Ranger VS The CoF World Record

Ranger VS The CoF World Record

in Fractals, Dungeons & Raids

Posted by: Nike Porphyrogenita.8137

Nike Porphyrogenita.8137

Trust me, attack is not used to compute effective power.

Death and Taxes [DnT]
http://www.twitch.tv/nike_dnt
DnT is Recruiting – http://www.dtguilds.com/

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Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

I think ‘good’ and ‘bad’ is oversimplifying the situation.

Glass cannon builds play well with other glass cannon builds. They work specifically because guy next to you is doing the same thing, and the guy next to him is doing the same thing, and the guy next to him is doing the same thing. By qualifying your run as a speedrun, you attract other players who have that same sort of a build, so things just sort of naturally pan out.

For a variety of reasons, you just can’t make that same assumption in normal pug play. Calling that good play or bad play just isn’t a productive line of thought. It simply is, and you either adapt to that or you don’t. If you run a normal pug operating under the same assumptions you do a speedrun, you’re setting yourself up for frustration and disappointment.

This has always been true.
The reason I feel more inclined to remark on your video is specifically because what you’ve managed here is such a feat of mechanical engineering. It’s a successful build comprised of three creatures that can’t dodge, in a game where content is trivialized by dodging. That’s awesome. But it’s also glass cannoningst glass cannon that ever lived (with a skyscraper skill floor to boot).

Can you really blame me for thinking it might be kind of a dangerous thing for pugs?

I play these builds in pug groups and I don’t really have problems doing so. If you are able to play them, you’ll do fine. If you are unable to play them, you’ll either complain that it’s too hard, that I’m not being helpful, or you’ll try to improve.

Brazil
Youtube Channel – http://www.youtube.com/t3llularman

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Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

1) Stacking warriors is a bad idea. There are unique buffs you are losing out on and you are passing up the opportunity to take other classes with even better DPS than the warrior, i.e. the thief.

Stacking warriors usually is a good idea.
Dungeons contain 30% fighting and 70% running. Warriors are the fastest proffession in the game, followed by rangers and (stupidly traited) thieves. But warriors have a much easier time coming to it’s full movement speed, even when skipping tough parts. You can even manage p1 arah skipping withput getting into combat (speaking from experience, i doubt my level 5 warrior has been able to take a hit). Rangers instead, using sword 2 will have a much harder time.
Also warriors have more cleave damage, more sustain (PvE, Whirlwind Attack) and have a much easier time bringing their damage on. Not to mention Mace 5 and Fear me foe more specialised fights.

For simple fighting though you are right and stacking warriors is a bad idea. Gor bursts 3 ele 1 thief 1 warrior is the best setup, for long fights something with 2 eles, a warrior and a ranger.
But as stated before, that doesn’t matter much in dungeons.

Quick question to the end, for a warrior with 30/25/0/0/15, 2400 Base Power, averaging 6 stacks of might, 1980-1250 precision and 90-105% critdamage (70% banner uptime). Are 25 Stacks of Bloodlust or Precision better, aswell as which Consumable (100 Power, 70 Precision, 100 prec or power and 10% critdmg).

Warriors aren’t any faster than anyone else for anything. They have Savage Leap and Rush on GS, which are okay but nothing amazing. Rangers have Hornet Sting/Monarch’s Leap (which can be used to double the distance by turning before pressing the button) and which is also usable as a standard leap for those leap “sploits” like CoF P2. Both in terms of being able to survive annoying runs like Arah Risen skips, and in terms of raw ground covered, warriors aren’t any better than anyone else.

Also, Bloodlust is always better in speedrun comps simply because it scales better and won’t cap, unlike Perception, which caps at 100%. In general, power > precision, unless your crit chance is very low (less than 50%). The power + crit damage consumable is generally the best, although unless you are already capping precision, you won’t see a huge difference overall.

Ranger VS The CoF World Record

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Posted by: Vox Hollow.2736

Vox Hollow.2736

If you are unable to play them, you’ll either complain that it’s too hard, that I’m not being helpful, or you’ll try to improve.

