The lack of the "trinity" is just killing my PvE enjoyment

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Sojou.2067

Sojou.2067

Before launch, the whole talk about watching over yourself, dodging attacks, etc… It sounded amazing.

In practice though, it’s a miserable experience at times. Too many bosses/mobs get fixated on a single person for seemingly the ENTIRE encounter rendering them useless because all they can do is run away and try to live.

There’s nothing enjoyable about filling that role. Much like there’s a lack of enjoyment for basically EVERY melee character I’ve come across on this game because so few boss fights have mechanics that melee can deal with.

On top of that, you have no way of knowing if a ranged mob/boss is going to attack you because there is no “target of target” feature.

Maybe I’m burned out, maybe I’m just irritated after a 1 hour run of doing nothing but being the target dummy for every encounter in the place – but it’s just not fun anymore. On the rare occasions where mobs cycle targets, it’s fun, but more often than not you either run for your life the whole time, or sit there going through your rotation while someone else runs the entire fight.

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Zindel.8673

Zindel.8673

Nope, you’re 100% correct. There is no plan of attack, there are no roles, there is no strategy. This is just poor and mostly lazy design. Feels like AOC dungeons did… several monkeys and one football….

~I’m in ur keep….stealin ur cake!

(edited by Zindel.8673)

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Kromica.2831

Kromica.2831

No trinity is one of the best things this game has.

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Zindel.8673

Zindel.8673

No trinity is one of the best things this game has.

If you like mindless games…. I guess…..

~I’m in ur keep….stealin ur cake!

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: miya.5160

miya.5160

Interesting encounters can be designed using both systems.

It’s just much harder to balance games that don’t have the trinity. As you can see on the forums, everyone has very different experiences in dungeons.

It can be done. Arena Net just has to work much harder than the developers of trinity-based games. I’m sure they’re starting to realize that now.

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Kromica.2831

Kromica.2831

Yeah because having a trinity means you have to think.

Much more to think about in GW2, unless you are running with a group full of warriors.

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Searingarrow.4637

Searingarrow.4637

I agree that the absence of trinity has been a part of why this games dungeons have failed in my opinion… Generally poorly designed encounters are the other part… Seriously some bosses literally just auto attack… No other mechanics. The fights with mechanics normally have about 3 very simple, cliche mechanics. Some of the bosses just have recycled abilities from playable classes like the huntsmen in honor of the waves just uses ranger abilities.

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Sojou.2067

Sojou.2067

Yeah because having a trinity means you have to think.

Much more to think about in GW2, unless you are running with a group full of warriors.

I don’t agree with this. The only difference that I’ve seen after extensive play in various story/explorable dungeons is someone almost always gets picked to be the only aggro target and they run the whole fight.

Otherwise, it’s still move out of red circles and DPS boss/adds.

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Buck.7562

Buck.7562

In practice though, it’s a miserable experience at times. Too many bosses/mobs get fixated on a single person for seemingly the ENTIRE encounter rendering them useless because all they can do is run away and try to live.

Look at it this way: the tank’s job is to take the focus of all enemies so the rest of the group can concentrate on offense. If all the enemies are focused on you then that’s your job except instead of standing there and getting hit in the face the way a tank would you kite the enemies around. Be prepared for this to happen at any time and have a strategy. Instead of hysterically running in random directions, try kiting enemies through other players aoe.

This might not be nice to say but I am so glad Anet isn’t letting the forum whiners drive game development like WoW does. It’s made GW2 a truly challenging game worth playing.

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Kromica.2831

Kromica.2831

In practice though, it’s a miserable experience at times. Too many bosses/mobs get fixated on a single person for seemingly the ENTIRE encounter rendering them useless because all they can do is run away and try to live.

Look at it this way: the tank’s job is to take the focus of all enemies so the rest of the group can concentrate on offense. If all the enemies are focused on you then that’s your job except instead of standing there and getting hit in the face the way a tank would you kite the enemies around. Be prepared for this to happen at any time and have a strategy. Instead of hysterically running in random directions, try kiting enemies through other players aoe.

