Returning player. What has changed?

Returning player. What has changed?

in Fractals, Dungeons & Raids

Posted by: Heath Stray.5127

Heath Stray.5127

Q:

Hi everyone! This is my current situation: I used to be a pretty active player, but I haven’t played much since, about, a couple of months before season 2 started. There were various reasons: my clan got disbanded, I had other things to do, you know, the typical stuff that makes you stop playing an MMO.

Thing is, I wast mostly a PvE player, and most of all I liked doing dungeons and fractals. Since I didn’t have that much time to play, I decided to focus wholly on my main character, a human warrior (yeah I know, it’s so mainstream, but what can I do about it, I’ve always loved the idea of a regular human guy fighting against magic and monsters with only his sword and his guts, ever since I got into fantasy). After trying different builds, I decided to stick to a Shouts build with a Soldier set, Greatsword+Longbow. I have been playing since day 1, and back in the day it was a pretty popular build. It gave me what I thought was the most important thing in the kind of gameplay that Guild Wars 2 proposes: versatility. I used this build to jump right into the midst of battle and be able to survive even against the hardest bosses while also dealing a decent amount of damage and I could also support my team with my shouts. Even after warriors Strenght traits got nerfed, it was still a very good build both for solo and co-op play.

Anyway, I’ve heard that in the last few months, the game has changed completly. Friends of mine that have been playing the game until recently told me that my current build is now completly useless, that nowadays people just go with a team of 5 full berserker guys. They’re telling me that I can either go full berserker as well, or drop my warrior and focus on a guardian.

Is this true? What has been your late experience with dungeons? What kind of playstile is the most used currently? Is my old build still viable?

Returning player. What has changed?

in Fractals, Dungeons & Raids

Posted by: Zui.9245

Zui.9245

A:

I wouldn’t call your old build viable, given that it contributes much less to a group than a meta build will, and it seems that you are indeed concerned about making sure you’re pulling your weight. If you’re looking for good Warrior builds for instanced PvE content (and browse around if you’re looking for builds for other classes), see: http://www.dtguilds.com/forum/m/6563292/viewthread/12497977-dnt-warrior-build-9914

The reason that for every class full damage gear (Berserker’s, or for some classes like Mesmer, Assassin’s) is recommended is because if you know the encounters and can use active defense (group projectile defenses, dodging, etc.), stats like toughness and vitality are worthless. Stats like healing power, and healing in general other than your heal-slot skill, really aren’t very useful, either, since you simply cannot out heal the damage that comes in in any difficult encounter. You have to avoid the damage, not take it. So if active defenses are king, and passive defenses are not good, you might as well go full DPS. In fact, it’s better if you do, because that means things will die faster, ensuring more efficient runs, and ensuring that you have to rely on your active defenses for less overall time (after all, you don’t have infinite active defenses!).

Even if you roll a Guardian, you will still be doing a disservice to your team and yourself if you’re not wearing full damage gear (except in an extremely tiny handful of instances where a guardian can hold aggro by swapping to Knight’s armor and being able to hold aggro and block-rotate allows your group DPS to go up because no one else has to worry about extremely powerful attacks from the boss). Guardians do do a lot of support, but since passive defense really isn’t needed, there’s no reason to not to be wearing full damage gear; wearing full damage gear is another way you can help support your team. Another thing to note is, Guardians really need to know the encounter to bring support for it; they’re swapping out utility skills left and right throughout any dungeon or fractal, and in many cases retraiting between encounters (or at least, the good Guardians are).

I’m going to copy/paste a list of useful things for a group that I wrote on Reddit awhile back (was in the context of what you want to think about when building a good group):

1. Banners. You need a Warrior.

2. Swiftness. There are a lot of ways to obtain Swiftness for skips, so don’t worry about this too much.

3. Might. You want 25 stacks of might for every fight.

4. Vulnerability. You want ~25 stacks of Vulnerability at the start of every fight, and want to keep it high throughout the fight.

5. Projectile defenses. You don’t want to take damage and lose your scholar bonuses and/or have to dodge unnecessarily.

6. Stability. You don’t want to have to deal with being unable to DPS because you got CCed.

7. CC and Defiance Management. You want to be able to CC important attacks and/or disable the boss for safe DPS, and you also want to be able to strip the defiance and do it again as much as is needed.