Now, now, no need to get so defensive.
I think you’re very intelligent and highly skilled, and speedrunners would be fools not the change their meta in light of your discoveries. If I’m raising concerns, it’s because I genuinely think the speedrun culture could use a healthy dose of pragmatism every so now and again. I’m not the sort of woman that would go around being contrary just to demean your accomplishments or try to injure your pride.

I don’t mean anything malicious, so I’d appreciate it if you disagreed with me without being so passive aggressive about it.

(edited by Vox Hollow.2736)

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Posted by: Dub.1273

Dub.1273

1) Stacking warriors is a bad idea. There are unique buffs you are losing out on and you are passing up the opportunity to take other classes with even better DPS than the warrior, i.e. the thief.

Stacking warriors usually is a good idea.
Dungeons contain 30% fighting and 70% running. Warriors are the fastest proffession in the game, followed by rangers and (stupidly traited) thieves. But warriors have a much easier time coming to it’s full movement speed, even when skipping tough parts. You can even manage p1 arah skipping withput getting into combat (speaking from experience, i doubt my level 5 warrior has been able to take a hit). Rangers instead, using sword 2 will have a much harder time.
Also warriors have more cleave damage, more sustain (PvE, Whirlwind Attack) and have a much easier time bringing their damage on. Not to mention Mace 5 and Fear me foe more specialised fights.

For simple fighting though you are right and stacking warriors is a bad idea. Gor bursts 3 ele 1 thief 1 warrior is the best setup, for long fights something with 2 eles, a warrior and a ranger.
But as stated before, that doesn’t matter much in dungeons.

Quick question to the end, for a warrior with 30/25/0/0/15, 2400 Base Power, averaging 6 stacks of might, 1980-1250 precision and 90-105% critdamage (70% banner uptime). Are 25 Stacks of Bloodlust or Precision better, aswell as which Consumable (100 Power, 70 Precision, 100 prec or power and 10% critdmg).

Warriors aren’t any faster than anyone else for anything. They have Savage Leap and Rush on GS, which are okay but nothing amazing. Rangers have Hornet Sting/Monarch’s Leap (which can be used to double the distance by turning before pressing the button) and which is also usable as a standard leap for those leap “sploits” like CoF P2. Both in terms of being able to survive annoying runs like Arah Risen skips, and in terms of raw ground covered, warriors aren’t any better than anyone else.

Also, Bloodlust is always better in speedrun comps simply because it scales better and won’t cap, unlike Perception, which caps at 100%. In general, power > precision, unless your crit chance is very low (less than 50%). The power + crit damage consumable is generally the best, although unless you are already capping precision, you won’t see a huge difference overall.

You forget WA. Savage Leap is 900 range (can go up to 1000 range with a good interrupt), Rush is 1200+ range. WA is 600+ range. Ranger Sword #2 is 600 range twice and GS#3 is 900+ range. I’m aware that rangers are pretty fast too, aswell as thieves, but warriors are simply faster. Also, Savage Leap (interrupted) and Rush won’t get you in combat, Bullcharge just to a slight chance. Get a friend up to battle you on running through open PvE world paths and you will see.

Also i’m a bit confused that you say bloodlust is always better than perceprion, haven’t haviz and nike proved perception is better considering 25 stacks might?

Dub | [rT]
#LoveArrows2013, never forget.

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Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

If you are unable to play them, you’ll either complain that it’s too hard, that I’m not being helpful, or you’ll try to improve.

Now, now, no need to get so defensive.
I think you’re very intelligent and highly skilled, and speedrunners would be fools not the change their meta in light of your discoveries. If I’m raising concerns, it’s because I genuinely think the speedrun culture could use a healthy dose of pragmatism every so now and again. I’m not the sort of woman that would go around being contrary just to demean your accomplishments or try to injure your pride.

I don’t mean anything malicious, so I’d appreciate it if you disagreed with me without being so passive aggressive about it.

Nothing about that statement was defensive. You can genuinely raise your concerns, but that doesn’t mean you are right. There will always be plenty of people complaining about what I do, but I don’t make videos to help those people. I do what I do to help those who want to improve. It’s as simple as that.

