Static fractal schedule

Static fractal schedule

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Posted by: phys.7689

phys.7689

So instead of farming Swamp forever, we will farm Cliffside forever?

If all you care about is rewards, there will always be one option that is more lucrative than all others from a time cost/reward perspective.

Actually you are wrong. The previous fractal setup had no guaranteed best answer except for picking swamp

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Posted by: Jerus.4350

Jerus.4350

Yeah it will be equal. But like from a record point of view. The highest scale with dredge might be 96 and have some really awkward instability. Whereas another shard will have its highest on 94 with a different instability. Which just means we have some extra variables in records. Not really a problem. Just might make some shards really unfun to do on the highest scale.

True some might suck to do, but if they’re static it’d all be the same. It’s not as if we keep track of full fractal runs, we just do individual maps. As a community we could even say “ok screw lvl 96 dredge the instabilities make it a crappy speedrun map, so we’re gonna have the competition on this one be the lvl 78 one”

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Posted by: dutchiez.7502

dutchiez.7502

So instead of farming Swamp forever, we will farm Cliffside forever?

If all you care about is rewards, there will always be one option that is more lucrative than all others from a time cost/reward perspective.

Right, but as it is right now, after swamp there are still 3 random fractals you have to complete which are different every time.

With the new system, if there is one scale that is always the absolute best for rewards, people will only ever run that scale, and since every scale now always has the same island, we would be running the same fractal forever.

There has to be some mechanic that randomizes reward or something to keep this from happening.

Nova [rT]

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Posted by: Rising Dusk.2408

Rising Dusk.2408

Actually you are wrong. The previous fractal setup had no guaranteed best answer except for picking swamp

If it’s true that I’m wrong, then why was Fractal level 39 never done, but everyone always does 40 instead?

EDIT:

Right, but as it is right now, after swamp there are still 3 random fractals you have to complete which are different every time.

With the new system, if there is one scale that is always the absolute best for rewards, people will only ever run that scale, and since every scale now always has the same island, we would be running the same fractal forever.

There has to be some mechanic that randomizes reward or something to keep this from happening.

No, I totally agree with you need something to encourage playing different fractals. I think they talked about dailies being linked to specific levels, and these dailies would offer a chance for fractal skins and ascended chests. In this regard, every day they can have a different tier for that fractal daily, and that would encourage people to get “best rewards” by moving to different tiers.

Note that this daily I’m talking about is different from the daily tier rewards they’re also talking about.

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(edited by Rising Dusk.2408)

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Posted by: Therodin.2970

Therodin.2970

Unless 91-100 all have the exact same difficulty and reward level, people will get to 100 and just do 100 over and over which is much worse than the rng of maybe getting a bad second and third fractal because it’s just so boring.

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Posted by: Jerus.4350

Jerus.4350

So instead of farming Swamp forever, we will farm Cliffside forever?

If all you care about is rewards, there will always be one option that is more lucrative than all others from a time cost/reward perspective.

Right, but as it is right now, after swamp there are still 3 random fractals you have to complete which are different every time.

With the new system, if there is one scale that is always the absolute best for rewards, people will only ever run that scale, and since every scale now always has the same island, we would be running the same fractal forever.

There has to be some mechanic that randomizes reward or something to keep this from happening.

There is a mechanic to randomize rewards int he daily achievements.

As Dusk said, why do we all run 40 and 49/50 instead of all those other levels/

And as far as random maps after swamp… tell that to my RNG! ugh snowblind get away from me!

Static fractal schedule

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Posted by: phys.7689

phys.7689

Actually you are wrong. The previous fractal setup had no guaranteed best answer except for picking swamp

If it’s true that I’m wrong, then why was Fractal level 39 never done, but everyone always does 40 instead?

Because they instabilities are designed like the new system instead of the old system.

They perfectly illustrate why the new system will have zero diversity just like people doing instabilities.

Except now every facet of it will be like that

Static fractal schedule

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Posted by: dutchiez.7502

dutchiez.7502

So is there a difference between the daily fractal reward we have now, and ones after HoT? Because right now all you get for the daily fractal is a pristine, but in the new system there would be a different category of “Fractal Daily Achievements” or whatever?

