Raids and low sale in 2016Q2
The three raid wings were also pretty much complete before HoT even launched. I seems to remember it be stated that the tester guilds had access to all three wings.
Yeah, no they weren’t.
They were completed to a state that they had players testing them.
They were testing them before HoT launched and had access to all three wings.
Yeah, they said ‘three wings under development’, not ‘three finished raid wings’.
If they were having players test them then they were pretty much close to being done with the exception of minor tweaks. I also remember a post on Reddit where someone from Anet (Bobby?) stated that they could’ve released the wings earlier. There’s really no point in having players test the wings if they weren’t close enough to the final product.
The three raid wings were also pretty much complete before HoT even launched. I seems to remember it be stated that the tester guilds had access to all three wings.
Yeah, no they weren’t.
They were completed to a state that they had players testing them.
They were testing them before HoT launched and had access to all three wings.
Yeah, they said ‘three wings under development’, not ‘three finished raid wings’.
If they were having players test them then they were pretty much close to being done with the exception of minor tweaks. I also remember a post on Reddit where someone from Anet (Bobby?) stated that they could’ve released the wings earlier. There’s really no point in having players test the wings if they weren’t close enough to the final product.
Does it really matter what state the raids were in pre-HoT? the point is moot: so few developers were working on raids that the lack of other major new PvE content cannot be attributed to raids.
There are lots of reasons that the most recent quarter on financial record posted the lowest reason, but the existence of raids isn’t one of the top ones. Or at least, there’s no evidence that it’s anything close to ANet’s biggest worry.
On the contrary, raids have been wildly successful for the target audience and and then some. (Full disclosure: I have yet to complete a successful raid wing and I was against raids when they were first suggested, never mind when they were announced.)
The three raid wings were also pretty much complete before HoT even launched. I seems to remember it be stated that the tester guilds had access to all three wings.
Yeah, no they weren’t.
They were completed to a state that they had players testing them.
They were testing them before HoT launched and had access to all three wings.
Yeah, they said ‘three wings under development’, not ‘three finished raid wings’.
If they were having players test them then they were pretty much close to being done with the exception of minor tweaks. I also remember a post on Reddit where someone from Anet (Bobby?) stated that they could’ve released the wings earlier. There’s really no point in having players test the wings if they weren’t close enough to the final product.
Does it really matter what state the raids were in pre-HoT? the point is moot: so few developers were working on raids that the lack of other major new PvE content cannot be attributed to raids.
There are lots of reasons that the most recent quarter on financial record posted the lowest reason, but the existence of raids isn’t one of the top ones. Or at least, there’s no evidence that it’s anything close to ANet’s biggest worry.
On the contrary, raids have been wildly successful for the target audience and and then some. (Full disclosure: I have yet to complete a successful raid wing and I was against raids when they were first suggested, never mind when they were announced.)
It does when people make the argument that raids took away developer time from things that they care about. Aside from the team being small, the existing wings were more or less finished before HoT with polishing occurring since then. Raids have little reason to do with the gap in other content.
In guild wars 1 players were telling a lot of bulkittens about high end content.
So i went on a crusade, and i demolished every single one of them, things like:
- you cant complete the Fissure Of Woe alone with 3 heroes, without Shadow Form, and especially with a ranger
- you cant complete the Tomb Of The Primeval Kings without Shadow Form, and with henchmens
- you cant complete Underworld alone, without Shadow Form, and with heroes (pre-doom)
- you cant do the whole Domain Of Anguish alone, withtout Shadow Form, and with heroes
etc
Then i helped as many strangers as i could, de-mystifying things like “you must all stack in a corner of the second room in DOA: Foundry” when the opposite actually make it way more easy if you are just curious enough to question the meta
Each time it was done thanks to builds or skills that the so called experts of guild wars 1 were condemning simply because the majority of other idiots were also condemning it.
When i finished collecting enough proofs in the form of a vast array of screenshots, i thought anet would finally start considering that players who have a hard time getting in a group are not just bad players and that they should ease the process of getting into a group. They did not.
Then came guildwars2, and how boy did they made sure this time to lock things up with for exemple multiple pressure plates so that when i soloed the previous fractals i meet a dead end at the dredges one, or making a green circle where 5 players must stand in so that people who solo Arah explorable area cant solo spirit vale.
It’s perfectly normal for anet to promote guilds above anything else in a title named “guild wars”. what amuse me is that players who were trying to make people feel terrible in guild wars 1 are probably the same who are trolling every post that have suggestions about forming raid groups. And anet do not give a kitten as long as these schmucks are in a guild.
(edited by Yseron.8613)