Brazil
Youtube Channel – http://www.youtube.com/t3llularman

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Posted by: Zenith.7301

Zenith.7301

People may not call this skill, but they are wrong. I can’t tell you the amount of cof runs I’ve been where warriors are not using blast fields with longbow for might before boulders to have might stacked for gate. I can tell you some warriors are using 100b on acolytes instead of eviscerate.

The videos show how the slightest of things, and most importantly proper combo usage lead to significantly better results.

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Posted by: deSade.9437

deSade.9437

If you are unable to play them, you’ll either complain that it’s too hard, that I’m not being helpful, or you’ll try to improve.

Now, now, no need to get so defensive.
I think you’re very intelligent and highly skilled, and speedrunners would be fools not the change their meta in light of your discoveries. If I’m raising concerns, it’s because I genuinely think the speedrun culture could use a healthy dose of pragmatism every so now and again. I’m not the sort of woman that would go around being contrary just to demean your accomplishments or try to injure your pride.

I don’t mean anything malicious, so I’d appreciate it if you disagreed with me without being so passive aggressive about it.

Nothing about that statement was defensive. You can genuinely raise your concerns, but that doesn’t mean you are right. There will always be plenty of people complaining about what I do, but I don’t make videos to help those people. I do what I do to help those who want to improve. It’s as simple as that.

Someone is struggling to grasp the reason why things like these are done…
/cough

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Posted by: Vox Hollow.2736

Vox Hollow.2736

Oh, so does that mean you really didn’t take anything personally and laying down an ‘agree with me or I’ll call you a baddie’ ultimatum is your standard response to critiques? This isn’t exactly the better of the two options.

But I suppose I can find the point you’re trying to make under all that combative acid. It’s not that you don’t acknowledge the potential impracticality of it, it’s that you just don’t care. You’re more about banking on the hope a run will end up the way you want it to, than acknowledging that it might not and working through that.

Well, I guess I can’t fault you for your optimism, but I think that outlook is kind of asking for dissapointment.

(edited by Vox Hollow.2736)

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Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

Oh, so does that mean you really didn’t take anything personally and laying down an ‘agree with me or I’ll call you a baddie’ ultimatum is your standard response to critiques? This isn’t exactly the better of the two options.

But I suppose I can find the point you’re trying to make under all that combative acid. It’s not that you don’t acknowledge the potential impracticality of it, it’s that you just don’t care. You’re more about banking on the hope a run will end up the way you want it to, than acknowledging that it might not and working through that.

Well, I guess I can’t fault you for your optimism, but I think that outlook is kind of asking for dissapointment.

I’m unsure as to why you start your responses with something meant to get under my skin and then make remarks about my replies being filled with “combative acid.” Sure runs have problems, things go wrong. This is the case with all things, but just because mistakes will happen doesn’t mean you shouldn’t try and optimize things the best you can. I have no problem being optimistic when I’ve done everything I can to make sure runs go well, and consequently, I’m rarely disappointed.

Brazil
Youtube Channel – http://www.youtube.com/t3llularman

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Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

1) Stacking warriors is a bad idea. There are unique buffs you are losing out on and you are passing up the opportunity to take other classes with even better DPS than the warrior, i.e. the thief.

Stacking warriors usually is a good idea.
Dungeons contain 30% fighting and 70% running. Warriors are the fastest proffession in the game, followed by rangers and (stupidly traited) thieves. But warriors have a much easier time coming to it’s full movement speed, even when skipping tough parts. You can even manage p1 arah skipping withput getting into combat (speaking from experience, i doubt my level 5 warrior has been able to take a hit). Rangers instead, using sword 2 will have a much harder time.
Also warriors have more cleave damage, more sustain (PvE, Whirlwind Attack) and have a much easier time bringing their damage on. Not to mention Mace 5 and Fear me foe more specialised fights.

For simple fighting though you are right and stacking warriors is a bad idea. Gor bursts 3 ele 1 thief 1 warrior is the best setup, for long fights something with 2 eles, a warrior and a ranger.
But as stated before, that doesn’t matter much in dungeons.

Quick question to the end, for a warrior with 30/25/0/0/15, 2400 Base Power, averaging 6 stacks of might, 1980-1250 precision and 90-105% critdamage (70% banner uptime). Are 25 Stacks of Bloodlust or Precision better, aswell as which Consumable (100 Power, 70 Precision, 100 prec or power and 10% critdmg).