Nova [rT]

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Posted by: deSade.9437

deSade.9437

Ok, that sounds even suckier than I thought.
/sigh
I don’t care, I’ll get my golem mini then gtfo out of there.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

Because they instabilities are designed like the new system instead of the old system.

They perfectly illustrate why the new system will have zero diversity just like people doing instabilities.

Except now every facet of it will be like that

Exactly, but see my previous post. I’ll even quote the relevant part from the blog post:

“There also will be a new daily recommended fractal achievement that will rotate to different scales each day, giving you a focal scale to find other players looking to organize for a group.”

This means that you’ll have daily rewards for the “tiers”, but also a specific daily for a specific scale that you’ll want to do for “best rewards” that day. This scale will change daily, and so you’ll get diversity.

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Static fractal schedule

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Posted by: phys.7689

phys.7689

So instead of farming Swamp forever, we will farm Cliffside forever?

If all you care about is rewards, there will always be one option that is more lucrative than all others from a time cost/reward perspective.

Right, but as it is right now, after swamp there are still 3 random fractals you have to complete which are different every time.

With the new system, if there is one scale that is always the absolute best for rewards, people will only ever run that scale, and since every scale now always has the same island, we would be running the same fractal forever.

There has to be some mechanic that randomizes reward or something to keep this from happening.

There is a mechanic to randomize rewards int he daily achievements.

As Dusk said, why do we all run 40 and 49/50 instead of all those other levels/

And as far as random maps after swamp… tell that to my RNG! ugh snowblind get away from me!

The system they propose will be repetitive and lame.

They said you can pick from a grouping of fractals. This means always the same boss always the same easy and always the same mid level.

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Posted by: TheFantasticGman.9451

TheFantasticGman.9451

If I undestand well basically every level (scale) will have its map with its new Mistlock (probably balanced on map duration and level).

Example

50 – Cliffside
51 – Swamp
52 – Ascalon

etc.

I think what change will be the mistlock, so every level will have a different mistlock.

If you want to farm every daily on the same map (for example swamp) i think you will have a different mistlock and different mob stats for each tier.

So, this is the way it’s going to be? (I understood it to be the same way.) Just complete one fractal and that scale is finished and you get the tier reward???

I’ll have the option of never doing Snowblind again? EVER? Awesome.

Speaking from a PVE-only point of view…

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Posted by: Rising Dusk.2408

Rising Dusk.2408

They said you can pick from a grouping of fractals. This means always the same boss always the same easy and always the same mid level.

Only for those particular dailies. The extra special daily will always be a different fractal scale every day, creating diversity because you’ll want to get that extra special daily reward every day.

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Posted by: TheFantasticGman.9451

TheFantasticGman.9451

They said you can pick from a grouping of fractals. This means always the same boss always the same easy and always the same mid level.

Only for those particular dailies. The extra special daily will always be a different fractal scale every day, creating diversity because you’ll want to get that extra special daily reward every day.

If it’s Snowblind that going to have to be crazy extra special to make me do it.

Speaking from a PVE-only point of view…

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Posted by: Therodin.2970

Therodin.2970

Because they instabilities are designed like the new system instead of the old system.

They perfectly illustrate why the new system will have zero diversity just like people doing instabilities.

Except now every facet of it will be like that

Exactly, but see my previous post. I’ll even quote the relevant part from the blog post:

“There also will be a new daily recommended fractal achievement that will rotate to different scales each day, giving you a focal scale to find other players looking to organize for a group.”

This means that you’ll have daily rewards for the “tiers”, but also a specific daily for a specific scale that you’ll want to do for “best rewards” that day. This scale will change daily, and so you’ll get diversity.

But if that rotating achievement only gives you something like a pristine or a vial of mist essence or even if it gives you something good but it rotates to like a 24 level fractal, there is no way that doing a 24 will give you better rewards than doing a 100. At the very least it shouldn’t. So what im worried about is that the award for the rotating achievement is ok but that people will only deviate to do it if its higher than 80 or so.

Static fractal schedule

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Posted by: phys.7689

phys.7689

Because they instabilities are designed like the new system instead of the old system.

They perfectly illustrate why the new system will have zero diversity just like people doing instabilities.