This might not be nice to say but I am so glad Anet isn’t letting the forum whiners drive game development like WoW does. It’s made GW2 a truly challenging game worth playing.

The problem is people think it’s to much work to L2P

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Disconnected.9253

Disconnected.9253

No trinity is one of the best things this game has.

If you like mindless games…. I guess…..

you misunderstood.

the trinity in this game is different. It’s also much more dynamic, because not everyone is filling out 1 role. And I prefer it this way. WoW’s formulaic “raid warning, do X, follow rotation Y, use Z cooldowns at ABCD points”

It’s pretty amazing the combinations you can get in this game.

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Lande.5782

Lande.5782

Sorry, your crutches are gone and they’re not coming back.

A gear treadmill in Guild Wars, seriously?
http://i.imgur.com/Gt6Za.jpg

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: nachtnebel.9168

nachtnebel.9168

Before launch, the whole talk about watching over yourself, dodging attacks, etc… It sounded amazing.

In practice though, it’s a miserable experience at times. Too many bosses/mobs get fixated on a single person for seemingly the ENTIRE encounter rendering them useless because all they can do is run away and try to live.

There’s nothing enjoyable about filling that role.

So, basically you are describing the role of a tank in most other MMOs here. Okay, they usually don’t run around, but otherwise it’s quite exactly what they try to do, they deal with a mob that “decides” to focus and try to stay alive.

Much like there’s a lack of enjoyment for basically EVERY melee character I’ve come across on this game because so few boss fights have mechanics that melee can deal with.

There are no melee professions in GW2, each char can use a ranged weapon and should do so if you are facing certain mobs or bosses. Most of the time you can use melee weapons, you just have to be specced and equipped accordingly. And no, a glass cannon build is not really helpful, you should have a bunch of toughness and use some defensive utility skills

On top of that, you have no way of knowing if a ranged mob/boss is going to attack you because there is no “target of target” feature.

Just split up and wait until the mob is facing you, if he does, he’s also targeting you. Works fine for me all the time.

Maybe I’m burned out, maybe I’m just irritated after a 1 hour run of doing nothing but being the target dummy for every encounter in the place – but it’s just not fun anymore. On the rare occasions where mobs cycle targets, it’s fun, but more often than not you either run for your life the whole time, or sit there going through your rotation while someone else runs the entire fight.

How exactly is “sit there going through your rotation while someone else runs the entire fight” different from “sit there going through your rotation while someone else tanks the entire fight”?
And if you are the target dummy, just think of yourself as the main tank.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Ender.3508

Ender.3508

Yeah, I used to have this problem, until I started running with competent people. I’m an ele, a staff ele at that, arguably the squishiest class in the game. Yet still I take aggro more than anyone except our guardian, and I survive. Why? I block pulls, I evade, I cripple and slow and immobilize, and my allies do the same. Gives me tons of time to channel up my heavy hitters. If you’re running like a chicken, you’re either in an overtuned area, or you’re doing something wrong.

Kretna 80 Elementalist
ex – The Midnight Syndicate [Dark]
Maguuma

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Sojou.2067

Sojou.2067

So, basically you are describing the role of a tank in most other MMOs here. Okay, they usually don’t run around, but otherwise it’s quite exactly what they try to do, they deal with a mob that “decides” to focus and try to stay alive.

Only this game doesn’t have trinity roles, so there is NOT SUPPOSED TO BE A TANK. The mobs are supposed to cycle aggro, not fixate on a single random person for the entire fight like the majority of them do.

