Sorrows Embrace - Broken and ridiculous.

Sorrows Embrace - Broken and ridiculous.

in Fractals, Dungeons & Raids

Posted by: Devinchi.2756

Devinchi.2756

I don’t understand how they took the two worst parts of this dungeon and made them even worse.

The problem with the first path wasn’t the grenadiers. It was that there were so freaking many of them. At least they quit coming after Nokk was defeated. Adding different types of enemies but making them endless does the opposite of what needed to be done with that path. There is absolutely nothing fun about endless spawning mobs unless there is some sort of non-exploit mechanic to keep them from spawning.

Path 2 is already among the longest dungeon paths in the game considering you fight over 100 dredge just to get to the end. There was absolutely no reason to buff the MkII Golem. He already did respectable damage before the update. His attacks are fast, have no red circle indication, and have a very large area considering that static field is his only attack. Now he hits insanely hard far too consistently. The initial lightning strike one hit a mesmer in my party and the remaining AoE damage finished him 3 seconds later. Even me as a Power/Vit/Toughness engie took half health from the first hit, and I would be down quick if I didn’t get out of the circle. If at any point a teammate goes down in this fight, it over for him because trying to revive is suicide. And boy is that a loooong run back, considering there are still no waypoints in that dungeon. That one golem is hard enough to fight to be the final boss all by himself, let alone having to kill his buddy at the same time while they swap invulnerability buffs. You basically have to chew through 2 entire health bars. To think people say Subject Alpha is bad…

This dungeon was already extremely unpopular before the changes because of the hoops you’d have to jump through to make it tolerable. I’m glad I have only the leg armor left to get to complete this set, otherwise I’d have to spend forever because only Path 3 is doable now without extreme frustration.

Heavy Charrtillery – lvl 80 Engineer
Sorrow’s Furnace

Sorrows Embrace - Broken and ridiculous.

in Fractals, Dungeons & Raids

Posted by: Milennin.4825

Milennin.4825

I don’t understand how they took the two worst parts of this dungeon and made them even worse.

The problem with the first path wasn’t the grenadiers. It was that there were so freaking many of them. At least they quit coming after Nokk was defeated. Adding different types of enemies but making them endless does the opposite of what needed to be done with that path. There is absolutely nothing fun about endless spawning mobs unless there is some sort of non-exploit mechanic to keep them from spawning.

The problem with the Grenadiers, besides their endless spawns, is their HP.
If they had normal mob HP, they would still be able to hurt the party during the first golem boss fight, but not be so obnoxious that it would be faster to wait for them to pass or to have 1 person kite one until the rest of the team clears the path.

Just who the hell do you think I am!?

Sorrows Embrace - Broken and ridiculous.

in Fractals, Dungeons & Raids

Posted by: fony.5102

fony.5102

arenanet has given up and given in to the negativity that they themselves caused in the first place and they’re just saying “kitten you” to the players now. oh well, better blow up the studio mr. obrien and begin work on guild wars 3.

Sorrows Embrace - Broken and ridiculous.

in Fractals, Dungeons & Raids

Posted by: Oh Snapalope.1378

Oh Snapalope.1378

Apparently the buff to path 2 was a bug?
https://forum-en.gw2archive.eu/forum/game/dungeons/Thoughts-on-Sorrow-s-Embrace/first#post526533

So they are not admitting that they screwed up and instead calling it a bug? It was right in the patch notes that said path 2 end boss was bugged, and I don’t think this is a bug.

(edited by Oh Snapalope.1378)

Sorrows Embrace - Broken and ridiculous.

in Fractals, Dungeons & Raids

Posted by: kgptzac.8419

kgptzac.8419

Apparently the buff to path 2 was a bug?
https://forum-en.gw2archive.eu/forum/game/dungeons/Thoughts-on-Sorrow-s-Embrace/first#post526533

So they are not admitting that they screwed up and instead calling it a bug? It was right in the patch notes that said path 2 end boss was bugged, and I don’t think this is a bug.

Everything not “working as intended” can be called a bug, unfortunately. But I highly suspect that whoever implemented the change didn’t bother to test it out beforehand.

a shard of crystal in the desert.

Sorrows Embrace - Broken and ridiculous.

in Fractals, Dungeons & Raids

Posted by: SharkBall.5829

SharkBall.5829

Just noticed that they also raised the wall in path 1, so you cant jump on the slope anymore.

Sorrows Embrace - Broken and ridiculous.

in Fractals, Dungeons & Raids

Posted by: Zantesuken.5318

Zantesuken.5318

We used to run path 3 – which we believe to be of good difficulty over all (though the last boss is a little easy). We got into the habit of path 1 using the ‘one person kite a grenadier’ tactic. We avoided path 2 not because it was hard but because it was just too long. The change to path 2 does not affect us – or anyone – because no one wants to spend that much time killing endless dredge for so little reward.

Now, path 1 seems absolutely broken. We were progressing well untill we pulled the boss, so naturally we pulled back and started to kill trash… only it kept comming. See the screenshot for the situation we soon found ourselves in.

Is this what you wanted, ANet? I think we’ll be sticking to the few dungeon paths that work and aren’t ludicrously tuned – and I shan’t mention them for fear of them being similarly ruined.

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Sorrows Embrace - Broken and ridiculous.

in Fractals, Dungeons & Raids

Posted by: ZombiesTT.3619

ZombiesTT.3619

Why make the least popular dungeon even less popular? At least my set is almost complete (just need gloves). I guess I can only do path 3 now…