Warriors aren’t any faster than anyone else for anything. They have Savage Leap and Rush on GS, which are okay but nothing amazing. Rangers have Hornet Sting/Monarch’s Leap (which can be used to double the distance by turning before pressing the button) and which is also usable as a standard leap for those leap “sploits” like CoF P2. Both in terms of being able to survive annoying runs like Arah Risen skips, and in terms of raw ground covered, warriors aren’t any better than anyone else.

Also, Bloodlust is always better in speedrun comps simply because it scales better and won’t cap, unlike Perception, which caps at 100%. In general, power > precision, unless your crit chance is very low (less than 50%). The power + crit damage consumable is generally the best, although unless you are already capping precision, you won’t see a huge difference overall.

You forget WA. Savage Leap is 900 range (can go up to 1000 range with a good interrupt), Rush is 1200+ range. WA is 600+ range. Ranger Sword #2 is 600 range twice and GS#3 is 900+ range. I’m aware that rangers are pretty fast too, aswell as thieves, but warriors are simply faster. Also, Savage Leap (interrupted) and Rush won’t get you in combat, Bullcharge just to a slight chance. Get a friend up to battle you on running through open PvE world paths and you will see.

Also i’m a bit confused that you say bloodlust is always better than perceprion, haven’t haviz and nike proved perception is better considering 25 stacks might?

I believe Hornet Sting + Monarch’s Leap are 900 both ways. I know Monarch’s Leap goes miles, it’s even farther than Savage Leap.

Also, Bloodlust vs. Perception (rough estimates, can’t be assed):

Bloodlust = 250 power, assume ~3k power, 250/3000 = ~8%.

Perception = 250 precision = ~12% crit chance, assume 88% crit chance and 200% crit damage, (1 + (1 × 2))/(1+(.88 × 2)) = ~8.5%.

That’s half a % point difference and that’s assuming you’re not going to cap out crit chance halfway through the Perception stacks. A warrior stands to have 40% crit chance from gear, +15% from Heightened Focus, +15% from Spotter and Discipline, and +20% from fury. That’s already 90%. Guardians will cap it out even faster because they are getting +29% from having 30 in Radiance line for 1H weapons.

I do still run Perception over Bloodlust though. Why is a S E C R E T.

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Posted by: Nike Porphyrogenita.8137

Nike Porphyrogenita.8137

There is a breakpoint in crit chance and crit damage where Perception becomes better than Bloodlust. I don’t have the exact number where they are equal, but in a 30/25/0/0/15 warrior build bloodlust is slightly better and in a 30/0/0/10/30 warrior build, Perception is a bit better.

Also crunched numbers on Mesmer and 30 in dueling build Perception is better than Bloodlust by .8%. To me, a good rule of thumb is if you have 30 in your crit damage trait line Perception will be superior. Exception is Thief who hit 100% chance to crit without Perception.

But, that said, your current power plays a role in it too. If you look at identical warrior builds if you have 0 Might stacks Bloodlust is a lot better, and if you have 25 Might stacks Perception becomes better. There are so many variables and moving parts that I would say your best bet is to crunch the numbers and make no assumptions.

Death and Taxes [DnT]
http://www.twitch.tv/nike_dnt
DnT is Recruiting – http://www.dtguilds.com/

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Posted by: Vox Hollow.2736

Vox Hollow.2736

Yeah, I do feel bad about resorting to such a hypocritical move. I’m sorry about that. But in all fairness, I did try asking you to tone it down nicely first, and that didn’t seem to get me much of anywhere.

Whatever, it’s water under the bridge for me if it is for you.

I guess where we really disagree is on what’s considered optimizing.
I view doing the best for your group as dependent on the circumstances, and you seem to view it as an absolute. If forced to choose what would be considered a good player carrying their group; is it being the last man standing on a boss fight, or slotting in some reflection on a fight known for that? I think we’d probably have two different answers to that question, and there’s really no right answer to it anyway.

