And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.
and sure I am interested / curious about the universe and all that but no, I’m no scientist
as such I’m sadly not prevue to all the latest of the latest info (jealous)
I do firmly believe however that there is life on other distant planets, actually finding them and meeting them is another matter.
I, personally, think it’s foolish to not believe that there is life elsewhere. (I also think it’s arrogant to think otherwise- but this is another thread for another forum).
I’ll tell you, if I had picked a less interesting field to study, I probably would not be as happy as I am. I’d like to believe that there is a place like Tyria on another world— but then there would have to be magic and yaddiyaddiyada, (which, I guess, if a society is advanced enough, science and technology could be akin to magic to our lower minds o.O)
Anyway yay Tyria boo OP.
if I had picked a less interesting field to study
Chemistry in a nutshell.
Anyway yay Tyria boo OP.
Anyway yay Tyria boo OP.
(the misunderstanding is here:
if you view it from a string theory POV where there are an infinite number of strings ( parallel universes ) in which anything that can happen has happened, every time you decide to go left in some other universe you decided to go right or even backwards.
not every possibility happens— only every quantum possibility. you making a decision to turn left or right is not a quantum effect. so schroëdinger’s cat is both alive and dead, because that is a quantum mechanical system, but you don’t go both left and right, because you are not.)
if I had picked a less interesting field to study
Chemistry in a nutshell.
Chemistry is cool. C&EN has many good reads as well.
lol @ C&EN. I stopped renewing my ACS years ago, moved twice, and still get it every month. Oh boy, pharma fiscal news! xD
As bad as this post? No, it’s nowhere near this bad.
deSade, my brain juice ran out. It’s your turn!
Uh… uh? I’m as uneducated as you can get, other than a few classical books – in my other life books and panting were my sole purpose. It wasn’t random when I said I was an european redneck
About adding monks, uh… I think they could 1. add the class in an xpac or 2. dramatically increase heals of rangers and ellys, giving staff to the formers. Then you just have mobs hit dramatically harder, with many more rapid and frequent attacks and/or unblockable; that would require a protective/regen monk to help with the sustain. °
For tanks, well.. give aggro management mechanics to guards and warriors.
° I forgot they were already doing that. Woopsies. Going soldier armor totally promotes active play!
P.S. I… I’d love to have my cute monks back, it was so fun(( Oh god I didn’t have to say this ohgodohgodohgod. You didn’t see anything!
/hides under the desk and cries in fear
ANet doesn’t really care about dungeons at all. There is tons of request to do something about stacking. Not only they are ignored, but dungeons are ignored entirely.
Let’s see what I can churn out at this hour…
Dying laughing over here. A+++ dlonie et al.
One thing’s for sure, the community is pretty flippin’ great.
On topic: new water 30 trait = monks???
I just started with PvE and after few hours of playing it, I am speechless. In every single dung i met ppl who are just running and ignoring tons of mobs. They dont care if they die, like 30×. They just run and trying to avoid. WTF is dat? there is absolutly no reward for killing them? Its worth to avoid 50% of dung? I am almost sure, killing it would be faster then trying to run like mindless npc.
but fighting with bosses is even better – bug or nothing. I can understand, everybody is trying to use glitchies and bugs in their favor. But this is just wrong.
Pve is about how to not pve.
This game cannot be kittened as this. Nothing can. (except legue of legends)
Curious, what game do you play that doesn’t involve a lot of this? I’d be curious to try it if only just to see it in action.
It’s one of the big exploits on any game that uses the tether method. Where mobs can only go so far from their spawn point before losing agro and going back. You can run past and as long as you can break that distance you’re home free.
Now, I only know one game that you can’t do that, as the alternative IMO was even more open to exploits. Everquest was the one I’m thinking of. You had to outpace the NPC to have it drop agro. Meaning I could take one mob and run it around the entire zone as long as I never let it get too far away from me. With the full toolset I was able to do things equivalent to going into Ascalonian Catacombs and pulling Collosus Rumbles to the entrance.
So imo the run past option is better. Ideally you’d find something that doesn’t allow exploits like that, but how? How do you do it without making it a frustrating mess.
Other games even give more readily available invis’s to help you do these things. They give you mounts to make you faster and again more able to do these kinds of things. GW2 gave group stealth capabilities, even gets better when you work as a team. But it again, allows you to pass in a less exploity way.
As for dying 30X and what not…if you’re good that doesn’t happen. Personally at this point one death in a dungeon is bad IMO, but we use all the skips we can. I’m always down for senseless slaughter, but We’re trying to get AC1/3, TA u/f, COE1-3, CoF 1/2, HotW1, SE1/3, and Arah2 all done before people need to go to bed. If we can shave a few minutes off a dungeon by using our brains… I don’t see how that is bad.