Except now every facet of it will be like that

Exactly, but see my previous post. I’ll even quote the relevant part from the blog post:

“There also will be a new daily recommended fractal achievement that will rotate to different scales each day, giving you a focal scale to find other players looking to organize for a group.”

This means that you’ll have daily rewards for the “tiers”, but also a specific daily for a specific scale that you’ll want to do for “best rewards” that day. This scale will change daily, and so you’ll get diversity.

And youll be able to choose from those scales. So the same easy fractals will get repeated.

Perhaps the total pool will be 6 out of 10 possible fractals, but that will mean by and large you will be able to select 3 from the same easiest 6 fractals every day

Its also completely driven by the daily for that very limited amount of variety.

(edited by phys.7689)

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Posted by: Jerus.4350

Jerus.4350

So is there a difference between the daily fractal reward we have now, and ones after HoT? Because right now all you get for the daily fractal is a pristine, but in the new system there would be a different category of “Fractal Daily Achievements” or whatever?

From the sounds of it you get the new Fractal whatchamacallit from a completed fractal strait up. Basically like the boss chests at the end, no lockout.

Then you have the daily scale reward, think of this like our bonus chest now, chance at ascended/skin.

Then we’ll have a new daily achievement set for fractals, what the reward is here I either missed or it hasn’t been said.

So to get all 3 you’d have to do the levels that are part of the daily achievement. I hope the daily is worthwhile, but if it isn’t then yes, it’ll create an issue, but if it is worthwhile, well, we’ll be doing different fractals every day if we want our full reward. A particularly nasty daily may be passed up to still get your other rewards, but if you’re up to the challenge you’d be rewarded.

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Posted by: Jerus.4350

Jerus.4350

I’ll have the option of never doing Snowblind again? EVER? Awesome.

Yup, I LOVE it SO much.

There are a few major fixes I hope they do to fractals while they’re at this. First, Mossman… kitten fix the water exploit. The next would be moving the Elemental Source’kittenbox back so we can kill the swirler, with the swirler and the wispy thingies plus elementals… too much to be fun when you have the option of suicide running it and dwindling the Source that doesn’t regen.

Static fractal schedule

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Posted by: phys.7689

phys.7689

So is there a difference between the daily fractal reward we have now, and ones after HoT? Because right now all you get for the daily fractal is a pristine, but in the new system there would be a different category of “Fractal Daily Achievements” or whatever?

From the sounds of it you get the new Fractal whatchamacallit from a completed fractal strait up. Basically like the boss chests at the end, no lockout.

Then you have the daily scale reward, think of this like our bonus chest now, chance at ascended/skin.

Then we’ll have a new daily achievement set for fractals, what the reward is here I either missed or it hasn’t been said.

So to get all 3 you’d have to do the levels that are part of the daily achievement. I hope the daily is worthwhile, but if it isn’t then yes, it’ll create an issue, but if it is worthwhile, well, we’ll be doing different fractals every day if we want our full reward. A particularly nasty daily may be passed up to still get your other rewards, but if you’re up to the challenge you’d be rewarded.

He said youd choose from a pool of scales.
So if the pool is out of 4 fractals you will be doing the easiest fractals each day.

Since there are onlly like 12? Fractals that means by and large you will end up doing the same 3 or 4 fractals over and over. People will never select the harder ones because there will almost always be one of the easiest 4 in a pool

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Posted by: Bohantopa.5729

Bohantopa.5729

What I find most discerning, is that anet is making it a lot harder to add new fractals. Currently they design one and plug it into one or more of the 4 groups (first, second, third, boss). Sometimes an instability will make a fractal a lot harder, sometime it almost does not effect it at all.

In the future, adding one new fractal will mean they have to reorder all fractals (they could just do it by repeating the order over and over again sure) and aditionally they will have to design instabilities for that fractal. Yes this is better than before, but more work.

Of course it’s only an assumption that they will add new fractals at all …

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Posted by: Rising Dusk.2408

Rising Dusk.2408

He said youd choose from a pool of scales.
So if the pool is out of 4 fractals you will be doing the easiest fractals each day.

Since there are onlly like 12? Fractals that means by and large you will end up doing the same 3 or 4 fractals over and over. People will never select the harder ones because there will almost always be one of the easiest 4 in a pool

There was no mention of a “pool of scales”. My understanding is that it will be like “Daily Fractal Scale 57” and you would do 57, whatever it is, or not get it.