(edited by Vox Hollow.2736)

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Posted by: haviz.1340

haviz.1340

There is very simple formula for checking which sigil is better. If the below is true, you should invest in precision:
power > 2100/(crit_dmg+0,5) + precision – 822

Just remember to add 420 for fury, 315 for heightened focus (or right-hand strength) and that above 2922 precision you don’t gain anything at all.

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Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

Yeah, I do feel bad about resorting to such a hypocritical move. I’m sorry about that. But in all fairness, I did try asking you to tone it down nicely first, and that didn’t seem to get me much of anywhere.

Whatever, it’s water under the bridge for me if it is for you.

I guess where we really disagree is on what’s considered optimizing.
I view doing the best for your group as dependent on the circumstances, and you seem to view it as an absolute. If forced to choose what would be considered a good player carrying their group; is it being the last man standing on a boss fight, or slotting in some reflection on a fight known for that? I think we’d probably have two different answers to that question, and there’s really no right answer to it anyway.

Being the last man standing in a boss fight is just as much a sign of a bad player as it is a good player. If someone wants to fight at max ranger with Soldier’s gear and spam /laugh when the everyone wipes but him, there is no possible way for me to consider that a good player. If everyone wipes at Lupicus aside from one person because they don’t know the fight and that last person solos him, that’s usually the sign of a good player. Slotting reflection also doesn’t mean a player will use it. I’ve told plenty of pug Guardians to take Wall of Shield in a particular case, they say they have it, and I never see it. It makes you have to dodge more depending on the fight, sure, and the players that don’t know the encounters will die or fall back to max range and /laugh when everyone else dies.

Are these examples of things that go wrong? Yes. Are they preventable? If the person capable of preventing it is willing to listen to advice, then yes. Things go wrong, but just because that is the case doesn’t mean that you are helpless to prevent them.

Brazil
Youtube Channel – http://www.youtube.com/t3llularman

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Posted by: Player Character.9467

Player Character.9467

1) Stacking warriors is a bad idea. There are unique buffs you are losing out on and you are passing up the opportunity to take other classes with even better DPS than the warrior, i.e. the thief.

Stacking warriors usually is a good idea.
Dungeons contain 30% fighting and 70% running. Warriors are the fastest proffession in the game, followed by rangers and (stupidly traited) thieves. But warriors have a much easier time coming to it’s full movement speed, even when skipping tough parts. You can even manage p1 arah skipping withput getting into combat (speaking from experience, i doubt my level 5 warrior has been able to take a hit). Rangers instead, using sword 2 will have a much harder time.
Also warriors have more cleave damage, more sustain (PvE, Whirlwind Attack) and have a much easier time bringing their damage on. Not to mention Mace 5 and Fear me foe more specialised fights.

For simple fighting though you are right and stacking warriors is a bad idea. Gor bursts 3 ele 1 thief 1 warrior is the best setup, for long fights something with 2 eles, a warrior and a ranger.
But as stated before, that doesn’t matter much in dungeons.

Quick question to the end, for a warrior with 30/25/0/0/15, 2400 Base Power, averaging 6 stacks of might, 1980-1250 precision and 90-105% critdamage (70% banner uptime). Are 25 Stacks of Bloodlust or Precision better, aswell as which Consumable (100 Power, 70 Precision, 100 prec or power and 10% critdmg).

Warriors aren’t any faster than anyone else for anything. They have Savage Leap and Rush on GS, which are okay but nothing amazing. Rangers have Hornet Sting/Monarch’s Leap (which can be used to double the distance by turning before pressing the button) and which is also usable as a standard leap for those leap “sploits” like CoF P2. Both in terms of being able to survive annoying runs like Arah Risen skips, and in terms of raw ground covered, warriors aren’t any better than anyone else.

Also, Bloodlust is always better in speedrun comps simply because it scales better and won’t cap, unlike Perception, which caps at 100%. In general, power > precision, unless your crit chance is very low (less than 50%). The power + crit damage consumable is generally the best, although unless you are already capping precision, you won’t see a huge difference overall.

You forget WA. Savage Leap is 900 range (can go up to 1000 range with a good interrupt), Rush is 1200+ range. WA is 600+ range. Ranger Sword #2 is 600 range twice and GS#3 is 900+ range. I’m aware that rangers are pretty fast too, aswell as thieves, but warriors are simply faster. Also, Savage Leap (interrupted) and Rush won’t get you in combat, Bullcharge just to a slight chance. Get a friend up to battle you on running through open PvE world paths and you will see.

