We need to remove MORE skills

We need to remove MORE skills

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Posted by: Dub.1273

Dub.1273

The warrior has twice the defense

18.3k hp, 2367 armor, 368 hp/s regen.
vs.
10.8k hp , 1836 armor, 3560 hp/27s (a lot more like 30s)= 118-131 hp/s regen.
Twice seems more like an underestimation to me.

2-3 projectiles of an aoe without dying

100%., I even took 4 of an aoe once and stayed at 1k hp.

just recover in the next 10 seconds to full

One AoE projectile is ~7k damage on average. 368 hp/s + wvw bonus (mostly 390 hp/s) + 325-340 hp/s by omnomberry ghost * 10 seconds = 6930-7300 heal per 10 seconds.

exactly 60+ seconds to recover 3/4 of your hp

Might stacking rotation is executed once your heal recharges, combined with S/F fire field time before the heal cast, you heal once per 30+ seconds. 3560 health per heal means 8.1k heal per 60s of 10.8k health. Thats 75.1%, rounded down to 75%, which is 3/4 of your hp.

If interested, I can let you play my elementalist for a bit and you can attempt some encounter solo’s. The only conclusion you can come to is that either warriors are far too easy or elementalists are far too weak.

Dub | [rT]
#LoveArrows2013, never forget.

(edited by Dub.1273)

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Posted by: Wethospu.6437

Wethospu.6437

Defense in this game refers to armor gained from gear. Ascended values are 1271 for Heavy and 967 for Light. Simple math gives 31.4% more defense on Warrior, not 100%. With armor values it becomes 16.1% more.

Each Frenzied Blast deals about 9k – 10k damage to a glass Warrior. Of course if you use PVT-gear or something similar it will be less. With bad luck even two hits can kill you. Even with 7k damage, taking 4 hits would mean 29k health.

Healing Signet is 362 hps, not 368 hps. To get 390 hps you would need 8% bonus which is the second last tier (far from average).

Omnomberry is 325+ hps ONLY if you proc it every time, hit exactly after cooldown and get critical hits all the time. 66% chance already puts it to 214.5 hps. Then with 93% Critical Chance it becomes 200 hps. Then with WvW bonus you can get it up to 220 hps.

So perhaps 500 hps which results in 5k in 10 seconds. And if you get hit multiple times you are looking at 30+ seconds.

All Elementalist heals have 25 s or less cooldown. Perhaps you should start your Might stacking rotation bit earlier. Also not very fair to compare a heal with damage and a blast finisher to a heal with only healing. Also very convenient for you to forget Omnomberry and WvW bonus in this case.

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Posted by: DonQuack.9025

DonQuack.9025

Take away LH IB FGS. I want to see what the new ele meta would be. Staff’ll prolly stay the same.

Also as an utter pug noob. War feels easier. I can f..screw up a lot more.
Take note ^^
My fingers also feel like they dont have to do as much. No more staring in the sky and twirling whislt stepping backwards

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(edited by DonQuack.9025)

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Posted by: Wethospu.6437

Wethospu.6437

Ye, Warrior is very easy to play because of high passive defense and simplicity.

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Posted by: DonQuack.9025

DonQuack.9025

T_T but I still die on my war.

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Posted by: Dub.1273

Dub.1273

Defense in this game refers to armor gained from gear. Ascended values are 1271 for Heavy and 967 for Light. Simple math gives 31.4% more defense on Warrior, not 100%. With armor values it becomes 16.1% more.

I’ve been talking about defense overall, not defense stat.

Each Frenzied Blast deals about 9k – 10k damage to a glass Warrior. Of course if you use PVT-gear or something similar it will be less. With bad luck even two hits can kill you. Even with 7k damage, taking 4 hits would mean 29k health.

Non-crits, I even have surviving four hits on video.

Healing Signet is 362 hps, not 368 hps. To get 390 hps you would need 8% bonus which is the second last tier (far from average).

I’m always healing 368+ hp/s with healing signet, even yesterday when wvw match just began. I don’t trust tooltips.

Omnomberry is 325+ hps ONLY if you proc it every time, hit exactly after cooldown and get critical hits all the time. 66% chance already puts it to 214.5 hps. Then with 93% Critical Chance it becomes 200 hps. Then with WvW bonus you can get it up to 220 hps.

I might be extremely lucky with omnomberry procs. Based on my videos, I heal pretty much once per second with omnomberry ghost. WA and 100b are both quite fast hitting.

