Stop kicking low level Players from Fractals

Stop kicking low level Players from Fractals

in Fractals, Dungeons & Raids

Posted by: MadRabbit.3179

MadRabbit.3179

How is this even a question?

Our daily lvl 2 swamp fractals runs are most IMPORTANT AND SERIOUS THING IN THE ENTIRE GAME! I mean, it’s really impossible to actually fail one of these as long as you can dodge out of some orange circles and autoattack, but I’ve done the math and the existence of your upleveled character in our group with the stat loss from your non-ascended armor adds exactly 4.37 extra seconds to run.

That’s COMPLETELY UNACCEPTABLE! That’s 4.37 extra seconds you are keeping me away from obtaining the purely cosmetic item that hasn’t even been released yet and will one day clearly demonstrate how superior I am, because of my ability to do lvl 2 swamp runs over and over again with 4.37 seconds better efficiency!

It’s like you are STEALING from me! Why would you STEAL from me? WHY WOULD YOU DARE TO JOIN MY GROUP AND STEAL FROM ME? DO YOU THINK THIS IS A GAME YOU PLAY FOR FUN IN A TOTALLY CASUAL ENVIRONMENT WITH NO CHALLENGE THAT REQUIRES ME TO USE SOME ARBITRARY METRIC LIKE TIME PER RUN TO ESTABLISH HOW MUCH BETTER I AM THAN YOU?

I wish public PKing was a thing in this game so I can punch every upleveled noob DEAD IN THE GODkitten FACE WHEN THEY TRY TO STEAL FROM ME!

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.

Stop kicking low level Players from Fractals

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

How is this even a question?

Our daily lvl 2 swamp fractals runs are most IMPORTANT AND SERIOUS THING IN THE ENTIRE GAME! I mean, it’s really impossible to actually fail one of these as long as you can dodge out of some orange circles and autoattack, but I’ve done the math and the existence of your upleveled character in our group with the stat loss from your non-ascended armor adds exactly 4.37 extra seconds to run.

That’s COMPLETELY UNACCEPTABLE! That’s 4.37 extra seconds you are keeping me away from obtaining the purely cosmetic item that hasn’t even been released yet and will one day clearly demonstrate how superior I am, because of my ability to do lvl 2 swamp runs over and over again with 4.37 seconds better efficiency!

It’s like you are STEALING from me! Why would you STEAL from me? WHY WOULD YOU DARE TO JOIN MY GROUP AND STEAL FROM ME? DO YOU THINK THIS IS A GAME YOU PLAY FOR FUN IN A TOTALLY CASUAL ENVIRONMENT WITH NO CHALLENGE THAT REQUIRES ME TO USE SOME ARBITRARY METRIC LIKE TIME PER RUN TO ESTABLISH HOW MUCH BETTER I AM THAN YOU?

I wish public PKing was a thing in this game so I can punch every upleveled noob DEAD IN THE GODkitten FACE WHEN THEY TRY TO STEAL FROM ME!

Doubtful it’s that low. Do you have the math that you can share?

Stop kicking low level Players from Fractals

in Fractals, Dungeons & Raids

Posted by: MadRabbit.3179

MadRabbit.3179

How is this even a question?

Our daily lvl 2 swamp fractals runs are most IMPORTANT AND SERIOUS THING IN THE ENTIRE GAME! I mean, it’s really impossible to actually fail one of these as long as you can dodge out of some orange circles and autoattack, but I’ve done the math and the existence of your upleveled character in our group with the stat loss from your non-ascended armor adds exactly 4.37 extra seconds to run.

That’s COMPLETELY UNACCEPTABLE! That’s 4.37 extra seconds you are keeping me away from obtaining the purely cosmetic item that hasn’t even been released yet and will one day clearly demonstrate how superior I am, because of my ability to do lvl 2 swamp runs over and over again with 4.37 seconds better efficiency!

It’s like you are STEALING from me! Why would you STEAL from me? WHY WOULD YOU DARE TO JOIN MY GROUP AND STEAL FROM ME? DO YOU THINK THIS IS A GAME YOU PLAY FOR FUN IN A TOTALLY CASUAL ENVIRONMENT WITH NO CHALLENGE THAT REQUIRES ME TO USE SOME ARBITRARY METRIC LIKE TIME PER RUN TO ESTABLISH HOW MUCH BETTER I AM THAN YOU?