But if that rotating achievement only gives you something like a pristine or a vial of mist essence or even if it gives you something good but it rotates to like a 24 level fractal, there is no way that doing a 24 will give you better rewards than doing a 100. At the very least it shouldn’t. So what im worried about is that the award for the rotating achievement is ok but that people will only deviate to do it if its higher than 80 or so.

I agree, the rewards must be compelling. I also don’t expect something so low as to not have an instability at all would get chosen for this daily scale. This is a good question I’ll ask them in my report.

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Static fractal schedule

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Posted by: phys.7689

phys.7689

He said youd choose from a pool of scales.
So if the pool is out of 4 fractals you will be doing the easiest fractals each day.

Since there are onlly like 12? Fractals that means by and large you will end up doing the same 3 or 4 fractals over and over. People will never select the harder ones because there will almost always be one of the easiest 4 in a pool

There was no mention of a “pool of scales”. My understanding is that it will be like “Daily Fractal Scale 57” and you would do 57, whatever it is, or not get it.

But if that rotating achievement only gives you something like a pristine or a vial of mist essence or even if it gives you something good but it rotates to like a 24 level fractal, there is no way that doing a 24 will give you better rewards than doing a 100. At the very least it shouldn’t. So what im worried about is that the award for the rotating achievement is ok but that people will only deviate to do it if its higher than 80 or so.

I agree, the rewards must be compelling. I also don’t expect something so low as to not have an instability at all would get chosen for this daily scale. This is a good question I’ll ask them in my report.

Reddit
“tractal scales. You won’t be able to just do swamp X times to complete the achievements.
This might mean a group picks their favorite set of scales (3 to 9 or so islands) to clear each day, but repeatedly farming the same scale or same island will not be as beneficial.”

Even worse the same 3 out of 9 everyday.

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Posted by: Ayrilana.1396

Ayrilana.1396

From the blog.

Additionally, we’ve simplified the current system of daily reward chests into a system of new daily fractal achievements that have been separated into three distinct difficulty ranges: 1–20, 21–50, and 51 and above. Completing these dailies will give players a chance at the fractal weapon skins, ascended equipment, infused rings, and more.

There also will be a new daily recommended fractal achievement that will rotate to different scales each day, giving you a focal scale to find other players looking to organize for a group.

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Posted by: phys.7689

phys.7689

Basically all they are preventing is people doing the same fractal 3 times. But no problem dojng the 3 easiest ones again and again.

So predictable so farmable so lame.

Static fractal schedule

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Posted by: phys.7689

phys.7689

From the blog.

Additionally, we’ve simplified the current system of daily reward chests into a system of new daily fractal achievements that have been separated into three distinct difficulty ranges: 1–20, 21–50, and 51 and above. Completing these dailies will give players a chance at the fractal weapon skins, ascended equipment, infused rings, and more.

There also will be a new daily recommended fractal achievement that will rotate to different scales each day, giving you a focal scale to find other players looking to organize for a group.

What is the point you are trying to reinforce with your quote?

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Posted by: Ayrilana.1396

Ayrilana.1396

From the blog.

Additionally, we’ve simplified the current system of daily reward chests into a system of new daily fractal achievements that have been separated into three distinct difficulty ranges: 1–20, 21–50, and 51 and above. Completing these dailies will give players a chance at the fractal weapon skins, ascended equipment, infused rings, and more.

There also will be a new daily recommended fractal achievement that will rotate to different scales each day, giving you a focal scale to find other players looking to organize for a group.

What is the point you are trying to reinforce with your quote?

No point really. I saw both you and Rising Dusk argue about two different things so I thought this would clarify it. Or maybe I’m just not following it. I dunno.

(edited by Ayrilana.1396)

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Posted by: Jerus.4350

Jerus.4350

Basically all they are preventing is people doing the same fractal 3 times. But no problem dojng the 3 easiest ones again and again.

So predictable so farmable so lame.

Did you not read the last part of that quote? There will be a specific level picked out for more rewards. You’d be pretty silly not to do that and grab another reward chest.