So perhaps 500 hps which results in 5k in 10 seconds. And if you get hit multiple times you are looking at 30+ seconds.

30+ seconds is about the time it takes to heal to full 19k hp.

All Elementalist heals have 25 s or less cooldown. Perhaps you should start your Might stacking rotation bit earlier.

That would screw your damage.

Also not very fair to compare a heal with damage and a blast finisher to a heal with only healing.

There’s no other viable heal skill anyway.

Also very convenient for you to forget Omnomberry and WvW bonus in this case.

You got a point here.


However, point still stands. Comparing warriors very low risk, very high reward to ele with very high risk, average reward there is something wrong.

Dub | [rT]
#LoveArrows2013, never forget.

(edited by Dub.1273)

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Posted by: Morsus.5106

Morsus.5106

Armor is an exploit. It let’s you lower the damage from bosses.

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Posted by: dlonie.6547

dlonie.6547

Nope, it just made the combat more shallow. Instead of 11111 dodge 11111 reflect 11111 we now just have 1111 dodge 11111 dodge.

Basically what 90% of people do already.

Because what else is there to do when it comes to bosses.
CC doesn’t work, Reflects don’t work and on some even conditions don’t work. I got nothing to work with. Just making bosses immune to everything is lazy and bad design imo.

<3

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Posted by: LordByron.8369

LordByron.8369

Well i recently got a warrior and equip it with proper zerk stuff.
When you are used to play ele or mesmer its ridiculously easier.

You almost never get oneshot (while mesmer is often and ele is Always) and this is a HUGE difference.
You don t have to set up reflects or combo stuff etc, drop your banner, and then 21112111211121112 (maybe 3 if you are low on endurance).

The best thing happened to this game was the mesmer new trait bug, and anet removed it from the gameand then they nerfed reflects.
We are not supposed to have fun.
Its all about autoattacks and 1HB (top dps builds for each profession have in common an extremely reduced use of skills excluding maybe some might stacking prefight).

Zerker is fine. Removing mechanics and tactics is not.

Please anet:
-revert powerblock PvE changes (this is active playing).
-revert reflect PvE changes
-introduce more mechanics like powerblock
-change defiant mechanic

TY

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

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Posted by: spoj.9672

spoj.9672

Id say mesmer is the second easiest class to survive with. But yeah going from ele to warrior is a huge difference. I dont mind warrior being so strong solo, but surely the other classes should be stronger seeing as they arent quite so easy to survive with. The risk vs reward balance is so screwed when you compare classes. Ele is the only one that makes sense compared to warrior but thats only when you have fgs against a wall.

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Posted by: Emanuel.9781

Emanuel.9781

Power block was the best fun i had in the game since back then when i first started doing dungeons…

Rezardi [DnT] – Elite Playhowiwanter US
NemesisMMNecro [rT] – Trans-Transsylvanian RPer EU

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Posted by: LordByron.8369

LordByron.8369

Id say mesmer is the second easiest class to survive with. But yeah going from ele to warrior is a huge difference. I dont mind warrior being so strong solo, but surely the other classes should be stronger seeing as they arent quite so easy to survive with. The risk vs reward balance is so screwed when you compare classes. Ele is the only one that makes sense compared to warrior but thats only when you have fgs against a wall.

Not so much:
-you still have 0 margin (oneshot by most stuff)
-While you have more evades etc, you are also responsible of many on reaction reflects.
Missing them is worse than being downed.
-blurred frenzy animation is longer than evades frame and has a 0,5 activation

And if you’ll have to ress someone for whatever reason, just hope you are really really lucky, because 3 seconds of distortion won’t be enough to stop more than one attack.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Emanuel.9781

Emanuel.9781

BF evades for its whole animation duration. Tooltip is wrong.

Rezardi [DnT] – Elite Playhowiwanter US
NemesisMMNecro [rT] – Trans-Transsylvanian RPer EU

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Posted by: maha.7902

maha.7902

Id say mesmer is the second easiest class to survive with. But yeah going from ele to warrior is a huge difference. I dont mind warrior being so strong solo, but surely the other classes should be stronger seeing as they arent quite so easy to survive with. The risk vs reward balance is so screwed when you compare classes. Ele is the only one that makes sense compared to warrior but thats only when you have fgs against a wall.

