Raids need a solo story mode.

Raids need a solo story mode.

in Fractals, Dungeons & Raids

Posted by: Blaeys.3102

Blaeys.3102

I actually agree with TexZero on this one. If a story mode is implemented (and I believe it should be – we do differ in opinion on that one), it shouldn’t reward legendary insights.

My preferred option would be a single champ bag and 1/4 to 1/2 the normal magnetite shard drops per boss (repeatable once weekly) – with the understanding that the unique raid skins/minis/infusions are locked on the vendor until the boss is beaten at least once on the more difficult level. That way, players would have another way (albeit REALLY slow) to obtain ascended gear (generic skins) while enjoying the content.

1 li for clearing all 4 wings and its acount bound. Gamebreaking ik

IMO, legendary should mean legendary. It should mean mastering every part of the game.

If it were up to me, ALL legendaries (armor, weapons, back pieces – all of it) would require reaching the top of the game in every mode – top 10 percent in PvP, X number of player kills in WvW, timed completion of every jumping puzzle, CM kills of every raid boss. As it is, they aren’t really legendary – just pretty items with adjustable stats.

There should be some prestige behind acquiring them, and there currently isn’t (that goes for legendary armor as much as any of the others).

Of course, I still believe there needs to be a story mode raid, just not one that gives any kind of legendary or legendary leaning reward.

Raids need a solo story mode.

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

I actually agree with TexZero on this one. If a story mode is implemented (and I believe it should be – we do differ in opinion on that one), it shouldn’t reward legendary insights.

My preferred option would be a single champ bag and 1/4 to 1/2 the normal magnetite shard drops per boss (repeatable once weekly) – with the understanding that the unique raid skins/minis/infusions are locked on the vendor until the boss is beaten at least once on the more difficult level. That way, players would have another way (albeit REALLY slow) to obtain ascended gear (generic skins) while enjoying the content.

1 li for clearing all 4 wings and its acount bound. Gamebreaking ik

IMO, legendary should mean legendary. It should mean mastering every part of the game.

If it were up to me, ALL legendaries (armor, weapons, back pieces – all of it) would require reaching the top of the game in every mode – top 10 percent in PvP, X number of player kills in WvW, timed completion of every jumping puzzle, CM kills of every raid boss. As it is, they aren’t really legendary – just pretty items with adjustable stats.

There should be some prestige behind acquiring them, and there currently isn’t (that goes for legendary armor as much as any of the others).

Of course, I still believe there needs to be a story mode raid, just not one that gives any kind of legendary or legendary leaning reward.

I find that a just idea and i agree but legendary doesnt mean anything so ye 1 insight that ming you someone can buy is not legendary.