in.

or you can even adjust your play time a bit, to coincide with the main events (i do when possible)

and the hot meta events are easy enough to be completed by any player.

It’s completely possible to find a not-full-enough mega-server, or even a succession of them. It’s possible for one’s play-time to be at times when fewer players are on, and for the gaming experience to vary depending on NA or EU. Then there’s the fact that meta events have changed from the relatively short ones we see in Orr to the much more involved ones that we see now. It is not possible to generalize your experience to that of another player who is less lucky, or on at the wrong times for his/her region. Finally, a player who is casual (time) often chooses that life dictates when s/he can play a game rather than let the game dictate when s/he can life. The point was, and stands, that the vanilla game was much more conducive to casual (time) play than HoT.

Raid "exclusivity"

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Posted by: Aenesthesia.1697

Aenesthesia.1697

i play only when my life allows me to: when the wife and kids are sleeping (usually at 00:00+) That’s why 0:30 is the only possible time for me if i want to do DS, and it never fails. I imagine other people may not have such a good luck, but still a fairly high success chance is to be expected.

Raid "exclusivity"

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Posted by: Bllade.1029

Bllade.1029

Then don’t raid. This game shouldn’t be catered around the needs of Joe Casual’s lifestyle anyways.

Regardless of the “philosophy” Anet released that Guild Wars 2 is supposed to be, things change. HoT is a fine example of that philosophy change.

[VLK] – No one ever complains about bad Thieves, they die.

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Posted by: Torolan.5816

Torolan.5816

Then don’t raid. This game shouldn’t be catered around the needs of Joe Casual’s lifestyle anyways.

Regardless of the “philosophy” Anet released that Guild Wars 2 is supposed to be, things change. HoT is a fine example of that philosophy change.

Says you. I say the other way, it should be catered around lazy gamers like me. I have nearly 10K hours played, but I would be lying if I said that I wasn´t afk for 1/2 or more of that time. Still I have five full sets of ascended armor and weaponry because it was not gated behind anything but time an I wanted to have it. So yes, I don´t have the will to play raids and the blame rests solely on me to not having legendary armor when it is finally released, but that does not mean for me that I ahve to bend over for it when things can swing back in my favor. I have the patience to wait.^^

Only the numbers of money Anet and NcSoft gained will ultimately show who is right and who is wrong here.

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Posted by: rogerwilko.6895

rogerwilko.6895

Only the numbers of money Anet and NcSoft gained will ultimately show who is right and who is wrong here.

k.

Raid "exclusivity"

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Posted by: lynspottery.6529

lynspottery.6529

I for one am glad to see raids added to the game. I used to raid in other games, and it is a dedication to learn your role(s) and acquire appropriate entry gear in order to fulfill your role in the group.

The entire idea of raiding as I see it, is to provide exciting and challenging content for those folks who really want to work on it and gain the satisfaction of accomplishment when achieved. The rewards should be on par with the difficulty…always.

I have enjoyed listening to my guild mates extol or rant about their experiences in the raid content,….all with glee, I might add. Yes they rant about certain parts of the mechanics, but then they all go back into huddle mode to figure out who can do what better and swap things around to be able to finally beat that boss.

One of our groups finally did one and someone actually filmed it…it was the most silent and focused run I have ever seen in any guild run I’ve been a part of. My hat is off to those victorious players. You could just feel their glee and immense satisfaction when they finally got that boss down.

I probably will not do raids in GW2, I get enough fun out of the meta runs and other things I am finding to do in the game. Even going back to older maps for map completions and such has been, if not totally enjoyable, at least satisfying. To know what I used to find difficult, I now can do quite well with a bit of planning and strategy, depending upon which character I am playing on.

(edited by lynspottery.6529)

Raid "exclusivity"

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Posted by: kzar.3079

kzar.3079

The problem I see with raids is the lack of build diversity. I main a ranger and am mostly stuck with druid which I hate. Every profession should be able to contribute to a raid in more ways than one. Ranger for instance should be able to have 3 viable builds, power DPS, condi DPS and healer, however most groups are only interested in the last. And being forced into playing healer or any other profession shouldn’t be required. I don’t want raids to be easier, but give every profession enogh build diversity to allow them to fill different roles.

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Posted by: Ropechef.6192

Ropechef.6192

The problem I see with raids is the lack of build diversity. I main a ranger and am mostly stuck with druid which I hate. Every profession should be able to contribute to a raid in more ways than one. Ranger for instance should be able to have 3 viable builds, power DPS, condi DPS and healer, however most groups are only interested in the last. And being forced into playing healer or any other profession shouldn’t be required. I don’t want raids to be easier, but give every profession enough build diversity to allow them to fill different roles.

power druids are a thing.

pug meta is slow as usual.

that I am aware of every class has a viable power and condi spec. healer not as much.
If you want to run a power druid, then do so. If your group doesn’t want a power druid than run with a different group.

there is is more build and class diversity now than ever before in the life of the game. the fact people don’t see it baffles me every day

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Posted by: Sadrien.3470

Sadrien.3470

Madrabbit has an intelligence score of 12 a wisdom score of 6 and must have a dexterity of 20 to be nimble enough to type that much while still having a life(10 = avg). He is also an excellent troll because none of you seem to have noticed that he obviously doesn’t care very much he just wants to see your angry reactions.

Have fun. Be Alive. K Thnx Bye.

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Posted by: Junkpile.7439

Junkpile.7439

there is is more build and class diversity now than ever before in the life of the game. the fact people don’t see it baffles me every day

Actually you are wrong. Every spec worked in PvE before now only couple specs work. Shout cleric warrior for example completed all PvE content just fine before.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

Raid "exclusivity"

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Posted by: kzar.3079

kzar.3079

The problem I see with raids is the lack of build diversity. I main a ranger and am mostly stuck with druid which I hate. Every profession should be able to contribute to a raid in more ways than one. Ranger for instance should be able to have 3 viable builds, power DPS, condi DPS and healer, however most groups are only interested in the last. And being forced into playing healer or any other profession shouldn’t be required. I don’t want raids to be easier, but give every profession enough build diversity to allow them to fill different roles.

power druids are a thing.

pug meta is slow as usual.

that I am aware of every class has a viable power and condi spec. healer not as much.
If you want to run a power druid, then do so. If your group doesn’t want a power druid than run with a different group.

there is is more build and class diversity now than ever before in the life of the game. the fact people don’t see it baffles me every day

I see that there is build diversity, however most of the community doesn’t seem to thik so and is blinded by the “meta”

Raid "exclusivity"

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Posted by: Ropechef.6192

Ropechef.6192

The problem I see with raids is the lack of build diversity. I main a ranger and am mostly stuck with druid which I hate. Every profession should be able to contribute to a raid in more ways than one. Ranger for instance should be able to have 3 viable builds, power DPS, condi DPS and healer, however most groups are only interested in the last. And being forced into playing healer or any other profession shouldn’t be required. I don’t want raids to be easier, but give every profession enough build diversity to allow them to fill different roles.

power druids are a thing.

pug meta is slow as usual.

that I am aware of every class has a viable power and condi spec. healer not as much.
If you want to run a power druid, then do so. If your group doesn’t want a power druid than run with a different group.

there is is more build and class diversity now than ever before in the life of the game. the fact people don’t see it baffles me every day

I see that there is build diversity, however most of the community doesn’t seem to thik so and is blinded by the “meta”

do not confuse the “meta” with the “pug Meta”

there, Power Druid.