Sorrow’s Furnace
Sorrows Embrace - Broken and ridiculous.
Sorrow’s Furnace
I don’t understand how they took the two worst parts of this dungeon and made them even worse.
The problem with the first path wasn’t the grenadiers. It was that there were so freaking many of them. At least they quit coming after Nokk was defeated. Adding different types of enemies but making them endless does the opposite of what needed to be done with that path. There is absolutely nothing fun about endless spawning mobs unless there is some sort of non-exploit mechanic to keep them from spawning.
The problem with the Grenadiers, besides their endless spawns, is their HP.
If they had normal mob HP, they would still be able to hurt the party during the first golem boss fight, but not be so obnoxious that it would be faster to wait for them to pass or to have 1 person kite one until the rest of the team clears the path.
arenanet has given up and given in to the negativity that they themselves caused in the first place and they’re just saying “kitten you” to the players now. oh well, better blow up the studio mr. obrien and begin work on guild wars 3.
Apparently the buff to path 2 was a bug?
https://forum-en.gw2archive.eu/forum/game/dungeons/Thoughts-on-Sorrow-s-Embrace/first#post526533
So they are not admitting that they screwed up and instead calling it a bug? It was right in the patch notes that said path 2 end boss was bugged, and I don’t think this is a bug.
(edited by Oh Snapalope.1378)
Apparently the buff to path 2 was a bug?
https://forum-en.gw2archive.eu/forum/game/dungeons/Thoughts-on-Sorrow-s-Embrace/first#post526533So they are not admitting that they screwed up and instead calling it a bug? It was right in the patch notes that said path 2 end boss was bugged, and I don’t think this is a bug.
Everything not “working as intended” can be called a bug, unfortunately. But I highly suspect that whoever implemented the change didn’t bother to test it out beforehand.
Just noticed that they also raised the wall in path 1, so you cant jump on the slope anymore.
We used to run path 3 – which we believe to be of good difficulty over all (though the last boss is a little easy). We got into the habit of path 1 using the ‘one person kite a grenadier’ tactic. We avoided path 2 not because it was hard but because it was just too long. The change to path 2 does not affect us – or anyone – because no one wants to spend that much time killing endless dredge for so little reward.
Now, path 1 seems absolutely broken. We were progressing well untill we pulled the boss, so naturally we pulled back and started to kill trash… only it kept comming. See the screenshot for the situation we soon found ourselves in.
Is this what you wanted, ANet? I think we’ll be sticking to the few dungeon paths that work and aren’t ludicrously tuned – and I shan’t mention them for fear of them being similarly ruined.
Why make the least popular dungeon even less popular? At least my set is almost complete (just need gloves). I guess I can only do path 3 now…