While I don’t think I have it fully understood it, it certainly sounds like they understand the issues we’re concerned with and are implementing something to combat it.

–]Anet_Goremond 2 points 41 minutes ago
You will be able to do something similar in the new system. I just wanted to clarify that running swamp forever will not be as rewarding.

from reddit: https://www.reddit.com/r/Guildwars2/comments/3f6ei6/the_brandnew_fractals_of_the_mists_legendary/ctluosv

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Posted by: Therodin.2970

Therodin.2970

Basically all they are preventing is people doing the same fractal 3 times. But no problem dojng the 3 easiest ones again and again.

So predictable so farmable so lame.

Did you not read the last part of that quote? There will be a specific level picked out for more rewards. You’d be pretty silly not to do that and grab another reward chest.

While I don’t think I have it fully understood it, it certainly sounds like they understand the issues we’re concerned with and are implementing something to combat it.

–]Anet_Goremond 2 points 41 minutes ago
You will be able to do something similar in the new system. I just wanted to clarify that running swamp forever will not be as rewarding.

from reddit: https://www.reddit.com/r/Guildwars2/comments/3f6ei6/the_brandnew_fractals_of_the_mists_legendary/ctluosv

You would only be silly to miss out on it if the chest is worth it. If the chest is given after completing a 53, you would be silly to do a 53 instead of a 100. The only chests we have to go off of are the very similar sounding daily fractal reward chest which is just one pristine.

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Posted by: Jerus.4350

Jerus.4350

Well, all I have to say is everyone (including myself) is making a lot of assumptions. But, we do have ANet posts assuring us that running the same easy fractal over and over will not be the way to go. So it sounds like whatever they’re doing they’re at least making an attempt to avoid the issue we’re all discussing.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

…which is just one pristine.

…and the chance for ascended gear, fractal skins, etc.

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Posted by: Therodin.2970

Therodin.2970

…which is just one pristine.

…and the chance for ascended gear, fractal skins, etc.

Sorry i did not communicate myself well, i was talking about the daily achievement fractal scale reward chest which sounds very similar to what they are suggesting. That one as far as i know does not have the chance for anything better than a pristine and some +1’s

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Posted by: phys.7689

phys.7689

Well, all I have to say is everyone (including myself) is making a lot of assumptions. But, we do have ANet posts assuring us that running the same easy fractal over and over will not be the way to go. So it sounds like whatever they’re doing they’re at least making an attempt to avoid the issue we’re all discussing.

Nah running the same fractal over and over will be the best way to progress, and there will be one fractal that is the best time/reward.
And for the daily people will do the same 3 fractals out of 9

The only non repetive element MAY be the new daily that asks for a specific scale.
But thats only one unpredictable fractal per day. And now a fractal is one level.

So you figure 1/3 of the days that random fractal isnt one of the 3 standard fractals everyone runs ad nauseum

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Posted by: butch.8136

butch.8136

Well, all I have to say is everyone (including myself) is making a lot of assumptions. But, we do have ANet posts assuring us that running the same easy fractal over and over will not be the way to go. So it sounds like whatever they’re doing they’re at least making an attempt to avoid the issue we’re all discussing.

Nah running the same fractal over and over will be the best way to progress, and there will be one fractal that is the best time/reward.
And for the daily people will do the same 3 fractals out of 9

The only non repetive element MAY be the new daily that asks for a specific scale.
But thats only one unpredictable fractal per day. And now a fractal is one level.

So you figure 1/3 of the days that random fractal isnt one of the 3 standard fractals everyone runs ad nauseum

And what do you want actually? People have been rerolling anyway if the RNG was against them. People have been running the ‘best’ scales, etc.

Razor xxxx (Desolation ; Off)
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!

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Posted by: Therodin.2970

Therodin.2970

Well, all I have to say is everyone (including myself) is making a lot of assumptions. But, we do have ANet posts assuring us that running the same easy fractal over and over will not be the way to go. So it sounds like whatever they’re doing they’re at least making an attempt to avoid the issue we’re all discussing.

Nah running the same fractal over and over will be the best way to progress, and there will be one fractal that is the best time/reward.
And for the daily people will do the same 3 fractals out of 9

The only non repetive element MAY be the new daily that asks for a specific scale.
But thats only one unpredictable fractal per day. And now a fractal is one level.