There are no melee professions in GW2, each char can use a ranged weapon and should do so if you are facing certain mobs or bosses. Most of the time you can use melee weapons, you just have to be specced and equipped accordingly. And no, a glass cannon build is not really helpful, you should have a bunch of toughness and use some defensive utility skills

Ahh, the cop out excuse. Of course there are no pure melee classes, but there are classes with a strong melee ability. The fact that the majority of the boss encounters in the game make people play ranged is a turn off. Sorry you don’t understand.

Just split up and wait until the mob is facing you, if he does, he’s also targeting you. Works fine for me all the time.

Or have a target of target. You can’t split up in every room/scenario. I know it works fine for you in internet land – but in the real game, it doesn’t work.

How exactly is “sit there going through your rotation while someone else runs the entire fight” different from “sit there going through your rotation while someone else tanks the entire fight”?
And if you are the target dummy, just think of yourself as the main tank.

I don’t want to be a kittening tank for the entire length of a fight? Do you kittening understand that? The entire point of this thread is to complain about the LACK OF VARIETY in targets that almost every boss/mobs has during the course of an encounter.

Anet’s claims prior to release was there would be no tanks, no healers, no DPS. You’d be everything. You can’t be everything when the boss/mobs fixate on you the moment you pull until they die.

I’ve seen fanboys defend stuff before … but wow, this almost takes top honors for defending something with absolutely no understanding of the mechanics at hand.

Yeah, I used to have this problem, until I started running with competent people. I’m an ele, a staff ele at that, arguably the squishiest class in the game. Yet still I take aggro more than anyone except our guardian, and I survive. Why? I block pulls, I evade, I cripple and slow and immobilize, and my allies do the same. Gives me tons of time to channel up my heavy hitters. If you’re running like a chicken, you’re either in an overtuned area, or you’re doing something wrong.

Block, evade, cripple, slow and immobilze Subject Alpha for the entire course of a fight. You can’t do it. When mobs don’t switch targets, the game breaks down, everything stops working. Sorry to burst your bubble, but you aren’t awesome.

(edited by Sojou.2067)

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Zindel.8673

Zindel.8673

No trinity is one of the best things this game has.

If you like mindless games…. I guess…..

you misunderstood.

the trinity in this game is different. It’s also much more dynamic, because not everyone is filling out 1 role. And I prefer it this way. WoW’s formulaic “raid warning, do X, follow rotation Y, use Z cooldowns at ABCD points”

It’s pretty amazing the combinations you can get in this game.

I don’t misunderstand anything. I’ve played over 2 dozen MMOs since ’96 all with various types of mechanics… I GET why they said they removed the trinity, and I believe it is possible to have a fun, compelling, engaging game without the trinity. What I am saying is, they failed… plain and simple. The classes are homogeneous (aside from effects and animations they basically all do the same crap, and the combat in dungeons, (especially dealing with boss fights) reflects this…..

Anyone with two eyeballs and half a brain can see that dungeon and boss fights are boring compared to games with well thought out encounters where class dependency and strategies can be constructed…… NOT because it can’t be done, but because they haven’t figured out how to design these encounters without the trinity.

~I’m in ur keep….stealin ur cake!

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Crater.1625

Crater.1625

I have never, ever, ever, ever seen a game with a taunt/aggro system that I wouldn’t describe as “mindless” 100% of the time. It’s like playing both sides of the chess board.

Give me enemies that try to actually win, any day.

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Pennry.9215

Pennry.9215

First, ArenaNet never said there would be no “Trinity”. They said that everyone could play all roles. Big difference. They’ve also said that you need “group synergy” to complete the explore modes. Got that? They’ve set it up so that I, a Warrior, can opt to be the “tank” or the “DPS” or whatever I want, whenever I want!

Yes, the lack of “target of target” took some getting used to, but it’s not “game breaking”. Learn to adapt.

Yes, the apparent random agro not being random at times is a huge pain. Honestly, I think that goes back to the synergy bit. I’ve seen plenty of videos where the mob/boss focuses on someone for the entire fight. I’ve also see the mobs go nuts and be so ever so undecided. Most groups I see proudly showing their stuff have one person playing “tank” on purpose. Why? Because that person likes doing it. Their group has built that wondrous “synergy”.