8. Condition clears. You don’t want to be slowed during skips, or lose your scholar bonus, or get chilled in combat.

9. Aegis. You don’t necessarily need Aegis, but it sure is nice because it means you can actually avoid dodging some non-projectile attacks until the Aegis runs out, meaning you can pile on the DPS even more.

10. Blinds. If you must fight Elite or lower type mobs, you want blinds.

11. Stealth. You don’t want to have to fight anything that you don’t actually have to fight, because it wastes time and because you practically don’t get any loot for it.

12. DPS. The faster you kill things, the faster your run will be, and it’ll also probably be cleaner beause there’s less time for things to go wrong (and your active defenses won’t be depleted).

As I pointed out in the Reddit post, you don’t need everything in that list. But the more of it you have, the smoother and faster your runs will be.

As a Warrior, you’d provide numbers 12 (everyone in every group needs to provide number 12), 7 (with Mace #5), 4 (with Axe 2, Mace 4, and incidentally through other attacks), 3 (in the case your group really lacks might and you swap to a PS build, and also by helping to blast fire fields with banners and possibly warhorn 5 before fights), 2 (you can put on Warhorn during skips, and swap off when it’s time to fight again, so you can give some swiftness, and also blast fields with #5 to help stealth or stack might), and 1 (Banner of Discipline and Banner of Strength, a fantastic DPS boost!).

Returning player. What has changed?

in Fractals, Dungeons & Raids

Posted by: AdaephonDelat.3890

AdaephonDelat.3890

Yes it’s true lot’s of people now run Berserker’s gear as that is the current meta.

Yes your build is still viable. No it’s not optimal. Look at this site for current meta build ideas – http://metabattle.com/wiki/MetaBattle_Wiki

If you don’t feel like running meta builds then don’t join groups looking for that (usually distinguished by using stuff like meta, zerk, speed run in the LFG) and just go with groups that say all welcome or just the path name.

[BAD] a casual PvE guild on Aurora Glade.
http://bad-eu.guildlaunch.com
The Family Deuce. Asuran Adventure Specialists.

Returning player. What has changed?

in Fractals, Dungeons & Raids

Posted by: Lord Kuru.3685

Lord Kuru.3685

If you quit only a couple months before season 2 started, then dungeon-wise and fractal-wise, absolutely nothing has changed. Your build was useless then and is useless now. The only difference is that this time, you know it.

Returning player. What has changed?

in Fractals, Dungeons & Raids

Posted by: Heath Stray.5127

Heath Stray.5127

If you quit only a couple months before season 2 started, then dungeon-wise and fractal-wise, absolutely nothing has changed. Your build was useless then and is useless now. The only difference is that this time, you know it.

Well then, sorry for being so outdated, but as I tell you when this game was starting this was a pretty popular Warrior build, if my memory serves me right. On the other hand, the Berserker builds that seem to be meta now are very similar to those that used to be leveling builds for new players who were still learning how to play, and were considered pretty much useless for high end PvE. I myself started with a similar build and changed after having quite a bad time in some of the hardest dungeon paths. But I did pretty well with a Soldier set until I quit. Guess I must have been gone longer than I recall, since it seems I’m way below the level of an average PvE player nowadays. I’m gonna have to do some training when I come back. Anyway, thanks to everyone for your time and patience!

Returning player. What has changed?

in Fractals, Dungeons & Raids

Posted by: dlonie.6547

dlonie.6547

Guess I must have been gone longer than I recall, since it seems I’m way below the level of an average PvE player nowadays. I’m gonna have to do some training when I come back.

Well, if this is the case…it’s not so much skill as it is boredom. There has been zero dungeon content added since you left. Most of the playerbase isn’t really that skilled — we’ve just memorized the encounters. :-/

Returning player. What has changed?

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Training consists of basically going through with some people that know what they’re doing and asking questions about things.

There’s the “NOOB” guild stickied in the subforum, that’d be a good start, you can ask some of the mentors. If not if you ever see me on feel free to hit me up and I’d have no problem showing you through the dungeons I really know (many of them I haven’t done in long enough that I don’t remember them very well).