Does anyone remember Runescape? In dungeons, teams would totally ignore the trash mobs and only work on obtaining keys and killing the champion. You could also try to obtain a cape to stealth the lower leveled players and was a coveted item.
Would people consider this exploiting, I wonder. I really don’t know any game where trash mobs gave better loot than champions. I played both mmo and console games since I was a wee lass.. I am in my mid 30s now. (Ok, there was a 15 year gap where I didn’t play any games because I was studying then working, socializing and stuff)
In most games, if the group mob is passable.. people will ignore them. It is not an exploit to run past trash mobs, if it was.. we wouldn’t be able to and would have to kill all of them in order to progress. Also while it might be fun to kill all the trash mob your first few times in dungeons, trust me.. by your 50th run of the same path.. you will wish for this option if it wasn’t available.
Trying to do Arah after your first few hours of playing this game is a guaranteed failure. Just play the game.. enjoy the many aspect that it has to offer. Dungeons should be a gradual process unless you happened to be one of those highly skilled player who picks up the game mechanics quickly. I would save Arah for later.. keep trying AC, have someone who knows the path take you. Learn the core basics of the game and also your profession that you chose.. then come back and give us your opinion on the matter.
People keep trying to impose their definition of fun on others.
sigh
Your definition of fun is minimizing gaming time, intentionally skipping most of the game’s content, avoiding combat (a core mechanic of the game) and rushing to get rewards for the work you didn’t do?
Sorry, then.
And your definition of fun is killing everything in sight indiscriminately? How is that even an effective use of your game time. Do you kill everything while doing events in Queensdale? Mobs can be skipped.. it’s not an exploit. An exploit is using a glitch to skip an unavoidable mob meaning that you would have to kill it in order to progress. There’s plenty of mechanics of each boss encounters which I find more interesting than the common denominator. And the reward is for completing the dungeon (in whichever way the party chooses).. not killing every kitten monsters that a person encounters.
If you choose to play the game this way, fine.. although I do bit feel sorry for you too.
I just started with PvE and after few hours of playing it, I am speechless. In every single dung i met ppl who are just running and ignoring tons of mobs. They dont care if they die, like 30×. They just run and trying to avoid. WTF is dat? there is absolutly no reward for killing them? Its worth to avoid 50% of dung? I am almost sure, killing it would be faster then trying to run like mindless npc.
but fighting with bosses is even better – bug or nothing. I can understand, everybody is trying to use glitchies and bugs in their favor. But this is just wrong.
Pve is about how to not pve.
This game cannot be kittened as this. Nothing can. (except legue of legends)Do you know why people do this? Because there are no Tanks/Healers in the game! Simple.
PvP is great without Tanks and Healers because everyone is more balanced, that is how this game seems to be designed.
PvE however, cannot function without Tank, Healer and DPS triangle. It’s just dumb to think you can send 5 players with no survival in to a dungeon and expect them to tank a boss.
As a sollution, for PvE dungeons, players should receive a buff that drastically increases their toughness, vitality and healing. This should make dungeons more playable for those of us that aren’t wanting to use exploits or reroll as Warr/Guard.
lmao
you do realize a full cleric’s team can beat dungeons with literally zero dodging, right? just literally standing there taking damage.
toughness is plenty powerful, but super duper slow— that’s why people don’t use it.
Full clerics team in fractals. No dodge allowed.
Cleric / Magi AC Spider solo with only autoattack and no dodges ;P
http://www.youtube.com/watch?v=vNMltxyvAvo
Oh, you totally need to do the whole AC in clerics. It is fiiiiiinne and fuuuun.
I just started with PvE and after few hours of playing it, I am speechless. In every single dung i met ppl who are just running and ignoring tons of mobs. They dont care if they die, like 30×. They just run and trying to avoid. WTF is dat? there is absolutly no reward for killing them? Its worth to avoid 50% of dung? I am almost sure, killing it would be faster then trying to run like mindless npc.
but fighting with bosses is even better – bug or nothing. I can understand, everybody is trying to use glitchies and bugs in their favor. But this is just wrong.
Pve is about how to not pve.
This game cannot be kittened as this. Nothing can. (except legue of legends)Do you know why people do this? Because there are no Tanks/Healers in the game! Simple.
PvP is great without Tanks and Healers because everyone is more balanced, that is how this game seems to be designed.
PvE however, cannot function without Tank, Healer and DPS triangle. It’s just dumb to think you can send 5 players with no survival in to a dungeon and expect them to tank a boss.
As a sollution, for PvE dungeons, players should receive a buff that drastically increases their toughness, vitality and healing. This should make dungeons more playable for those of us that aren’t wanting to use exploits or reroll as Warr/Guard.
lmao
you do realize a full cleric’s team can beat dungeons with literally zero dodging, right? just literally standing there taking damage.
toughness is plenty powerful, but super duper slow— that’s why people don’t use it.
Full clerics team in fractals. No dodge allowed.
