Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer
Ten shards to a boss, one for sub 50% fail, two for post 50% fail, none for trash in between. Solves the issue and promotes helping others during the week on at least one boss. Maybe eight instead of ten, etc.
Would love if they had a way to encourage bringing/helping others into raiding and making the nine bosses not give shard cap is the easiest way to do that.
Why on earth would people start grinding boss failures if killing all 9 bosses 1 time each would cap?
If the shard cap were raised by what some people are requesting that might not be true anymore. The OP’s suggestion might not hit that limit, but then again that was only one of my reasons for personally liking a 100 shard cap per week.
Why on earth would people start grinding boss failures if killing all 9 bosses 1 time each would cap?
If the shard cap were raised by what some people are requesting that might not be true anymore. The OP’s suggestion might not hit that limit, but then again that was only one of my reasons for personally liking a 100 shard cap per week.
From reading the thread, the majority of cap increase suggestions are focused around the fact that killing 6 bosses will hit the cap. Therefor, the 3 bosses that the third wing adds will be rewardless due to already having capped out on the original 6. An appropriate shard cap increase would allow raiders to cap at 9 bosses instead of 6, which makes logical sense from a rewards perspective.
Some people certainly are proposing much larger increases, this is true. However, most suggestions are upset at hitting the cap before finishing all 3 wings even when doing perfect runs.
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