Also i’m a bit confused that you say bloodlust is always better than perceprion, haven’t haviz and nike proved perception is better considering 25 stacks might?

I believe Hornet Sting + Monarch’s Leap are 900 both ways. I know Monarch’s Leap goes miles, it’s even farther than Savage Leap.

Also, Bloodlust vs. Perception (rough estimates, can’t be assed):

Bloodlust = 250 power, assume ~3k power, 250/3000 = ~8%.

Perception = 250 precision = ~12% crit chance, assume 88% crit chance and 200% crit damage, (1 + (1 × 2))/(1+(.88 × 2)) = ~8.5%.

That’s half a % point difference and that’s assuming you’re not going to cap out crit chance halfway through the Perception stacks. A warrior stands to have 40% crit chance from gear, +15% from Heightened Focus, +15% from Spotter and Discipline, and +20% from fury. That’s already 90%. Guardians will cap it out even faster because they are getting +29% from having 30 in Radiance line for 1H weapons.

I do still run Perception over Bloodlust though. Why is a S E C R E T.

o.O 200% critdmg?…

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Posted by: Nikaido.3457

Nikaido.3457

1) Stacking warriors is a bad idea. There are unique buffs you are losing out on and you are passing up the opportunity to take other classes with even better DPS than the warrior, i.e. the thief.

Stacking warriors usually is a good idea.
Dungeons contain 30% fighting and 70% running. Warriors are the fastest proffession in the game, followed by rangers and (stupidly traited) thieves. But warriors have a much easier time coming to it’s full movement speed, even when skipping tough parts. You can even manage p1 arah skipping withput getting into combat (speaking from experience, i doubt my level 5 warrior has been able to take a hit). Rangers instead, using sword 2 will have a much harder time.
Also warriors have more cleave damage, more sustain (PvE, Whirlwind Attack) and have a much easier time bringing their damage on. Not to mention Mace 5 and Fear me foe more specialised fights.

For simple fighting though you are right and stacking warriors is a bad idea. Gor bursts 3 ele 1 thief 1 warrior is the best setup, for long fights something with 2 eles, a warrior and a ranger.
But as stated before, that doesn’t matter much in dungeons.

Quick question to the end, for a warrior with 30/25/0/0/15, 2400 Base Power, averaging 6 stacks of might, 1980-1250 precision and 90-105% critdamage (70% banner uptime). Are 25 Stacks of Bloodlust or Precision better, aswell as which Consumable (100 Power, 70 Precision, 100 prec or power and 10% critdmg).

Warriors aren’t any faster than anyone else for anything. They have Savage Leap and Rush on GS, which are okay but nothing amazing. Rangers have Hornet Sting/Monarch’s Leap (which can be used to double the distance by turning before pressing the button) and which is also usable as a standard leap for those leap “sploits” like CoF P2. Both in terms of being able to survive annoying runs like Arah Risen skips, and in terms of raw ground covered, warriors aren’t any better than anyone else.

Also, Bloodlust is always better in speedrun comps simply because it scales better and won’t cap, unlike Perception, which caps at 100%. In general, power > precision, unless your crit chance is very low (less than 50%). The power + crit damage consumable is generally the best, although unless you are already capping precision, you won’t see a huge difference overall.

You forget WA. Savage Leap is 900 range (can go up to 1000 range with a good interrupt), Rush is 1200+ range. WA is 600+ range. Ranger Sword #2 is 600 range twice and GS#3 is 900+ range. I’m aware that rangers are pretty fast too, aswell as thieves, but warriors are simply faster. Also, Savage Leap (interrupted) and Rush won’t get you in combat, Bullcharge just to a slight chance. Get a friend up to battle you on running through open PvE world paths and you will see.

Also i’m a bit confused that you say bloodlust is always better than perceprion, haven’t haviz and nike proved perception is better considering 25 stacks might?

I believe Hornet Sting + Monarch’s Leap are 900 both ways. I know Monarch’s Leap goes miles, it’s even farther than Savage Leap.

