Speed runs are out of control
Biggest flaw is the fact that people would want to skip content…that there is content to desire skipping.
Why, in any intelligent person’s mind, would they want to do something that isn’t rewarding? That is why these instances overly difficult trash monsters are skipped.
Personally if they ever dropped anything better than junk I’d be all for hitting everything that moves in a dungeon. They don’t, even with full magic find exotics, jewelry and food, the chests are full of blues and 1 green here and there.
At the end, you get a token payout so you can earn a set of exotic armor to your preferences, such as, your Magic Find set or your Vitality Precision setup with runes of the Cleric.
Just an example
I’m really tired of people telling me to play their way because it is supposedly “fun.” I don’t cheat, but if I can skip trash I will – trash mobs are only fun in “Monster Hunter” (hell “dungeons” – IMO – are only fun in “Monster Hunter”). I don’t even “grind” dungeons, I only do one dungeon a day for my sixty tokens so I may one day have full exotics. I often don’t have time to get that one dungeon done so I like speed running (it can even be fun). That or I’d rather spend what little time I have doing WvW or sPvP. It would be cool if I could just grind a week’s worth of tokens on a Saturday afternoon but Arena.net doesn’t want me doing that.
We are not friends.
Is this another, “dungeons are too easy, make everyone suffer for my sake” thread?
The OP makes a number of assumptions which I find could use some rethinking
Assumption 1: Speed runners are bad players.
OP talks about how he doesn’t want to speed run through but the group does, and “they get downed constantly when we do stop to fight anything” Do you mean, when they had to stop mid-train because 1 member of their party refused to run through and thus was unprepared? People who speed run can be skilled players or players who need improvement. Teamwork and communication probably will help in having better coordination and survival. A good group speed running will probably be even faster than a pug group speed running. Although since you like your dungeons long, you probably don’t wouldn’t want that anyways.
Assumption 2: Clearing trash makes you more pro
I’m kind of confused, players that enjoy clearing unrewarding boring trash mobs > players that don’t? what kind of logic is that? In my experience in static groups that gets better and better, increasingly we become better in knowing which mobs to skip and distinguish it from which mobs can be killed fast or has high potential for being a hinderance for people running back. In other games i’ve played, trash mobs in dungeons have a much better loot table than mobs outside, but doesn’t seem to make a difference in GW2. So it’s perfectly natural for people to want to skip them.. From the OP’s post, his problem is that people are skipping too many or the wrong mobs that might kill respawners. Sounds more like a communication and teamwork issue, if you’re running w/ all pugs that don’t really care if you can get back safely.
Assumption 3: Skipping trash mobs is exploiting
It’s become a joke amongst friends and guildies, that anything and everything that’s faster, more effective, or smarter, even if done within the normal mechs of the game can get called an exploit in GW2. Awesome culture of distrust and belittlement.
Skipping mobs is not an exploit, it’s a strategy play. The parts that are required are the ones that are part of the quest chain needed to progress through the instance. I agree w/ the OP that certain mobs, it’s more effective to just kill them. Once again this boils down to team work- communicating and agreeing with a strategy that fits your team’s style. If you’re going to give the line that Anet intended for us to clear all the trash, I’ll give u the line that Anet didn’t intend for pugs to complete the dungeons, so why are u going in w/ pugs and without an agreed upon course of action anyways.
I agree. Skipping trash by just running through it all and waiting for it to reset just feels wrong to me. I also see that killing the amount of trash mobs that are in the dungeons is a waste of time and tedious. So I see why people want to skip them.
I can’t believe that is how ArenaNet intended for the dungeon to go down. What is the point of having so many trash mobs? Is it really supposed to be a “run the gauntlet” style of game play? Or is it to make the dungeons way longer than they need to be?