Not so much:
-you still have 0 margin (oneshot by most stuff)
-While you have more evades etc, you are also responsible of many on reaction reflects.
Missing them is worse than being downed.
-blurred frenzy animation is longer than evades frame and has a 0,5 activation

And if you’ll have to ress someone for whatever reason, just hope you are really really lucky, because 3 seconds of distortion won’t be enough to stop more than one attack.

You’re not one-shot by most things at all, stop making things up.

Serah Mahariel – Death and Taxes

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Posted by: DonQuack.9025

DonQuack.9025

BF evades for its whole animation duration. Tooltip is wrong.

And a little bit after if Im not mistaken unless I lag. Then yay lag. Same with reflects from warden.

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Posted by: deSade.9437

deSade.9437

Power block was the best fun i had in the game since back then when i first started doing dungeons…

Play PB mes or dshot ranger in GW1 Better game, better classes, better mechanics.

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Posted by: LordByron.8369

LordByron.8369

BF evades for its whole animation duration. Tooltip is wrong.

Are you sure?
Afaik it doesn’t
0,5 sec starting and 0,5 sec bnefore finishing.

Could also be latence but i died many times before seeing the last hit.

Few things oneshotting ONLY elementalists:
Elementals in Molten fractal
Maw tentacles
Maw mobs with “the prestige” (from stealth)
Almost any ascalon fractal mobs maybe except rangers.
Exploding golems in coe
Turret golem in coe (various Attacks)
Golem (tom something) in harpy fractal
Golem missiles at harpy fractal boss
Almost anything from mid bosses/bosses in TA (except vines and the spider boss).
If i remember well also crystals in CoF (i usually evades them so maybe i m wrong here)
Troll in hotw/ac
Lupicus various Attacks (i could be wrong here, i don t have arah party since come months and lfg is only “sell”)
Cof p2 gate guards

I could also add all the thing that are oneshotting “meta” elementalists and are multihit
(http://en.gw2skills.net/editor/?fFAQJArdnMISZD2yAGQAfEGQAICPEcM6WcaXGA-TRSBAB0s/Alq/YmSwrU+1xBCAP9ELcABA4EAk3DAIAwBADP8wRUARE-e to give one….)
Some of them an ele has no reaction Window long enough to answer with stunbreaks (mesmer has).

How many pages should i add?

P.S. consider Europe + gaming connection.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

BF evades for its whole animation duration. Tooltip is wrong.

Are you sure?
Afaik it doesn’t
0,5 sec starting and 0,5 sec bnefore finishing.

Could also be latence but i died many times before seeing the last hit.

Few things oneshotting ONLY elementalists:
Elementals in Molten fractal
Maw tentacles
Maw mobs with “the prestige” (from stealth)
Almost any ascalon fractal mobs maybe except rangers.
Exploding golems in coe
Turret golem in coe (various Attacks)
Golem (tom something) in harpy fractal
Golem missiles at harpy fractal boss
Almost anything from mid bosses/bosses in TA (except vines and the spider boss).
If i remember well also crystals in CoF (i usually evades them so maybe i m wrong here)
Troll in hotw/ac
Lupicus various Attacks (i could be wrong here, i don t have arah party since come months and lfg is only “sell”)
Cof p2 gate guards

I could also add all the thing that are oneshotting “meta” elementalists and are multihit
(http://en.gw2skills.net/editor/?fFAQJArdnMISZD2yAGQAfEGQAICPEcM6WcaXGA-TRSBAB0s/Alq/YmSwrU+1xBCAP9ELcABA4EAk3DAIAwBADP8wRUARE-e to give one….)
Some of them an ele has no reaction Window long enough to answer with stunbreaks (mesmer has).

How many pages should i add?

P.S. consider Europe + gaming connection.

The Archdiviner can oneshot with Thundering Leap, Swing and maybe some others skills too – At least based on the damage he’s dealing with them. Never played my ele in fracs.
Not sure, but maybe even the Fire Shaman’s Spell Detonate in Uncategorized does enough damage with a single fireball, but iirc it was just below 10k so he has to hit with two… therefore no “true” onehit then.

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Posted by: maha.7902

maha.7902

I don’t think you’re aware that me and Rezardi both play from europe on NA service, and he plays on a craptop and I play on a toaster, so that isn’t even a real excuse.

As far as I’m aware, most of those attacks you mentioned are extremely easy to mitigate with simple blinds or dodging.

Serah Mahariel – Death and Taxes

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Posted by: DonQuack.9025

DonQuack.9025

Troll does not ohk meta ele unless already weakened. (barring troll critting)

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