It’s time you adapted to the game and stop trying to make the game adapt to you. Don’t throw out the “PuG” argument, PuGs aren’t supposed to complete explore mode with ease.

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Dead.7385

Dead.7385

“Don’t throw out the “PuG” argument, PuGs aren’t supposed to complete explore mode with ease.”

A lot of explorables can be done with PuGs as long as they know basic dungeon mechanics. Not all, but some. Even so some fights are dead easy. But look at the forums you have swing bats stating that they get 1 shotted “all the time” on bosses (which if your specced right won’t happen), and those that say they go AFK and never pay attention which I kinda doubt since most AoE’s kinda suck even on easy fights like final boss on Butcher Path.

The person who is closest to being right is Miya. Making a fight when you KNOW exactly who and what roles will be present is just much easier to make. You know they will have at the bare min – 1 tank/1 healer/3 DPS (and +1 CC based class in the case of Everquest).

My last group was: Warrior + Warrior + Ranger + Elementalist + Mesmer. Whats that mean? Nothing. A warrior isn’t just a “warrior” – We were both banner warrios, but used completely different style of weapons. I have mace/shield/Long Bow with heavy P/T/V while he had GS/R. I could take hits far better than he could with mace primary (for range based attacks I literally could stood in front of him and toss up a shield, boom I tanked a hit for him).

There are so many variables with builds to take into account that making fights will be really tricky.

(edited by Dead.7385)

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Kurzick.6375

Kurzick.6375

I have one thing to add, Melee classes are mostly “Forced” to play ranged

What i mean by this is for most of the encounters even regular dungeon mobs, bosses, world event bosses, as a warrior i am “Forced” to go range if i want to survive and deal damage

I feel that being melee we are punished to get in close combat and our survivability is very low compared to range characters, and before you start with the “L2P” and “Gear up right” I don’t have a glass cannon warrior, i use the Vigil armor set with P/T/V and i even use the Dolyak superior rune, but i feel that even with all that i can’t survive lots of aoe and the damage the mobs and bosses output.

Now I haven’t tried specing full defense and health, and using pure defense weapons and see how i survive but wouldn’t that force us to be the so called “tanks” since our damage output will be so minimal, and thats no fun for me since i want to deal damage but with the way the system works if you want to make a difference in dps you will have to go range, and i fell that its “Forced” upon us i mean nobody likes to swing 3-5 times then your downed, or swing dodge swing dodge swing swing downed, or even better swing dodge run swing dodge run why did i craft this nice exotic sword for then i should just stay ranged and deal so much more damage and its easier to avoid damage that way and kite

(edited by Kurzick.6375)

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Gorge Express.7163

Gorge Express.7163

I go full berserker’s on my warrior and do fine in melee, aside from the few enemies that nobody wants to be in melee range of. It’s more about dodging than it is about gear. Just gotta learn to watch enemy animations carefully.

Of course, that’s a skill you learn in action games like Bayonetta, Devil May Cry, or Monster Hunter. Not MMOs. So i can understand why a lot of people are having trouble.

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: miya.5160

miya.5160

It’s not about adapting and not sucking. There are pros and cons to both systems.

I’ve seen some games make the Trinity system interesting with encounters that require a lot of movement and have a lot of things going on. I’ve also seen some games make the no-Trinity system work. They too can be extremely fun and challenging. Heck, almost all console games can be good and have never heard of the Trinity.

Guild Wars 2 dungeons, as they are now, have a ways to go. Can you honestly take a look at the dungeons and say they are well-designed and have been painstakingly crafted to be the pinnacle of the no-Trinity system? If you can, I feel sorry for you, because you lack imagination—or at least the experience of games that do it well.