Cleric / Magi AC Spider solo with only autoattack and no dodges ;P
http://www.youtube.com/watch?v=vNMltxyvAvo
hottttt
Cleric / Magi AC Spider solo with only autoattack and no dodges ;P
http://www.youtube.com/watch?v=vNMltxyvAvo
Wow, and 100% water attunement for the regen. How long did that take? O.o
Cleric / Magi AC Spider solo with only autoattack and no dodges ;P
http://www.youtube.com/watch?v=vNMltxyvAvoWow, and 100% water attunement for the regen. How long did that take? O.o
“The fight took 35 minutes.”
In the description.
Cleric / Magi AC Spider solo with only autoattack and no dodges ;P
http://www.youtube.com/watch?v=vNMltxyvAvoWow, and 100% water attunement for the regen. How long did that take? O.o
“The fight took 35 minutes.”
In the description.
Reading is an exploit.
The problem is the Dungeon designs are nothing but, a gold run, kill boss 1,2,3 get your reward. This won’t stop until Anet re-designs Dungeons with random Bosses with random locations, and make players find loot (hidden random locations) VS. just rewarding it.
The problem is the Dungeon designs are nothing but, a gold run, kill boss 1,2,3 get your reward. This won’t stop until Anet re-designs Dungeons with random Bosses with random locations, and make players find loot (hidden random locations) VS. just rewarding it.
Scavenger hunts, even better than dungeons!
The problem is the Dungeon designs are nothing but, a gold run, kill boss 1,2,3 get your reward. This won’t stop until Anet re-designs Dungeons with random Bosses with random locations, and make players find loot (hidden random locations) VS. just rewarding it.
I’d rather they add a new thing like they did with fractals for this. I do enjoy dungeons as they are, so I wouldn’t want to lose those.
Everquest did something similar to this, it wasn’t truly random, as it was a set of options picked from lists. But, we had dungeons with multiple layouts but the same theme.
Imagine you have AC dungeon, but instead of just the one map for it, they have 5. Not major differences, but curves going different ways, paths open that aren’t in the other and what not, in the end completely different layouts, but everything looks very similar and still fits the same theme.
Then from there you had variable starting locations, what was the start of one could be the end of another.
Then you had different objective options, assassination, kill count, collect, etc.
Then you also had an option for easy or hard.
Other than your difficulty everything else was random.
Also maps initially were unavailable for these dungeons.
So… entering a dungeon left you wondering what you’d get and where you’d be. While there were only like 25 total maps (5 maps for 5 diff themes) the fact that you started in different spots and didn’t have maps made it so it took quite some time before anyone could really nail down and know the maps and where to go. Took me a few months to learn just one theme completely. And that was running the same theme multiple times a day.
It was pretty darn fun. So if that’s the kind of thing you meant, I’m all for it as well, but again, I do like normal dungeons too.
Why do people always complain about this stuff? I’ve never played a game where killing trash is rewarding or worth the time spent. Someone please enlighten me as to which game has rewarding loot drops from trash mobs.
Here’s a few:
PSO (Phantasy Star Online) Original, Blue burst, and 2, RO (Ragnarok Online) Any good Korean or Asian free to play or buy to play MMO and maybe (from what I hear) WoW (though I’ll never play any game must pay a sub for) And our very own GW 1!
Any mmo like these that has a unique rare drop for each mob that even trash at the easiest area is worth killing over and over until it drops.
If they made new precursors for new legendaries drop form specific foes… then yeah you’d go after the trash.
Does anyone remember Runescape? In dungeons, teams would totally ignore the trash mobs and only work on obtaining keys and killing the champion. You could also try to obtain a cape to stealth the lower leveled players and was a coveted item.
Yes I do. :P
So, so many memories. I loved dungeoneering.
I’m playing it right now.
You are? Gee I haven’t cared to look in ages. I disagreed profusely with so many of the changes leading up to EoC but that change was the nail in the coffin for me. :P
i guess it is because those trash mobs don’t drop anything that is required to proceed the dungeon, so little point of fighting them. if they make it so that those trash mobs hold key pieces that can be combined to form a key to progress to the next room of the dungeon, then people would have to fight them….
i guess it is because those trash mobs don’t drop anything that is required to proceed the dungeon, so little point of fighting them. if they make it so that those trash mobs hold key pieces that can be combined to form a key to progress to the next room of the dungeon, then people would have to fight them….
Something similar is already happened in Aetherpath with mechanisms that blocks the path, thus prevent skipping.
GW1 veterans think this is how are dungeons run like me. Skipping is viable, if you don’t like it, just look for a group who want’s to kill every enemy in the dungeon. It will take ages though. As there is no real reward to kill the mobs you will alter your playstyle automatically and change to skipping. If you ran all the dungeons multiple times you won’t do it anyway, you want to go for the rewards which are at the end of the dungeon.
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