“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
I feel like we already have in place, two systems (mystic forge and crafting) that can make getting dungeon gear a boat load of fun. Yet 1 thing is holding it back; Tokens.
We’re at the eve of the 24/9 patch which will apparently tweak some dungeon token related stuff but I’m not convinced this will alleviate the whole problem. The problem with tokens is that, its a linear system which will always have people opting to run the explorable path with the greatest efficiency for obtaining tokens. Dungeons are fun, but not to the point where I’ll spend 1 hr more doing it just for the same amount of tokens.
Now Arenanet purposely have moved away from randomized loot dropping so that everyone can be guaranteed loot. Which is great! But this has caused the problem mentioned above.
Here is what I propose:
All dungeon gear will now be created via the Mystic Forge. Items required can ONLY be obtained from dungeons. Different dungeon paths will reward up to 3 different materials.
e.g.
AC EX path 1 will give different quantities of material A B and C
AC EX path 2 will give different quantities of material C D and E
CM EX path 1 will give different quantities of material A D and F
and etc and so forth.
The same material might exist in several different dungeon paths, giving players a flexible choice of which path to go on. The quantities given will be randomized, such that you will always get one in a high amount compared to the 2 others. Perhaps make the materials rewarded at the end of the dungeon so people don’t just farm the first boss for materials.
People will obviously want different things. You might want a sword from AC whilst I would like to get a Bow. The spare materials will help guide players towards what item they may want to craft next, and seek out different groups in search of getting different items, and doing different dungeon paths.
Dont bother man…
There are tons of greate sugestions but it looks like no one care about PVM here. This is pure PVP game just like GW1.
Posted by: Materia User.4851
no No NO.
I have much more fun doing dungeons than crafting. Just because the same doesn’t apply to you, doesn’t mean your way is/should be the only way.
Funny the poster above thinks it’s a pvp oriented game. You should look at the update notes – they tell you exactly what they are working on – and it isn’t pvp.
@ Materia
I dont get it, i say GAME is pvp oriented and then you say UPDATE is about pvm…So for game to be PVP oriented all updates and everything else has to be ONLY about pvp?
And yes i belive GW2 is PVP oriented game. Fact that there is nothing to do on 80 lvl except dungeons which are all same with same item value and overall poorly designed with mehanic of 10 year old game speaks fo itself.
Posted by: Materia User.4851
@ Materia
…So for game to be PVP oriented all updates and everything else has to be ONLY about pvp?
Is that what I said?
…Well believe what you want, I should have known better than to have fed the obvious troll.
I’m level 80 and having tons of fun doing other things than pvp and dungeons.
Edit: Well I guess I can’t help but humor you a little. Don’t you think that if the game is pvp oriented like you claim that they would work on pvp fixes? For example WvW is horrid right now with the wait times, and several things aren’t functioning properly, yet they are fixing pve content for the most part.
(edited by Materia User.4851)
Its not really 100percent gear. Many in Gw2 have forgotten the importance of consumables. Drinks and food really make a difference in the long run. The instance you use it, it may not feel any different.
Once you complete several dungeons with consumables, and if you look back at your previous dungeon runs, you will notice the difference. If you dont notice the difference, then you need to ramp up your playing style such as, changing traits so its more fitting for the dungeon in question etc.
Its not really 100percent gear. Many in Gw2 have forgotten the importance of consumables. Drinks and food really make a difference in the long run. The instance you use it, it may not feel any different.
Once you complete several dungeons with consumables, and if you look back at your previous dungeon runs, you will notice the difference. If you dont notice the difference, then you need to ramp up your playing style such as, changing traits so its more fitting for the dungeon in question etc.
Dude it’s like beating your head against a wall, trying to explain to people the many reasons why they’re finding it hard.
Its not really 100percent gear. Many in Gw2 have forgotten the importance of consumables. Drinks and food really make a difference in the long run. The instance you use it, it may not feel any different.
Once you complete several dungeons with consumables, and if you look back at your previous dungeon runs, you will notice the difference. If you dont notice the difference, then you need to ramp up your playing style such as, changing traits so its more fitting for the dungeon in question etc.
Dude it’s like beating your head against a wall, trying to explain to people the many reasons why they’re finding it hard.
The wall will eventually break if enough heads bang on it.
Its not really 100percent gear. Many in Gw2 have forgotten the importance of consumables. Drinks and food really make a difference in the long run. The instance you use it, it may not feel any different.
Once you complete several dungeons with consumables, and if you look back at your previous dungeon runs, you will notice the difference. If you dont notice the difference, then you need to ramp up your playing style such as, changing traits so its more fitting for the dungeon in question etc.
Dude it’s like beating your head against a wall, trying to explain to people the many reasons why they’re finding it hard.
The wall will eventually break if enough heads bang on it.
I don’t know it’s a pretty THICK wall
Its not really 100percent gear. Many in Gw2 have forgotten the importance of consumables. Drinks and food really make a difference in the long run. The instance you use it, it may not feel any different.
Once you complete several dungeons with consumables, and if you look back at your previous dungeon runs, you will notice the difference. If you dont notice the difference, then you need to ramp up your playing style such as, changing traits so its more fitting for the dungeon in question etc.
Dude it’s like beating your head against a wall, trying to explain to people the many reasons why they’re finding it hard.
The wall will eventually break if enough heads bang on it.
I don’t know it’s a pretty THICK wall
Oh it’ll eventually fall. Don’t you worry about it;)
Posted by: Elthurien.8356
i just dont understand why they dont have a random drop in addition to the tokens.
GW2 is all about no grind, yet the token system IS all about grind. Bring back random chance for one of the set pieces to drop IMO. I miss the rush of having that lucky hat drop, grinding tokens removes the rush.
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