The system is not new. Stop making excuses for it. It can be better. A lot better. I’ve expected great things from Guild Wars 2 and have not been disappointed, except with the dungeons. If you make a no-Trinity system to get rid of the need for designated tanks/healers/dps, you should expect to spend a lot of time balancing numbers and encounters to perfection. Because in a no-Trinity system, if things aren’t well-balanced, the content feels like it’s slipshod and haphazardly thrown together.

And don’t give me that crap about it my needing to L2P. I’ve completed them most of them. I’ve streamlined some of them as Mesmer. I know my class, I know my abilities, and I still think dungeons could be a lot better.

This post makes me sound angry, so HAPPY FACE. :]

(edited by miya.5160)

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: BowmasterSol.3457

BowmasterSol.3457

The only times I ever experienced prolonged aggro was when I was doing a great job kiting them and running away. I find that if I just let them hit me (which I do while they are blinded or I have aegis/protection) and escape elsewhere, they drop aggro and go after someone that was actively damaging them. The more I try to not get hit and kite, the longer I hold aggro.

Knowledge is power.

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: ecthelion.6794

ecthelion.6794

The lack of mutually supporting classes was probably the poorest design decision in this game. Only other contestant for that title is the decision set the weapon skills in stone.

I don’t know who designed the core mechanics of this game, and what terrible thing happened to the person who designed it for GW1, but Anet has put themselves beyond the point of no return.

This game is going to start losing players REALLY fast.

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Dabu.1258

Dabu.1258

Say whatever you want, but this game need a Healer + Tank like the other 99,9% of MMORPG

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Pure Heart.1456

Pure Heart.1456

The solution to the OP is not to introduce the silly “trinity”.

Instead;

1) Reduce the frequency of 1-shot kill attacks by bosses
2) Change the AI of the bosses to fight more “intelligently”, in a more interesting way, changing their targets more often.

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Dabu.1258

Dabu.1258

The solution is easy, make Heal+Tank…

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Slither Shade.4782

Slither Shade.4782

I disagree and prefer not having dedicated tanks and healers. Gw2 path to success cannot be to copy 99% of the other mmo out there imo.

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Huryiade.1843

Huryiade.1843

I’d just like to say that it seems to me, that aggro is dependent upon distance and not damage dealt (like in WoW for example). I’ve seen people doing next to no damage on a mob/boss and still getting targeted simply for being right on the path of the mob/boss.

Staying Alive [SA]
Ehmry Bay

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Redamz.5038

Redamz.5038

I’m tired of those “MMO players” trying to change the game to be one more of thousands.
If you can’t play on your own, survive on your own, and be a contribution to your team without depending exclusively on them, then this game isn’t for you.
Just accept it and leave, there are thousands other MMOs that fulfill what you are looking for.

And no, I don’t think the game is perfect and I do want to see it improve, but it has to be done on the “guild wars way” and no appealing to wow fans and becoming just another MMO.

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Dabu.1258

Dabu.1258

I disagree and prefer not having dedicated tanks and healers. Gw2 path to success cannot be to copy 99% of the other mmo out there imo.

GW2 Need those roles for PvE and PvP. Is not about copy or not the other games, its simple RPG = Role Playing Game. Where is the Role?

I know, not all players like Heal or Tank, but we are so many people who like Heal the teammates or Tank the bosses, I’ve try to make a “Support” with the elementalist, to play like a “LoL” Support, but NOT WORK. Here you are forced to deal Damage.

I’d just like to say that it seems to me, that aggro is dependent upon distance and not damage dealt (like in WoW for example). I’ve seen people doing next to no damage on a mob/boss and still getting targeted simply for being right on the path of the mob/boss.

I think you are wrong, because i do Dungeons with 1 friend (Ranger) and he have the aggro everytime and he are away from the Boss. Another example is other friend of mine (Warrior) he never get the aggro.