So you figure 1/3 of the days that random fractal isnt one of the 3 standard fractals everyone runs ad nauseum

And what do you want actually? People have been rerolling anyway if the RNG was against them. People have been running the ‘best’ scales, etc.

Yes but before the scale with the best rewards was rolled for swamp and then 2 random fractals with one random boss fractal. There was some variety while still getting the best rewards. Now getting the best rewards doesn’t look like it will have any variety.

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Didn’t read the whole thread, but in regards to speedrunning/competitions; You could make records for each scale. That would be a ton of records though.

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Posted by: phys.7689

phys.7689

Well, all I have to say is everyone (including myself) is making a lot of assumptions. But, we do have ANet posts assuring us that running the same easy fractal over and over will not be the way to go. So it sounds like whatever they’re doing they’re at least making an attempt to avoid the issue we’re all discussing.

Nah running the same fractal over and over will be the best way to progress, and there will be one fractal that is the best time/reward.
And for the daily people will do the same 3 fractals out of 9

The only non repetive element MAY be the new daily that asks for a specific scale.
But thats only one unpredictable fractal per day. And now a fractal is one level.

So you figure 1/3 of the days that random fractal isnt one of the 3 standard fractals everyone runs ad nauseum

And what do you want actually? People have been rerolling anyway if the RNG was against them. People have been running the ‘best’ scales, etc.

You can only reroll the first fractal. And thats out of a pool of 3.

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Posted by: Jerus.4350

Jerus.4350

Well, all I have to say is everyone (including myself) is making a lot of assumptions. But, we do have ANet posts assuring us that running the same easy fractal over and over will not be the way to go. So it sounds like whatever they’re doing they’re at least making an attempt to avoid the issue we’re all discussing.

Nah running the same fractal over and over will be the best way to progress, and there will be one fractal that is the best time/reward.
And for the daily people will do the same 3 fractals out of 9

The only non repetive element MAY be the new daily that asks for a specific scale.
But thats only one unpredictable fractal per day. And now a fractal is one level.

So you figure 1/3 of the days that random fractal isnt one of the 3 standard fractals everyone runs ad nauseum

And what do you want actually? People have been rerolling anyway if the RNG was against them. People have been running the ‘best’ scales, etc.

You can only reroll the first fractal. And thats out of a pool of 3.

4 I thought, Ascalon, Harpy, Aquatic, Swamp.

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Posted by: Forgotten Legend.9281

Forgotten Legend.9281

To clarify on what the “Static Schedule” means:

Old System:
Every time you load in from Dessa’s Lab, a random fractal is chosen. If you want to play Swamp, you have to leave and re-enter, “rerolling” until you get that fractal.

New System:
Upon loading in from Dessa’s Lab, you are placed in a particular fractal depending on which scale you are playing at. If you want to play Swamp, all you’ll have to do is enter at a scale associated with it.

Hope this helps!

So these will change daily? Or will certain levels always be locked into certain fractals?

Had to delete my last post because of forum shenanigans. For Clarity:

Scales will now have a specific assigned Fractal associated with them. So certain fractal scales will have you play through the Swamp Fractal, others will be Mai Trin, etc. Each existing fractal has been associated with a number of scales, so you’ll see all of them multiple times on your ascent to fractal scale 100.

With this change, it will be easier for groups who want to practice strategy against a certain fractal to jump right in and play. Additionally, it paces out the rate at which you experience certain Fractals, so you don’t have to fight the same encounters over and over again!

as cool as this is, my favorite thing about the fractals was the random nature of it. i enjoyed NOT knowing which fractals i was gonna get. i really hope there are plans to allow us to select a checkbox to randomly pick a scale (and therefore random fractal)
in increments of 10 (ie [option] surprise me with random scale from 10-19). of course, every set of 10 (1-9, 10-19, 20-29, etc) would be available as choices, as long as all 10 fractal scales in the set have the same agony resistance requirements, according to the chart on the wiki. and i’m assuming that each tier of scales will still have an appropriate tier of AR. (like how 10 AR is good for any 10-19 fractal, 25 AR is good for any 21-29 fractal, etc)

FYI i’m only fractal scale 11, and i never plan on playing the high level fractals with instabilities and such. that’s not my cup of tea. i’m more of a “casual” dungeoneer that doesn’t like to have to memorize all the patrol patterns and optimal speedclear strategies.