Also, Bloodlust vs. Perception (rough estimates, can’t be assed):

Bloodlust = 250 power, assume ~3k power, 250/3000 = ~8%.

Perception = 250 precision = ~12% crit chance, assume 88% crit chance and 200% crit damage, (1 + (1 × 2))/(1+(.88 × 2)) = ~8.5%.

That’s half a % point difference and that’s assuming you’re not going to cap out crit chance halfway through the Perception stacks. A warrior stands to have 40% crit chance from gear, +15% from Heightened Focus, +15% from Spotter and Discipline, and +20% from fury. That’s already 90%. Guardians will cap it out even faster because they are getting +29% from having 30 in Radiance line for 1H weapons.

I do still run Perception over Bloodlust though. Why is a S E C R E T.

o.O 200% critdmg?…

I think he’s talking about the total boost. There’s already 100 crit dmg base. Your crit dmg stat is “bonus” to that 100, so if you have 95%, it’s 195% in the damage formula to calculate how much more you deal when you crit vs a non crit.

- “No tears, please. It’s a waste of good suffering.”

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Posted by: Wukunlin.8461

Wukunlin.8461

i thought crit damage base is 50

Oceanic [LOD]

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Posted by: haviz.1340

haviz.1340

Base critical damage bonus is 150%. He’s talking about 150% that displays in your character screen and 50% because formula is (crit_dmg+0,5), hence 200%.

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Posted by: Dub.1273

Dub.1273

Who the kitten has 150% critdamage?

Dub | [rT]
#LoveArrows2013, never forget.

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Posted by: haviz.1340

haviz.1340

You can get 147% with few builds.

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Posted by: Dub.1273

Dub.1273

Thats not 150%.

Dub | [rT]
#LoveArrows2013, never forget.

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in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Who the kitten has 150% critdamage?

Base 50% + 62% from gear + 30% from traits + 10% from consumable + 15% from banner + 12% from orbs + 10% from Axe Mastery = 189%. I just rounded up to 200% because like I said, rough estimates..

Ranger VS The CoF World Record

in Fractals, Dungeons & Raids

Posted by: haviz.1340

haviz.1340

Base 50% + 62% from gear + 30% from traits + 10% from consumable + 15% from banner + 12% from orbs + 10% from Axe Mastery = 189%. I just rounded up to 200% because like I said, rough estimates..

You can get 70% from gear (ascended) and a bit more with celestial but no one equips celestial armour/weapons.

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Posted by: Vox Hollow.2736

Vox Hollow.2736

These aren’t meant to be examples of things that can go wrong. They’re just meant to illustrate the two ways of looking at optimizing. A last man standing was meant to be an example of someone who views optimizing as an absolute, and will seek to capitalize on mechanical strengths although it may affect their ability to positively influence what’s happening around them. A person who slots in Reflection was meant to be an example of somebody who views optimizing on a situational basis, and will seek to influence what’s happening around them although it may involve using tools their build has no noteworthy specialization in. Both these people walk out of their respective situations thinking; “I did my best”, because they’re two totally different measuring sticks for success.

I don’t really mean to paint one perspective as better than another, just generally acknowledge that they exist and say I think that it accounts for our very divided opinions. (Although, I don’t mean to paint us as representatives for a dichotomy, either. I like to think nobody’s really fully in one corner or the other, just varying levels of both.)

(edited by Vox Hollow.2736)

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Posted by: Player Character.9467

Player Character.9467

Base 50% + 62% from gear + 30% from traits + 10% from consumable + 15% from banner + 12% from orbs + 10% from Axe Mastery = 189%. I just rounded up to 200% because like I said, rough estimates..

You can get 70% from gear (ascended) and a bit more with celestial but no one equips celestial armour/weapons.

Equipping celestial for crit dmg is like equipping runes of rage for crit dmg.

Ranger VS The CoF World Record

in Fractals, Dungeons & Raids

Posted by: haviz.1340

haviz.1340

Equipping celestial for crit dmg is like equipping runes of rage for crit dmg.

That’s what I said but you still can get 70% from berseker’s gear, just ascended. 62% is from exotic trinkets.