I dont know how works the Aggro exactly :S

(edited by Dabu.1258)

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Dess.4391

Dess.4391

God plz no! Not holy trinity again! I have enough of silly dungeons where the tank spams taunts, the healer spams heals in a specific order and the rest mindlesly dps…
Tbh i love how dungeons are here, sure, they could make em better but im having a blast. So far i only did pug runs and guess what?? If ppl know how to play they are quite easy, even without the supposed “OP” classes. In fact my best run was with all light armor classes, we never wiped and ppl very rarely died. We didnt coordinate, we just did what everyone knew to do best and was awesome. In fact between me and the other mesmer mobs were so confused runing from 1 clone to other it was hilarious.

Ohh and the “you are forced to be at range” thing. In my experience i had the best performance going into mele and out of mele all the time. Its not that you need to stay at range, you need to stay in move, face tank all and you will sure die and you know what?? I love that also

So is it a L2P issue?? Yeah, most likely, Dont get me wrong, im not an awesome player, i still need to learn a lot, but as we all learn dungeons it become a lot easyer and fun. So far GW2 offered me a nice challenge and 2 choises, whine cos i die or learn to stay alive and be effective. The second one worked wonders for me and i cant wait to learn more and do all dungeons

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Raging Bull.5048

Raging Bull.5048

You are 100% right, Sojou. I miss the trinity too, it’s not a step in the right direction as ANet thought it would be.

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Dabu.1258

Dabu.1258

God plz no! Not holy trinity again! I have enough of silly dungeons where the tank spams taunts, the healer spams heals in a specific order and the rest mindlesly dps…

That words only tell me one thing, you play in all MMORPG as DPS.

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: nachtnebel.9168

nachtnebel.9168

I disagree and prefer not having dedicated tanks and healers. Gw2 path to success cannot be to copy 99% of the other mmo out there imo.

GW2 Need those roles for PvE and PvP. Is not about copy or not the other games, its simple RPG = Role Playing Game. Where is the Role?

There is no need for tanks just cause someone decided to call games like GW2 MMORGs

I know, not all players like Heal or Tank, but we are so many people who like Heal the teammates or Tank the bosses, I’ve try to make a “Support” with the elementalist, to play like a “LoL” Support, but NOT WORK. Here you are forced to deal Damage.

Yes you are forced to deal damage, if you don’t like it, don’t play GW2.

Yes, dungeons are not perfect, but they wouldn’t be better if we had tanks and healers.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

(edited by nachtnebel.9168)

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Dess.4391

Dess.4391

Nopes dabu, i played a tank and a healer mostly

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Dess.4391

Dess.4391

God plz no! Not holy trinity again! I have enough of silly dungeons where the tank spams taunts, the healer spams heals in a specific order and the rest mindlesly dps…

That words only tell me one thing, you play in all MMORPG as DPS.

Actually no, my mains were a tank and a healer, and tbh the mechanics they had didnt make much diferent, it was only spaming butons in order.

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Dabu.1258

Dabu.1258

I’ve play all RPG games in my life as Healer. And i want to do it on this game too

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: nachtnebel.9168

nachtnebel.9168

I’ve play all RPG games in my life as Healer. And i want to do it on this game too

Well, in this case you should have informed yourself about GW2 before you bought the game. From the start Arena Net was very clear about the fact that ther won’t be healers or tanks in this game, it’s not a surprise.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Dess.4391

Dess.4391

I’ve play all RPG games in my life as Healer. And i want to do it on this game too

Hahaha i had the exact opposite reaction. I got tyred of ppl runing away my heals range and then QQ cos they werent being healed
But yeah i understand how it can be frustrating to not be able to do that as you did in other games. The thing its here the mechanics resolve in not taking dmg, not in overhealing whatever the boss can throw at you.
Still you ca heal, not very efectively maybe but you can, i tried a necro for that and was nice, i could keep everyone in mele range with perma regen pluss cast a well to heal them from time to time, probably it helped to reduce dmg, but the numbers were quite low so idk how effective it was tbh….