;-) and don’t bother threatening to kick me from your PUG speedclear group, because i’ll never join it to begin with. i deal with enough stress driving an 18-wheeler. i don’t need that kind of stress in a video game when i’m trying to wind down after driving 500 miles every day.

– The Baconnaire

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Posted by: phys.7689

phys.7689

Well, all I have to say is everyone (including myself) is making a lot of assumptions. But, we do have ANet posts assuring us that running the same easy fractal over and over will not be the way to go. So it sounds like whatever they’re doing they’re at least making an attempt to avoid the issue we’re all discussing.

Nah running the same fractal over and over will be the best way to progress, and there will be one fractal that is the best time/reward.
And for the daily people will do the same 3 fractals out of 9

The only non repetive element MAY be the new daily that asks for a specific scale.
But thats only one unpredictable fractal per day. And now a fractal is one level.

So you figure 1/3 of the days that random fractal isnt one of the 3 standard fractals everyone runs ad nauseum

And what do you want actually? People have been rerolling anyway if the RNG was against them. People have been running the ‘best’ scales, etc.

You can only reroll the first fractal. And thats out of a pool of 3.

4 I thought, Ascalon, Harpy, Aquatic, Swamp.

Yeah might be 4. 2 of em are super short though and the other two can appear later

You basically only eliminate one possibility by picking swamp or aquatic

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Posted by: dutchiez.7502

dutchiez.7502

Nova [rT]

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Posted by: Bawi.9541

Bawi.9541

I’ll have the option of never doing Snowblind again? EVER? Awesome.

If that were the only consequence of the revamp I’d already be happy.
I really like all of what they announced about fractals. Looking forward to the live release.

Ele / Guardian

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Posted by: sprhavkdogi.9408

sprhavkdogi.9408

I am going to just get out there and say it. This is a really bad idea.

I will say a lot of the other proposed changes such as selectable fractal weapons when above reward level 50 and making the golden fractal weapons exclusive to 51+ along with making them only changeable with a mf recipe was fantastic. I loved that.

So now I will get to my problem. I hate the idea that the fractals are static. A large majority of the fun and challenge of fractals is you have to be able to adapt to a wide variety of scenarios (i.e. the build that works amazingly well in Uncategorized may not work as well in Snowblind). This forced players to adapt their strategy to different fractals and be prepared for anything. Yes we dread the snowblinds and the volcanics, but I’d rather keep fracs the way they were and charge through them instead of running the same fractal over and over. If I wanted to do the same thing again and again I’d run dungeons.

Before anyone starts, yes I understand they are doing a rotating daily that may force people to run something different. However, there is no randomness to this. We know exactly what to expect.

Okay so enough of me complaining. In order to not make this just another forum post of someone complaining wildly and not having an idea here is one. My guildies and I have been coming up with a simple solution to this. Crazy thought, but what about keeping the static fractals to low levels only. That way people can still learn about the fractals while they level up. However, at higher levels they slowly add on more fractals. (i.e. 1-20 you run one static frac, 21-40 it picks two fracs from the list, 41-70 three fracs, 70+ the original 4 fracs). It’s simple, elegant, and still maintains a low barrier of entry for people new to fractals while still maintaining the difficulty of higher fracs.

As someone who has been running lvl 50 fracs basically since the fractured update I can assure you only one frac is NOT HARD. I apologize if my wording was a tad too strong, but I could not find a better way to convey the message.

TLDR: One frac is not hard, how about scaling up the total fracs run as you reach higher levels? Everything else is great

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Posted by: champ.7021

champ.7021

Are they keeping instabilities? Because I find those rather stupid, even the less annoying ones like 50 and 40 are still a pain because you basically are forced to maintain full ar the whole time, stopping you from swapping sets, etc….

Personally I hate how many times i get cliffside and grawl so its not a totally bad change that they are making them static, but i do think having to do 3 fractals and a boss made fractals actually hard, compared to dungeons. I wish they would just give us an option to do static fractal, static set of 3-boss fractal, or totally random set of fractal with different tiers of rewards at the higher levels.

