Raid overall difficulty concerns

Raid overall difficulty concerns

in Fractals, Dungeons & Raids

Posted by: tsuyosugiru.7634

tsuyosugiru.7634

Or not..

I am not concerned with the raid’s difficulty levels at all.

The way the difficulty scaled up from the vale guardian to Sabetha is extremely healthy and very well introduced.

The spirit vale wing of the whole raid is still the beginning of something even greater. Whether its greater in terms of damage checks or mechanic complexity or even shear difficulty, it is the First wing of the raid, you would expect the beginning of a raid to be easier in comparison to the end of the same raid, just as much as you would expect the vale guardian to be easier than Sabetha.

Now here comes my point, people complaining about how hard/easy it is to do the raid is quite frankly impatient in both respects.

- The raids are too hard squad:
The raids are too hard and require a nerf because this type of content goes against Arenanet’s general philosophy blablabla …

I respond to this squad by saying that you are too impatient, this is a learning process, this is not PvP (where you have to learn to respond to unexpected animations and actions tied to human intelligence), it is a scripted battle with scripted animations that have artificial intelligence tied to them. You learn at your own pace by making mistakes, and through patient behavior you will know it inside out. It will become much easier over time.

- The raids are too easy squad:
It tooks us some time to learn the boss mechanics, but know we just farm all 3 in a matter of an hour or two, and we have nothing to do for the rest of the week blablabla ..

I respond to this crew by saying that Anet would most likely not forget about you, you’re lacking patience if your arguments are said like that. You need to wait for that next wing, because the 4th and 5th perhaps even 6th bosses are going to be more difficult assuming they follow the same pattern they had with the first wing. If this is right, its like saying the next bosses are going to have Sabetha-like mechanics on crack with bigger DPS checks and tighter timers and much less room for individual errors.
And eventually, by this logic the last boss should be and should remain challenging to even the elite of the elites.

Perhaps some might say that I am talking too soon, but from merely judging the way the content developed through the first raid, I am convinced that they will follow this formula throughout the whole thing. This thought, makes me believe that Arenanet’s way of doing raids is very healthy, and will provide content that will please both crews overtime.

(edited by tsuyosugiru.7634)

Raid overall difficulty concerns

in Fractals, Dungeons & Raids

Posted by: Firebird Gomer.9563

Firebird Gomer.9563

What about the lag squad. What do you say about them? Some people say its their fault and that too bad its meant to be hard.

Raid overall difficulty concerns

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

What about the lag squad. What do you say about them? Some people say its their fault and that too bad its meant to be hard.

How is lag not your fault? Considering it’s usually caused by a bad connection.

Raid overall difficulty concerns

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

What about the lag squad. What do you say about them? Some people say its their fault and that too bad its meant to be hard.

How is lag not your fault? Considering it’s usually caused by a bad connection.

Or not living in EU/US. Yeah, that’s definitely players’ fault. If they were serious about this game, they would have relocated right away.[/sarcasm]

Actions, not words.
Remember, remember, 15th of November

Raid overall difficulty concerns

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

What about the lag squad. What do you say about them? Some people say its their fault and that too bad its meant to be hard.

How is lag not your fault? Considering it’s usually caused by a bad connection.

Or not living in EU/US. Yeah, that’s definitely players’ fault. If they were serious about this game, they would have relocated right away.[/sarcasm]

I dunno, I know a bunch of players in asia and australia who never complained about connection issues and played just fine.

I mean I agree that ANet should get servers for those regions and support them better, but often there’s a way to at least reduce lag.