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Ari Kagura.9182

Ari Kagura.9182

There are a lot of theories of how aggro works in this game but I’m lead to believe that certain mobs have a more “intelligent” aggro system than others. While others have a more “fixated” aggro system.

For instance, in the OP’s example, a certain mob kept chasing that player for the entirety of the fight. I know some mobs that are specifically like that (and probably on purpose), such as the Champion Risen Abominations. In cases like that, they’re just very unforgiving and makes you want to punch a kitten when you’re the one being victimized. But think about what kind of mind an Abomination has. Chances are that it has a very decomposed brain and can only focus on one target while four others are beating the snot out of the Risen champ.

Other mobs might be a bit more dynamic. Inquest mobs are a notorious example of how they change targets very sporadically. It’s almost like they attack, then tab target, then attack, then tab, attack, tab, attack, and so on.

Some mobs even prioritize over Downed players than active players, and even players who attempt to resurrected Downed and Defeated players. I would say that Champion Eyes of Zhaitan would be an example of this.

Then you have some mobs who fight using Conventional aggro mechanics— those who do the most damage, those who might be closest target, or those with lowest armor rating. Others might even go after the lower level player first before taking on the higher level player.

If anything, I’m willing to bet that I’m just touching the surface of the GW2’s aggro mechanics.

“I control my fate!” — Claire Farron
I am Fleeting Flash, in-game dungeon cosplayer of Reddit Refugees [RR] .

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Dabu.1258

Dabu.1258

I have an elementalist full Healing Power, but not work…
I heal 3-5k but the monster hit you for 2k 2k 2k 2k or 5k+

I’ve reroll to Engineer Point Defender

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: nachtnebel.9168

nachtnebel.9168

I have an elementalist full Healing Power, but not work…
I heal 3-5k but the monster hit you for 2k 2k 2k 2k or 5k+

Yes, cause by design this should not work. People are supposed to avoid damge and not to take hits and get healed.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: snaplemouton.1294

snaplemouton.1294

You can play like if there was a trinity you know… The difference is… you’ll have to work hard to make it work.
Unlike games with actual trinity like WoW… where you could just taunt or use 2 or 3 abilities that generate a billion threat to tank and an healer that just sit and spam some heals on people and look more at his add on then the game itself.
In Guild wars 2, a “tank” is someone who’s gonna make sure the mobs doesn’t get to it’s allies. A player can pretty much block the mobs path by simply staying between them and their focused target. A player can pull, knockback, launch, stun, etc… A player can deal damage. So much ways to get the mobs attention. Because yes, that’s how you get agro in this game. By being their #1 THREAT!!!
Not threat like a number you stack by pressing 2, 3 and 6.
No! Threat like someone who is threatening!
When the mobs have a player blocking their way or pushing them around with pulls and knockbacks, they will end up attacking that player. Especially if the player deal damage to them (obviously).
Or a mob might just focus on one player because his damage is so kitten high and refuse to focus anyone else even if they block his path, CC him like crazy… because the real threat is the squishy DPS that deal massive damage.
That’s how you need to think…
Focus target one mob at a time and let your “tank” deal with the rest of them. If you don’t deal damage to other mobs they won’t consider you a threat. And CCing 1 mob is pretty easy. So just focus CC DPS one mob down at a time away from the “tank” and rest of mobs.
Having a support healer with you makes it so much easier in every ways.

I’m running elem support heal with a guardian tank and rogue pure DPS daggers, necro condition/support and hunter pure DPS long/shortbow. And guess what… there is always one mobs running around the rogue, necro and rogue away from… the guardian tanking all the rest away from the group. Then there is me… bouncing between the group and the “tank”. Offering my heals, my combo fields, buffs, AoE damage, CC, slows and other supportive stuff.

