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Posted by: BUTTERBLUME.3217

BUTTERBLUME.3217

I was running a fractals level 12 with MF gear right now, just to see how it feels, and I have to say, it is bad.
We had to restart a boss and I had to put on my ‘good’ gear to take him down.

My drops were considerably better though.
Either share it or remove it.

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Posted by: Vorpal.4683

Vorpal.4683

This is why magic find is a horrible horrible idea that should never be implemented in any game.

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Posted by: Ivanov.8914

Ivanov.8914

It might come as sort of a necro for a finished thread, but I just wanted to share an idea that popped into my head just now.

We all know and agree that MF in dungeons is just bad, and we all want a proper solution.
See, the way titles worked in GW1 was, you get a next rank and with it, a little bonus to it.EG: treasure hunter asked you to open(a freaking ton) elite chests with 13% chance to retain your lockpick.For every next level of the title(250-500-1000 opened etc) you get another 3% chance.

So, make some dungeon achievements give dungeon only magic find.Better yet, make the story mode give a little more!So if 3 paths completed give 5 MF, make the story mode alone give like 2-3.That kind of reduces the problem as of late of story modes being ignored!

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Posted by: Iehova.9518

Iehova.9518

Just remove MF altogether. Seriously.

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Posted by: Ivanov.8914

Ivanov.8914

It would cause too much trouble.What happens to the people who spent tens of golds on the MF items?And what happens to existing items?

Once you hop on this train, sadly there’s no going back.

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Posted by: Iehova.9518

Iehova.9518

The simplest idea is to give players with N pieces of MF gear N special transmutation stones that change the item stats to their liking.

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Posted by: SneakyErvin.3056

SneakyErvin.3056

Yep, should be shared IMO or devided equally among the group. 200% MF/5 = 40% each (food should be personal).

Those stacking MF give up alot of effective stats. Like close to 100% extra crit damage, tons of precision and so on. And the more MF sets they release, more and more classes will use them.

The issue doesnt only come down to dealing low damage or trading surv, in addition to that or as an effect of that they lose out on hate vs the mobs since their damage is low. So the guy with no MF will have to work his kitten off harder the more MF using memebers there are in group.

If there was an inspect option I would not include people with MF gear in dungeons.

My thoughts go to the MF levels in D3, why not just let us buy MF for skillpoints after reaching 80? 0.25 or 0.5% MF per skillpoint or something, then making it more expensive the higher you reach. Maybe 0.5 MF per 5 or 10 SP after 50%. Cap it at 200% or something.

Let Valkyries guide me to my destiny.

(edited by SneakyErvin.3056)

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Posted by: Iehova.9518

Iehova.9518

If there was an inspect option I would not include people with MF gear in dungeons.

Dungeons in general? Not necessary, they’re easy enough as it is. I killed Simin in MF gear.
Fractals? No MF allowed.

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Posted by: SneakyErvin.3056

SneakyErvin.3056

If there was an inspect option I would not include people with MF gear in dungeons.

Dungeons in general? Not necessary, they’re easy enough as it is. I killed Simin in MF gear.
Fractals? No MF allowed.

Did you solo him? Do you know if your group was composed out of only MF users or just you? The exact reason why it shouldnt exsist. Other people have to pull your weight.

I’ve done several fractals with MF people. Its been easy, but thats because most of the group uses proper gear. What happens when a full group of MF users get together, you guessed it, low damage, low surv, long kitten dungeons and so on.

Let Valkyries guide me to my destiny.

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Posted by: Iehova.9518

Iehova.9518

Did you solo him?

Her. Suffice to say my DPS in MF gear was the breaking point between 4 hours of wipes and a kill.

Do you know if your group was composed out of only MF users or just you? The exact reason why it shouldnt exsist. Other people have to pull your weight.

You’re preaching to the choir here. I’m all for removal of MF altogether, but it really doesn’t matter outside fractals. That and the dungeon loot “update” pretty much said “run dungeons in MF gear if you want better loot”.

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Posted by: notsniwd.1968

notsniwd.1968

Just got into a fractal party where a guardian in MF gear asked me, a warrior wearing full defensive gear, to switch my gear since I had too much toughness and was holding aggro when he wanted to kite the Ice Elemental boss in dredge stage. I ignored him as I saw he was getting downed in a few hits.

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Posted by: Strifey.7215

Strifey.7215

So a few cents of me chipping in:
1. Wearing MF gear is not selfish. Its a same choice as wearing full power gear, full precision gear or melee weapon sets only. The complexity of determining that or other build is mathematically superior is imense on its own, without taking out what could or could not be replaced by MF. So the only way to judge would be to run ALL dungeons with ALL class combinations with ALL build variants with at least 2 sets. Come back with your claim that MF corresponds to slower runs when you can prove that statistically for every build.
2. The argument that you are loosing time/efficiency due to having MF is an invalid generalization. Dungeon run does not compose of XXX hp you have to whittle down, and YYY dmg you have to endure/block/dodge. Even if you could prove that on a dps dummy you loose 5-15% overall dps, which obviously is not true for all build variants, that does not have to translate to the same % quicker dungeon. I ll give you a quick numerical example so you can follow:
Two players meet a monster with 900hp. First does 200dmg every second, the other does 180 dmg every second. In your logic, where dungeon has generic XXX hp to be whittled down by your combined stats and dps, first player is more efficient because he has more dps. In real life or in game, due to existance of multiple caps, both are actually equally good, killing each such monster in 5 seconds. 10% dps difference, 0% time difference.
Its easy to directly translate stat loss into time loss because it seems the connection seems simple. It is not, due to complexity of mechanics involved, on more levels then just numerical damage calculations.
3.There is no reason to discriminate between two groups where one does dungeon X minutes faster then the other, in a PUG. You PUG, you accept what it entails, not enforce the group to be your slaves. PERIOD. You want strict control over what other people do, go into a legaly binding contract with them. Sounds extremely silly and elitist when put into context of playing a game for fun.
4. And finally. Anyone with an ounce of brain, should be able to reason out why MF is just a bad stat for any game, and should not have ever been added to a game with personal loot-tables.

Stupidest example ever, 900 health?

Some bosses easily have over 1 million health. So /5 and do your analysis with 200k health now. Now do that over multiple bosses and multiple dungeon runs. You must be an mfer trying to justify how bad you are.

Guard/War/Mesmer and Dungeon Guides:
https://www.youtube.com/user/strife025

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Posted by: Sleepy.2647

Sleepy.2647

Some bosses easily have over 1 million health. So /5 and do your analysis with 200k health now. Now do that over multiple bosses and multiple dungeon runs. You must be an mfer trying to justify how bad you are.

It’s obvious that people who says MF gear is not bad for dungeons are just trying to justify their selfish actitude. I have MF gear myself and i know it’s freaking bad…anyone who uses it knows perfectly you are getting carried by your group if they are half decent.