We Got Warrior Builds (Post 10/17 Patch)
Well, bladetrail can be used gaining both hits in those tow fights also. One important thing i didn’t mention earlier is that you basically have to stay on the same side of your target for the let’s say 2s duration of bladetrail to get both hits, and that is actually a pretty big thing for me at least. It means that you either have to lead with bladetrail when swapping to gs or you have to use it right before swapping back to axe, and need to make sure you can stand on nearly the same spot for the next 2s or dodge away from your target which is generally not desired. Combining these restrictions with boss moves results in what I would call something you can’t take as a standard rotation.
I know how 3w/1g/1m hits 25 might. But not how it maintains 25 might and 25 vuln.
Edit: No, i actually don’t know how 3w/1g/1m hits 25 might without blasts.
fgjx3+SOI=18 stacks. Signet of Fury puts you to 23 and swap to your sigil of battle first rotation and you’re capped. Only works for the warriors. In the old days it was easier because you were getting ~5ish stacks from the Guardians Empowering Might. Plus Forceful GS can cover you if you are hovering around the low 20’s after your axe rotation.
I still think you need Rending Strikes if you’re stacking warriors in your party because even at 2 stacks if you have 4 warriors thats a pretty strong DPS boost and really covers the gap between axe2/mace4.
If all you cared about was personal DPS to make the biggest eviscerate or 100b you could, Deep Strikes with Heal, Fury, Might would be the way to go. But I would highly doubt even 7% crit chance would increase dps more for the party in total than 2 vuln stacks would. 7% crit chance is something like a 5% dps boost and 2 vuln stacks is about twice as good as that.
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Also when I made the assumptions about Might and Vuln I was just using a static environment, I didn’t want to specify how these things were achieved with any build in particular. Obviously a build with Rending Strikes will make his group hit 25 Vuln easier. By the same token a build with Forceful GS will have a harder time maintaining 25 Might. With all these variables it is just easier to say, “lets just measure effectiveness in absolute perfect circumstances and let the players making the team comp figure out how to get there.”
It’s still not maintainable. Signet of inspiration recharge is too high and signet of fury doesn’t give 5 mights, though rage does.
Only works for the warriors.
Exactly that’s the point.
signet of fury doesn’t give 5 mights, though rage does.
My bad, that was a solecism. All these skills have the same sounding names.
Ok just tested adrenaline regen. Seeing as you will be switching between GS and axe mace and you wont want to interrupt the axe auto you end up getting enough adrenaline by the time you switch back to axe (when i switched back to axe after gs rotation i was just below max adren, cyclone axe maxed it out). Furious isnt needed. I guess if you stay pure axe you probably would take furious though.
You also get Adrenaline when you swap weapons.
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Oh thats a point. I have 15 in discipline. So you may have to go 5 in discipline to get the adrenaline back fast enough.