And it is so simple to do… the rogue scorpion wire a mob out of the pack then the guardian block their way and get their attention. As simple as that…
Of course it won’t work for every pull. Since some pull require special tactics. (IE the group of 3 knights in TA that require a massive amount of slows and CC at 900 range+)

(edited by snaplemouton.1294)

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Gorge Express.7163

Gorge Express.7163

I have an elementalist full Healing Power, but not work…
I heal 3-5k but the monster hit you for 2k 2k 2k 2k or 5k+

I’ve reroll to Engineer Point Defender

Are you using evasive arcana?

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Dabu.1258

Dabu.1258

Yes i have it.
This is my ‘healing’ build: http://intothemists.com/calc/?build=-kZ;3R0FX015VN-Z0;9;69TT;42;004A47AZ;5rRnCrRnC3ND

In PvE/WvW my Stats are this:

Power: 1,583
Toughness: 1,686
Healing Power: 1,420

I have very great healing, i can make my group complete the dungeon more ‘easy’, but i cant do nothing against INSTAKILL

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: snaplemouton.1294

snaplemouton.1294

INSTAKILL

Don’t know what you are talking about here.

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Dabu.1258

Dabu.1258

is not hard:
Instant + Kill = INSTAKILL!

When a Mob/Boss kill you instantly with only 1 hit x’ D

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: dpandakun.3174

dpandakun.3174

holy trinity:

tank – stuck to take all damage for its entire life, tank died, blame stupid tank for not taking aggro properly / blame stupid healer for not healing properly

healer – stuck to heal team mates for its entire life, healer / tank died, blame stupid healer for not healing properly / blame tank for not taking aggro properly

dps – basically just dpsing all around, the best job imho (in a sarcastic way), hard to find group since its population is the biggest, too many dps competitor, can also be blamed if healer of tank died bcos not dpsing adds properly

no holy trinity:
yes, battle may seems uncoordinated, chaotic, but u get to change role anytime u want, ur friend having a hard time tanking? u get in the line, see ur friend tank mob, u get to dps, ur friend down? u can be a healer by coming straight at them and help them to rally.
no strategy? no such thing, strategy always develop in battle, u stuck with one scenario? u try to find solution by urself and ur team mates that fits u.
no trinity makes u a better player, it force u to learn the dynamics of battle in every situation. ure not thinking only just to kill boss, ads or mobs, u also think to help ur comrades in battle.

just a thought or two

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Fabsm.5897

Fabsm.5897

Dabu, i understand your frustration, as i have played healer most of WoW and tank in the end.

Here i rolled a Guardian on day one, thinking i could heal like a paladin. I was grossly misinformated about the game at the day, and thought that, despite of claims, i could find my niche as a “healer”.

Till then, much has changed. I adapted. I learned what the lack of trinity means.
Now i am the Tank, the Healer and the DPS of the group. I go all out in all of three roles. I learned to get gear useful in all three roles, and a set of weapon that let me change role a whim.

This has changed my way of gaming, and now i am enjoying dungeons ALOT.

I am always the first to the pack or the boss, Aegis blazing (all of us should charge in the fray with this boon, ask companions if you can’t provide yourself), i get hit, heal myself, and in the meanwhile proceed to do damage to all mobs present, then i wade in melee, hitting, dodging and healing … at the same time.

I sometimes get chased by the mobs, and then i become “Tank”, i switch over to my favorite defense combination (Sword/Focus) and get some whacking, then when i cannot tank anymore (CD, Aegis and Blind don’t last forever) i dodge away and run to a support or DPS role.

So, i suggest you adapt to your role. You want to heal? You’re already doing it well. This game is about reducing incoming damage with SKILL, not with armor or number. It is your companions’ fault if they get hit for 2k 2k 2k 2k … why are they not dodging away and running? You can give an helping hand, but you cannot play in their place. You and them must adapt to this way of gaming, and i know it is not easy (wasn’t easy for me anyway), but if you’re determined you’ll learn and then enjoy the game much more than now.

Fabsm
Guardian of Moonlight Shadow [MLS]