(edited by champ.7021)

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Posted by: Therodin.2970

Therodin.2970

I am going to just get out there and say it. This is a really bad idea.

I will say a lot of the other proposed changes such as selectable fractal weapons when above reward level 50 and making the golden fractal weapons exclusive to 51+ along with making them only changeable with a mf recipe was fantastic. I loved that.

So now I will get to my problem. I hate the idea that the fractals are static. A large majority of the fun and challenge of fractals is you have to be able to adapt to a wide variety of scenarios (i.e. the build that works amazingly well in Uncategorized may not work as well in Snowblind). This forced players to adapt their strategy to different fractals and be prepared for anything. Yes we dread the snowblinds and the volcanics, but I’d rather keep fracs the way they were and charge through them instead of running the same fractal over and over. If I wanted to do the same thing again and again I’d run dungeons.

Before anyone starts, yes I understand they are doing a rotating daily that may force people to run something different. However, there is no randomness to this. We know exactly what to expect.

Okay so enough of me complaining. In order to not make this just another forum post of someone complaining wildly and not having an idea here is one. My guildies and I have been coming up with a simple solution to this. Crazy thought, but what about keeping the static fractals to low levels only. That way people can still learn about the fractals while they level up. However, at higher levels they slowly add on more fractals. (i.e. 1-20 you run one static frac, 21-40 it picks two fracs from the list, 41-70 three fracs, 70+ the original 4 fracs). It’s simple, elegant, and still maintains a low barrier of entry for people new to fractals while still maintaining the difficulty of higher fracs.

As someone who has been running lvl 50 fracs basically since the fractured update I can assure you only one frac is NOT HARD. I apologize if my wording was a tad too strong, but I could not find a better way to convey the message.

TLDR: One frac is not hard, how about scaling up the total fracs run as you reach higher levels? Everything else is great

I was one of those people mindlessly complaining about this without a better suggestion but yours is very good. I would very much like this to be what they do. I wish there was something more than +1ing i could do to show my support of this.

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Posted by: Gav.1425

Gav.1425

I don’t understand the change to the daily farm, mainly because daily applies to two things: the daily chest you get for killing the final boss (maw, mai, duo) and the daily chest you get attached to achievement points (AP).

When they say they’re changing the daily, it sounds like the AP daily is changing and not the daily boss chest.

What I’m trying to get at is: what is the farm going to be? IE, now I farm 50 40 30 and 20 if I have time. What will we farm in the future? 100 90 80 etc or some daily attached to AP that changes every day?

Also, they said we can trade and sell chests now? What the kitten? That defeats the entire purpose of farming exclusives.

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Posted by: Jerus.4350

Jerus.4350

I’m actually all for a random daily. As phys pointed out I’ve been pushing for choosable fractals for a long time. But, with the caveate of having a daily random series then being able to finish the rest as you pleased 1 by 1 (or forgot the tour and do 1 by 1 with a lesser reward).

Random does add something. But, God I hate doing bad combos at 2am (generally when I start my last for the day). So i see value in that, but overall, I still prefer the new method to the old one. Especially if they reward doing different setups. Personally I’ll still do a good variety of them. I’ll probably do a lot of mai Trin and Grawl Shaman as I find them entertaining, unless they have horrible instabilities or get to a one shot mode I’d probably do them daily just for fun. But, yeah kinda rambling, but I support the idea of an additional full “tour”.

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Posted by: serenke.4806

serenke.4806

The randomness was not part of the fun to anyone that did fractals regularly.

Just because you hate it, does not mean everyone else hates it.

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Posted by: Gav.1425

Gav.1425

The randomness was not part of the fun to anyone that did fractals regularly.

Just because you hate it, does not mean everyone else hates it.

No, he’s right.

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Posted by: serenke.4806

serenke.4806

The randomness was not part of the fun to anyone that did fractals regularly.

Just because you hate it, does not mean everyone else hates it.

No, he’s right.

No, he is not. Just because you don’t like something, does not mean that others don’t like that aspect.

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Posted by: phys.7689

phys.7689

The randomness was not part of the fun to anyone that did fractals regularly.

Just because you hate it, does not mean everyone else hates it.

No, he’s right.

Nope hes not right.