Raid's and the majority

Raid's and the majority

in Fractals, Dungeons & Raids

Posted by: Warlord.9074

Warlord.9074

The only pug groups that are going to complete it are ones that consist of players who are willing to use voice coms, gear checks, and comp checks. Pug must know how to dodge and play their class. Still it will be hard because it only takes one person to make a mistake and wipe the whole party. Some mistakes are recoverable but the encounter with the Vale guardian at least is riddled with RNG, and you can wipe just because of RNG.

What RNG is there in the encounter? Besides the teleport location being random if you happen to get hit.

The only amount of RNG is the Position you are getting ported and the Position of the Lightning Strike, but this is something you can control by standing in one Corner of the Area. So while there is RNG in this Fight, it is so small you don’t recognize it as RNG.

Exactly, which is why I’m wondering why he thinks there’s a lot of RNG in the encounter when most of it is a completely controlled environment, either by players or the game.

sometimes the boss will spawn teleports on the green portal. The green portal will always go to the zone the boss is in. However the boss sometimes has bad pathing regardless if only one person has the aggro where its not aggrooing anyone else it just doesn’t move in a strait line. Also all of the seekers are RNG sometimes he will spawn all the red orbs in bad places that can wipe players. The red orbs become more of an issue in phase 5.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Raid's and the majority

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

The only pug groups that are going to complete it are ones that consist of players who are willing to use voice coms, gear checks, and comp checks. Pug must know how to dodge and play their class. Still it will be hard because it only takes one person to make a mistake and wipe the whole party. Some mistakes are recoverable but the encounter with the Vale guardian at least is riddled with RNG, and you can wipe just because of RNG.

What RNG is there in the encounter? Besides the teleport location being random if you happen to get hit.

The only amount of RNG is the Position you are getting ported and the Position of the Lightning Strike, but this is something you can control by standing in one Corner of the Area. So while there is RNG in this Fight, it is so small you don’t recognize it as RNG.

Exactly, which is why I’m wondering why he thinks there’s a lot of RNG in the encounter when most of it is a completely controlled environment, either by players or the game.

sometimes the boss will spawn teleports on the green portal. The green portal will always go to the zone the boss is in. However the boss sometimes has bad pathing regardless if only one person has the aggro where its not aggrooing anyone else it just doesn’t move in a strait line. Also all of the seekers are RNG sometimes he will spawn all the red orbs in bad places that can wipe players. The red orbs become more of an issue in phase 5.

The teleport AoEs spawn on the entities closest to him, this includes pets. That is hardly RNG.
Aggro being messy isn’t RNG, that’s just an issue which should be looked into.
Seeker-spawns aren’t exactly RNG, afaik they always spawn close towards the pillars – in the last phase, the fourth seeker always spawns in the center where you originally aggro the Vale Guardian. Despite this, if you get a bad seeker spawn you just have to counteract with CC.

Raid's and the majority

in Fractals, Dungeons & Raids

Posted by: Warlord.9074

Warlord.9074

The only pug groups that are going to complete it are ones that consist of players who are willing to use voice coms, gear checks, and comp checks. Pug must know how to dodge and play their class. Still it will be hard because it only takes one person to make a mistake and wipe the whole party. Some mistakes are recoverable but the encounter with the Vale guardian at least is riddled with RNG, and you can wipe just because of RNG.

What RNG is there in the encounter? Besides the teleport location being random if you happen to get hit.

The only amount of RNG is the Position you are getting ported and the Position of the Lightning Strike, but this is something you can control by standing in one Corner of the Area. So while there is RNG in this Fight, it is so small you don’t recognize it as RNG.

Exactly, which is why I’m wondering why he thinks there’s a lot of RNG in the encounter when most of it is a completely controlled environment, either by players or the game.

sometimes the boss will spawn teleports on the green portal. The green portal will always go to the zone the boss is in. However the boss sometimes has bad pathing regardless if only one person has the aggro where its not aggrooing anyone else it just doesn’t move in a strait line. Also all of the seekers are RNG sometimes he will spawn all the red orbs in bad places that can wipe players. The red orbs become more of an issue in phase 5.

The teleport AoEs spawn on the entities closest to him, this includes pets. That is hardly RNG.
Aggro being messy isn’t RNG, that’s just an issue which should be looked into.
Seeker-spawns aren’t exactly RNG, afaik they always spawn close towards the pillars – in the last phase, the fourth seeker always spawns in the center where you originally aggro the Vale Guardian. Despite this, if you get a bad seeker spawn you just have to counteract with CC.

Not entirely true since it spawns multiple teleports and a few go random locations. The green circle while the zone is not random its location in the zone is random. These things can collide onto a single point. I have seen it many times now.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Raid's and the majority

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

The only pug groups that are going to complete it are ones that consist of players who are willing to use voice coms, gear checks, and comp checks. Pug must know how to dodge and play their class. Still it will be hard because it only takes one person to make a mistake and wipe the whole party. Some mistakes are recoverable but the encounter with the Vale guardian at least is riddled with RNG, and you can wipe just because of RNG.

What RNG is there in the encounter? Besides the teleport location being random if you happen to get hit.

The only amount of RNG is the Position you are getting ported and the Position of the Lightning Strike, but this is something you can control by standing in one Corner of the Area. So while there is RNG in this Fight, it is so small you don’t recognize it as RNG.

Exactly, which is why I’m wondering why he thinks there’s a lot of RNG in the encounter when most of it is a completely controlled environment, either by players or the game.

sometimes the boss will spawn teleports on the green portal. The green portal will always go to the zone the boss is in. However the boss sometimes has bad pathing regardless if only one person has the aggro where its not aggrooing anyone else it just doesn’t move in a strait line. Also all of the seekers are RNG sometimes he will spawn all the red orbs in bad places that can wipe players. The red orbs become more of an issue in phase 5.

The teleport AoEs spawn on the entities closest to him, this includes pets. That is hardly RNG.
Aggro being messy isn’t RNG, that’s just an issue which should be looked into.
Seeker-spawns aren’t exactly RNG, afaik they always spawn close towards the pillars – in the last phase, the fourth seeker always spawns in the center where you originally aggro the Vale Guardian. Despite this, if you get a bad seeker spawn you just have to counteract with CC.

Not entirely true since it spawns multiple teleports and a few go random locations. The green circle while the zone is not random its location in the zone is random. These things can collide onto a single point. I have seen it many times now.

I have yet to see teleports spawn randomly in places/on players further away. Not saying you’re necessarily wrong, just that what I’ve seen doesn’t overlap with what you experienced. Of course, we had it happen that we had teleports on top of the green AoE too, but that was usually because we didn’t have enough players close to the boss.

Raid's and the majority

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

It’s more like the green circle decides to spawn right where your aggro holder/melee is and they can’t move out of the way fast enough which spawns the teleport circles.

That’s the only RNG I can think of.

FOR THE GREEEEEEEEEEEEN