I wish public PKing was a thing in this game so I can punch every upleveled noob DEAD IN THE GODkitten FACE WHEN THEY TRY TO STEAL FROM ME!

Doubtful it’s that low. Do you have the math that you can share?

No, I’m being satirical and don’t feel the need to share math anymore than you, who posted reasoning largely based on perception of uplevels.

There is clear downsides, but I could really care less if uplevels are in a casual fractal run, because as long as they high enough to have masterwork quality gear and some rares, it’s not a huge deal in the outcome.

The upscaling issue stopped being as bad as it was when stat points stopped being built into your trait choices. It still has very clear downsides, but they are just mostly due to the issue of gear. Leveling characters don’t have much besides masterwork and a few rares, which doesn’t upscale to be adequate to a level 80.

That issue makes this issue very variable with extreme ends of a large spectrum. You can make a reference to a lvl 10 and say upleveling is bad, but we’re talking about a character who most likely has purely blue items with one or two stat bonuses per item and sigil and rune choices not relevant to their build. There is nothing there to scale up.

That’s very different to a lvl 40-60 character who has masterwork and rare items with three stat bonuses and hopefully invested into a few silver into major rune and sigil choices relevant to their build. The quality of your weapon is probably the biggest influence and having a rare one makes a big difference, because it determines what weapon damage range you will get scaled up to at 80. That’s the base number all multipliers and the armor divisor are applied to, so an uplevel with a blue is at much, much bigger disadvantage.

Another issue is traits and utility skills, which do influence a character’s effectiveness, but that’s a class and build issue. At 45-60 range, you are maxxing out your second specialization line and since most classes only have two heavily damage focused specializations to begin, it’s much less of an issue than a level 10.

Utility skills are also class specific as well. Like my current end game daredevil build, mostly uses utility skills for survival and breaking bars; all the dps comes from weapon attacks and the Critical Strike trait line, all of which I would have available to me at the level 40ish area.

So like…when it comes to running casual fractals, I don’t give a kitten very much about up levels. It doesn’t influence the success of the event and I notice really marginal change in the completion of the fractals, because let’s be honest: if you are pugging casual level fractals, more times than not you are carrying a level 80 with a kittenty build or who is too busy chatting with his friends to be more effective than uplevel.

Now, fractals where AR starts to matter or a very low level character who doesn’t have the gear for the system to scale up…that’s different. But I tend to handle that more one on one privately before removing someone.

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.

(edited by MadRabbit.3179)

Stop kicking low level Players from Fractals

in Fractals, Dungeons & Raids

Posted by: Oxidia.8103

Oxidia.8103

How is this even a question?

Our daily lvl 2 swamp fractals runs are most IMPORTANT AND SERIOUS THING IN THE ENTIRE GAME! I mean, it’s really impossible to actually fail one of these as long as you can dodge out of some orange circles and autoattack, but I’ve done the math and the existence of your upleveled character in our group with the stat loss from your non-ascended armor adds exactly 4.37 extra seconds to run.

That’s COMPLETELY UNACCEPTABLE! That’s 4.37 extra seconds you are keeping me away from obtaining the purely cosmetic item that hasn’t even been released yet and will one day clearly demonstrate how superior I am, because of my ability to do lvl 2 swamp runs over and over again with 4.37 seconds better efficiency!

It’s like you are STEALING from me! Why would you STEAL from me? WHY WOULD YOU DARE TO JOIN MY GROUP AND STEAL FROM ME? DO YOU THINK THIS IS A GAME YOU PLAY FOR FUN IN A TOTALLY CASUAL ENVIRONMENT WITH NO CHALLENGE THAT REQUIRES ME TO USE SOME ARBITRARY METRIC LIKE TIME PER RUN TO ESTABLISH HOW MUCH BETTER I AM THAN YOU?

I wish public PKing was a thing in this game so I can punch every upleveled noob DEAD IN THE GODkitten FACE WHEN THEY TRY TO STEAL FROM ME!

