Salvaging dungeons for FOTM

Salvaging dungeons for FOTM

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

How to do it:

  • Make all story dungeons soloable. Nerf the content easier so that new/low level players with terrible gear can do it for both explorable and story mode. Explorable dungeons will be there for leveling up characters. It is also there to teach players on the respective FOTM instance.
  • Put a teleport to dungeon button somewhere so that players can teleport into the instance there from anywhere from the world.
  • Convert all dungeon tokens into Fractal tokens. This will help make the wallet cleaner, I won’t have to see 20 different currency. Make all dungeon rewards cost fractal tokens and/or put it as drops in the respective fractal instance. This will give more varied loot.
  • Use paths from dungeons and put it in Fractals for more variety. This is basically salvaging dungeons to add 32 or more potential fractals for FOTM.
  • In the PvP reward track, Legendary shards will take place of the token box instead of Transmutation stone. This will make PvPers happier because their T-stone gain won’t be gone.

Why I am asking for this: ANet officially killed off dungeons. I just suggesting to salvage from the dead corpse before it is killed off in HoT and give it a new purpose.

Dungeon Rewards
Over the last couple of years, dungeons have been a major part of the game’s economy; between unique armor and liquid rewards, they’re often farmed. In the expansion, we’ll move away from this paradigm. As the game progressed, we shifted focus from dungeons to fractals and raids, and we firmly believe that fractals and raids are the content that we want to continue to support. As a part of that process, we’ll shift some rewards away from dungeons and into other pieces of content. While dungeons will remain cool experiences that’ll reward players with unique items, their liquid rewards will be reduced and other content will become more rewarding. The shift in rewards is a direct representation of our focus on raids and fractals and our commitment to make them the best they can be.
~~John Smith of Anet economy team

I believe that making FOTM and raids as the endgame only can work. Right now, it is just not enough.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Salvaging dungeons for FOTM

in Fractals, Dungeons & Raids

Posted by: Mightybird.6034

Mightybird.6034

It’s actually not terrible suggestions since anet is obviously inclined to go the direction they are in.

It’d require some work though converting dungeon paths into FOTM. Gotta add the instabilities and such. So it couldn’t happen in time for HoT. Maybe down the line. And of course not every single one would be appropriate for a fractal.

Salvaging dungeons for FOTM

in Fractals, Dungeons & Raids

Posted by: SuinegTsol.1729

SuinegTsol.1729

How to do it:

  • Convert all dungeon tokens into Fractal tokens. This will help make the wallet cleaner, I won’t have to see 20 different currency. Make all dungeon rewards cost fractal tokens and/or put it as drops in the respective fractal instance. This will give more varied loot.

what should i do with a million of fractal tokens?^^

apart from that nice idea, but i guess it does not fit into the “story”, even if they did it with molten and aether…

Salvaging dungeons for FOTM

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

How to do it:

  • Convert all dungeon tokens into Fractal tokens. This will help make the wallet cleaner, I won’t have to see 20 different currency. Make all dungeon rewards cost fractal tokens and/or put it as drops in the respective fractal instance. This will give more varied loot.

what should i do with a million of fractal tokens?^^

apart from that nice idea, but i guess it does not fit into the “story”, even if they did it with molten and aether…

You can convert them into dungeon armor to salvage it for ecto. Then gamble it all away to the skritt gambling machine.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Salvaging dungeons for FOTM

in Fractals, Dungeons & Raids

Posted by: NiisanSora.6289

NiisanSora.6289

I would rather them take all of the story instances, excluding Arah but including shorter/reworked Arah paths, and making them into fractals (maybe start adding the others paths down the line). I do like the idea of a singular currency. Or just keeping dungeons the same with increased tokens…

Salvaging dungeons for FOTM

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

I would rather them take all of the story instances, excluding Arah but including shorter/reworked Arah paths, and making them into fractals (maybe start adding the others paths down the line). I do like the idea of a singular currency. Or just keeping dungeons the same with increased tokens…

Because?

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Salvaging dungeons for FOTM

in Fractals, Dungeons & Raids

Posted by: Tuthan.3250

Tuthan.3250

Dungeon is gonna stay the same as they were 3 years ago (except the rewards), and it should be that way. I had stopped doing it daily for quite sometime now and I don’t want it in the new HoT content.

Salvaging dungeons for FOTM

in Fractals, Dungeons & Raids

Posted by: thrag.9740

thrag.9740

Please no. Please, can anet stop wasting so many resources revamping old content. Leave dungeons alone. Make new fractals. Make NEW something. Are raids even coming out with HOT?

Salvaging dungeons for FOTM

in Fractals, Dungeons & Raids

Posted by: NiisanSora.6289

NiisanSora.6289

I would rather them take all of the story instances, excluding Arah but including shorter/reworked Arah paths, and making them into fractals (maybe start adding the others paths down the line). I do like the idea of a singular currency. Or just keeping dungeons the same with increased tokens…

Because?

Because they seem to have the most lore/story connected to them that more directly effect the player. While a lot of the paths have good content, most tend to give a fuller story, meaning that they are still important enough to be in the game. So paths, like with AC just seem kinda lacking in terms of lore and consequence. This is all IF something like condensing dungeons into fractals were on the table. I would rather them stay as they currently are and be improved in the format that they exist in. A single currency would help player like me that would rather not grind a single dungeon for all of the skins but would rather be able to do any of the dungeons in order to work towards a single goal.However, I would keep (unified) dungeon and fractal tokens separate as long as they remain separate.