1/10 tried too hard.

Stop kicking low level Players from Fractals

in Fractals, Dungeons & Raids

Posted by: MadRabbit.3179

MadRabbit.3179

How is this even a question?

Our daily lvl 2 swamp fractals runs are most IMPORTANT AND SERIOUS THING IN THE ENTIRE GAME! I mean, it’s really impossible to actually fail one of these as long as you can dodge out of some orange circles and autoattack, but I’ve done the math and the existence of your upleveled character in our group with the stat loss from your non-ascended armor adds exactly 4.37 extra seconds to run.

That’s COMPLETELY UNACCEPTABLE! That’s 4.37 extra seconds you are keeping me away from obtaining the purely cosmetic item that hasn’t even been released yet and will one day clearly demonstrate how superior I am, because of my ability to do lvl 2 swamp runs over and over again with 4.37 seconds better efficiency!

It’s like you are STEALING from me! Why would you STEAL from me? WHY WOULD YOU DARE TO JOIN MY GROUP AND STEAL FROM ME? DO YOU THINK THIS IS A GAME YOU PLAY FOR FUN IN A TOTALLY CASUAL ENVIRONMENT WITH NO CHALLENGE THAT REQUIRES ME TO USE SOME ARBITRARY METRIC LIKE TIME PER RUN TO ESTABLISH HOW MUCH BETTER I AM THAN YOU?

I wish public PKing was a thing in this game so I can punch every upleveled noob DEAD IN THE GODkitten FACE WHEN THEY TRY TO STEAL FROM ME!

1/10 tried too hard.

0/10 didn’t try at all.

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.

Stop kicking low level Players from Fractals

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

How is this even a question?

Our daily lvl 2 swamp fractals runs are most IMPORTANT AND SERIOUS THING IN THE ENTIRE GAME! I mean, it’s really impossible to actually fail one of these as long as you can dodge out of some orange circles and autoattack, but I’ve done the math and the existence of your upleveled character in our group with the stat loss from your non-ascended armor adds exactly 4.37 extra seconds to run.

That’s COMPLETELY UNACCEPTABLE! That’s 4.37 extra seconds you are keeping me away from obtaining the purely cosmetic item that hasn’t even been released yet and will one day clearly demonstrate how superior I am, because of my ability to do lvl 2 swamp runs over and over again with 4.37 seconds better efficiency!

It’s like you are STEALING from me! Why would you STEAL from me? WHY WOULD YOU DARE TO JOIN MY GROUP AND STEAL FROM ME? DO YOU THINK THIS IS A GAME YOU PLAY FOR FUN IN A TOTALLY CASUAL ENVIRONMENT WITH NO CHALLENGE THAT REQUIRES ME TO USE SOME ARBITRARY METRIC LIKE TIME PER RUN TO ESTABLISH HOW MUCH BETTER I AM THAN YOU?

I wish public PKing was a thing in this game so I can punch every upleveled noob DEAD IN THE GODkitten FACE WHEN THEY TRY TO STEAL FROM ME!

Doubtful it’s that low. Do you have the math that you can share?

No, I’m being satirical and don’t feel the need to share math anymore than you, who posted reasoning largely based on perception of uplevels.

There is clear downsides, but I could really care less if uplevels are in a casual fractal run, because as long as they high enough to have masterwork quality gear and some rares, it’s not a huge deal in the outcome.

The upscaling issue stopped being as bad as it was when stat points stopped being built into your trait choices. It still has very clear downsides, but they are just mostly due to the issue of gear. Leveling characters don’t have much besides masterwork and a few rares, which doesn’t upscale to be adequate to a level 80.

That issue makes this issue very variable with extreme ends of a large spectrum. You can make a reference to a lvl 10 and say upleveling is bad, but we’re talking about a character who most likely has purely blue items with one or two stat bonuses per item and sigil and rune choices not relevant to their build. There is nothing there to scale up.

That’s very different to a lvl 40-60 character who has masterwork and rare items with three stat bonuses and hopefully invested into a few silver into major rune and sigil choices relevant to their build. The quality of your weapon is probably the biggest influence and having a rare one makes a big difference, because it determines what weapon damage range you will get scaled up to at 80. That’s the base number all multipliers and the armor divisor are applied to, so an uplevel with a blue is at much, much bigger disadvantage.

Another issue is traits and utility skills, which do influence a character’s effectiveness, but that’s a class and build issue. At 45-60 range, you are maxxing out your second specialization line and since most classes only have two heavily damage focused specializations to begin, it’s much less of an issue than a level 10.

Utility skills are also class specific as well. Like my current end game daredevil build, mostly uses utility skills for survival and breaking bars; all the dps comes from weapon attacks and the Critical Strike trait line, all of which I would have available to me at the level 40ish area.

So like…when it comes to running casual fractals, I don’t give a kitten very much about up levels. It doesn’t influence the success of the event and I notice really marginal change in the completion of the fractals, because let’s be honest: if you are pugging casual level fractals, more times than not you are carrying a level 80 with a kittenty build or who is too busy chatting with his friends to be more effective than uplevel.

Now, fractals where AR starts to matter or a very low level character who doesn’t have the gear for the system to scale up…that’s different. But I tend to handle that more one on one privately before removing someone.

Then post a video, from beginning to end, of a pug group, consisting entirely of players within the level 45-60 range, doing the dredge fractal.

Stop kicking low level Players from Fractals

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

I recognized while leveling my Char Engineer that Fractals give alot of Experience but people kick you 90% of the time. Can anyone tell me why?

At the end of this video you can see that i got 1.5 levels for one Fractal!

If this was a question i would have given a polite response. But outright telling people to do something when you have no say in the matter is a kitten move. You could easily get your levels by doing something else. If people kick you, deal with it. Because you weren’t ‘really’ supposed to be there anyway.

Stop kicking low level Players from Fractals

in Fractals, Dungeons & Raids

Posted by: MoarChaos.8320

MoarChaos.8320

Fractals aren’t a good place to level due to needing a Pick up Group period. It’s forcing others to take part in something like others have stated above. I’m all for teaching people fractals, but going with under level people isn’t my game plan when finishing my adept fractals after champ and veteran. You can easily continue your solo leveling runs from that video while having an lfg open that says XP runs or something similar and you’ll probably end up with a party.

Also MadRabbits post is 10/10 for trying hard Elitists are a problem, but writing a salty version of them with an essay after can be just as bad.

TL;DR PuGs will do whatever as is their right
Elitists are bad mmmmmkay?
The salt item can only be obtained from pvp currently

Stop kicking low level Players from Fractals

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Posted by: ProtoGunner.4953

ProtoGunner.4953

I usually never kick people, no matter their gear or level. And that’s perfectly fine for sub 20 fractals which is kitten easy anyway.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

Stop kicking low level Players from Fractals

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Posted by: Valik Shin.9027

Valik Shin.9027

Just cause you can do fractals on a sub 80 doesn’t mean you should. Most people wanna get in and get them done. They don’t wanna take the chance that a sub 80 is really bad. Even if they are good people usally don’t wanna spend the extra time it takes due to loss of dps. It’s kinda like raids. You can do them in exotics but y? Unless it’s just for lols

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

Stop kicking low level Players from Fractals

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Posted by: simplesimon.2084

simplesimon.2084

Just a question. How are you joining pugs with your non 80? The lfg for fractals is locked out for non 80 characters.

Stop kicking low level Players from Fractals

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Posted by: Osu.6307

Osu.6307

I could really care less about low level players in the casual fracs (1-20), but if anyone dies from agony on the level 40 frac while waiting for the cutscene, I am kicking them on the spot. Yes, it is kitten move to kick someone before they get a chance to prove they can keep up with the party. But it is even MORE of a kitten move to join a fractal pug KNOWING FULL WELL that you don’t have the minimum AR for it.

Don’t know how much AR you need? Check here http://wiki.guildwars2.com/wiki/Fractals_of_the_Mists

Osu

(edited by Osu.6307)

Stop kicking low level Players from Fractals

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Posted by: The one to Rule.2593

The one to Rule.2593

Stop being a low level player.